EarthBound 64: Difference between revisions

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'''''EarthBound 64''''' (Japanese: '''MOTHER3:豚王の最期''' ''Mother 3: Fall of the Pig King'') was intended as the third game in the [[Mother (series)|Mother series]], with a projected release on the [[Nintendo 64DD]] in 1999. The project's development switched to a normal [[Nintendo 64]] cartridge when the Nintendo 64DD proved to be unsuccessful, but due to the inexperience of the development team with three-dimensional games, the game was ultimately cancelled before being brought back into development for the [[Game Boy Advance]] in 2003. At one point, the team considered bringing it to the [[GameCube]].
'''''EarthBound 64''''' (Japanese: '''MOTHER3:豚王の最期''' ''Mother 3: Fall of the Pig King'') was intended as the third game in the [[Mother (series)|Mother series]], with a projected release on the [[Nintendo 64DD]] in 1999. The project's development switched to a normal [[Nintendo 64]] cartridge when the Nintendo 64DD proved to be unsuccessful, but due to the inexperience of the development team with three-dimensional games, the game was ultimately cancelled before being brought back into development for the [[Game Boy Advance]] in 2003. At one point, the team considered bringing it to the [[GameCube]].


During development, the game was stated to have 12 playable characters across 12 chapters, with the revealed characters including all of the party members that were in [[Mother 3|the final game]], [[Wess]], as well as two unknown characters. This was later reduced to 9 chapters during the switch from disk to cartridge. The subtitle used in the Japanese game was changed several times during development, with one being "''Forest of the Chimera''" (森のキマイラ), but the most common one being "Fall of the Pig King".   
During development, the game was stated to have 12 playable characters across 12 chapters. This was later reduced to 9 chapters during the switch from disk to cartridge. The subtitle used in the Japanese game was changed several times during development, with one being "''Forest of the Chimera''" (森のキマイラ), but the most common one being "Fall of the Pig King".   


==Story==
==Story==
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==State of the Product as of Cancellation==
==State of the Product as of Cancellation==


In an interview, [[Satoru Iwata]] estimated  the game was about 30% complete, while [[Shigeru Miyamoto]] believed it was approximately 60 percent complete from a programming perspective. Apparently a complete script was produced but not perfected. Development apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". No content from the game was properly released beyond the small samples from the Space World convention and Itoi's website, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally". The whereabouts of the few copies produced are largely unknown. At least one is believed to be with [[Brownie Brown]], and some other may be circulating, but without a concrete trail.  
In an interview, [[Satoru Iwata]] estimated  the game was about 30% complete, while [[Shigeru Miyamoto]] believed it was approximately 60 percent complete from a programming perspective.<ref>https://www.1101.com/nintendo/nin13/nin13_2.htm</ref>Apparently a complete script was produced but not perfected. Development apparently went astray when Iwata was unable to be on sight to act as a director/"game-play manager". No content from the game was properly released beyond the small samples from the Space World convention and Itoi's website, as the team believed that putting out the unfinished and buggy product would let down the high expectations set for the game. In the same interview, Itoi said that "the first half of the game runs pretty normally". The whereabouts of the few copies produced are largely unknown. At least one is believed to be with [[Brownie Brown]], and some other may be circulating, but without a concrete trail.  


According to an employee that worked on testing MOTHER 3, and played the demo cart for EarthBound 64, "there is no mystery MOTHER game that was never released. You got MOTHER 3. When development was handed over to Brownie Brown, they were also given everything they needed to get the job done, including previous reference material. The GBA version is the final draft of a vision that took a long time to get out the door".<ref>https://earthboundcentral.com/2010/12/interview-with-a-mother-3-debugger/</ref>
According to an employee that worked on testing MOTHER 3, and played the demo cart for EarthBound 64, "there is no mystery MOTHER game that was never released. You got MOTHER 3. When development was handed over to Brownie Brown, they were also given everything they needed to get the job done, including previous reference material. The GBA version is the final draft of a vision that took a long time to get out the door".<ref>https://earthboundcentral.com/2010/12/interview-with-a-mother-3-debugger/</ref>
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