EarthBound Beginnings: Difference between revisions

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More links and stylizations.
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(Add info about Keiichi Suzuki here, especially Louis Philippe's [[Mother (soundtrack)|Flying Man]] song)
(Add info about Keiichi Suzuki here, especially Louis Philippe's [[Mother (soundtrack)|Flying Man]] song)


The president of Nintendo of Japan at the time, Hiroshi Yamauchi, was impressed by Itoi's work on ''Mother'' and proposed the idea of a new company meant to support new talent within the video game industry. Itoi then formed the company Ape Inc. on March 1987 with him serving as chief executive producer, which then joined the ''Mother'' development team towards the end of the game's development. In coming up with the name for the project, a temporary title, "ESP1", was used until the word "mothership" provided the primary influence for Itoi. But the title held other meanings as well; the [https://en.wikipedia.org/wiki/John_Lennon John Lennon] song "[https://en.wikipedia.org/wiki/Mother_(John_Lennon_song) Mother]" served as influence, while Itoi felt that the game had a "motherly" feel compared to other RPGs at the time: the feeling of motherhood was also present in the game through [[Maria]]'s maternal love for [[Giygas]]. The title could also evoke connotations with the feel of the phrase "Mother Earth" as well. Part of Itoi's drive to complete ''Mother'' was to simply play it himself, and share the game with his friends and let them play it also: after all, his starting point for the project was to create a game that he would want to play himself if it ever existed. While the development was painful for a multitude of reasons (It was littered with detailed limitations due to the RPG's contemporary setting, which the team had to overcome), Itoi felt that by the end of the game's development, it had turned out to be something "really interesting."
The president of Nintendo of Japan at the time, Hiroshi Yamauchi, was impressed by Itoi's work on ''Mother'' and proposed the idea of a new company meant to support new talent within the video game industry. Itoi then formed the company [[Ape|Ape Inc.]] (stylized APE Inc.)on March 1987 with him serving as chief executive producer, which then joined the ''Mother'' development team towards the end of the game's development. In coming up with the name for the project, a temporary title, "ESP1", was used until the word "mothership" provided the primary influence for Itoi. But the title held other meanings as well; the [https://en.wikipedia.org/wiki/John_Lennon John Lennon] song "[https://en.wikipedia.org/wiki/Mother_(John_Lennon_song) Mother]" served as influence, while Itoi felt that the game had a "motherly" feel compared to other RPGs at the time: the feeling of motherhood was also present in the game through [[Maria]]'s maternal love for [[Giygas]]. The title could also evoke connotations with the feel of the phrase "Mother Earth" as well. Part of Itoi's drive to complete ''Mother'' was to simply play it himself, and share the game with his friends and let them play it also: after all, his starting point for the project was to create a game that he would want to play himself if it ever existed. While the development was painful for a multitude of reasons (It was littered with detailed limitations due to the RPG's contemporary setting, which the team had to overcome), Itoi felt that by the end of the game's development, it had turned out to be something "really interesting."


== Release ==
== Release ==
1,605

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