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Difference between revisions of "Dungeon Man"

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'''Dungeon Man''' is a combination between a dungeon and a man, [[Brick Road]], created by [[Dr. Andonuts]]. When [[Jeff]] first meets Brick Road in [[Winters]], he tells him about how he wishes to become a dungeon, and is going to ask the help of [[Dr. Andonuts|Jeff's father]] to fulfill that dream. Later, [[Ness]] and his friends find Dungeon Man deep in [[Scaraba]]'s desert.
'''Dungeon Man''' is a combination between a dungeon and a man, [[Brick Road]], created by [[Dr. Andonuts]]. When [[Jeff]] first meets Brick Road in [[Winters]], he tells him about how he wishes to become a dungeon, and is going to ask the help of [[Dr. Andonuts|Jeff's father]] to fulfill that dream. Later, [[Ness]] and his friends find Dungeon Man deep in [[Scaraba]]'s desert.
==[[Status]]==
==Layout==
Dungeon Man is a large maze with many branching paths, throughout the dungeon are benches dubbed the "Goodnight Bench" which fully heals the party when used. Much like [[Brick Road Maze]] the majoritu of the enemies are weak and do not pose a threat (although the later floors have stronger enemies), there are also many signs giving players advice, which each end with "...Brick Road.". Upon entering Dungeon Man, the path starts by going left and then up to a fork. Going left is a Goodnight Bench next to a payphone, while continuing leads to the hospital. The path going right continues before branching off to several paths, with one leading to a dead-end with an item, and a Goodnight Bench near an occupied bathroom. The path to advance is the leftmost path from the fork in the east end of the dungeon, then winds up then left to another fork, with the correct path being down. After turning left is another split with the path on the elevated path leading to several items, while the other path leads to four ropes, the third rope from the left advances to the second floor while the others lead to dead ends.
 
On the second floor the main path is the rightmost one that is on level ground, while the elevated sections mainly lead to items and another Goodnight Bench. The correct path is mostly straightforward, going down then left before splitting, with the path continuing left is a dead end. The path going up leads to a rope putting the player on elevated ground with a nearby rope leading to the third floor, though there are other paths leading to items.
 
The third floor has many enemies, however they are used for display and cannot reach the player. The path goes right then down to another split. The path to the rope leading to the fourth floor is the upper path, however the lower leads to another Goodnight Bench.
 
The forth floor is the final floor where Brick Road is found combined with the dungeon. He congragulates the player telling them to take the first hole as the exit. On the second visit the second hole, previously blocked by a sign, is now usable which leads to where the yellow submarine can be optained.
 
==In ''[[EarthBound]]''==
Dungeon Man is first visited after Ness opens the entrance with the [[List of key items in EarthBound|Key to the tower]]. Ness and his friends then traverse the maze, climbing to the too floor to meet Brick Road. Upon meeting him, he congratulates Ness for reaching the top then decides to temporarily join his team, Ness and the rest then exit using the "Return Hole".
 
Back outside, Dungeon Man follows Ness through the desert and helps him in battle. However, due to his size he gets stuck between several palm trees south of the desert, as a result he cannot continue to follow Ness's party. In order to reach [[Deep Darkness]] Ness's party must cross a body of water, the Dungeon Man states he may have something that may help them cross and so the team re-enter. Dungeon Man states that Ness must take the "Goodbye Exit" hole to find what he needs. Jumping into the hole leads the team to Dungeon Man's Old Vehicle Collection, where they find a broken yellow submarine. Jeff fixes the submarine and then they exit to cross the water.
 
==As a party member==
After the first visit Dungeon Man will join the player as a temparory party member. In a similar vein to [[EVE]] in ''[[EarthBound Beginnings]]'', the Dungeon Man posses the highest offense of any character with his attacks being a one-hit KO.
 
===[[Status]]===
[[File:Dungeon Man sprite.gif|left|Dungeon Man]]
[[File:Dungeon Man sprite.gif|left|Dungeon Man]]
Being a temporary party member, Dungeon Man has stat values that can't be seen in game.
Being a temporary party member, Dungeon Man has stat values that can't be seen in game.
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==Items==
*[[List of recovery items in EarthBound#Molokheia Soup|Molokheia Soup]]
*[[List of recovery items in EarthBound#Cup of lifenoodles|Cup of lifenoodles]]
*[[List of battle items in EarthBound#Super plush bear|Super plush bear]]
*[[List of battle items in EarthBound#Snake|Snake]]
*[[Coin#Talisman Coin|Talisman Coin]]
*[[List of recovery items in EarthBound#Pizza|Pizza]]
*[[List of recovery items in EarthBound#PSI caramel|PSI caramel]]
*[[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]]
*[[Capsules|IQ capsule]]
*[[List of recovery items in EarthBound#Wet towel|Wet towel]]


==Enemies==
==Enemies==
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{{EarthBound locations}}
{{EarthBound locations}}
{{stub-location}}

Revision as of 12:27, 20 January 2022

Dungeon Man
ダンジョンぉとこ Dungeon Man

Dungeon Man sprite.gif

Region
Chommo
Connected areas
Scaraba
Music
Enjoy the Dungeon

Dungeon Man is a combination between a dungeon and a man, Brick Road, created by Dr. Andonuts. When Jeff first meets Brick Road in Winters, he tells him about how he wishes to become a dungeon, and is going to ask the help of Jeff's father to fulfill that dream. Later, Ness and his friends find Dungeon Man deep in Scaraba's desert.

Layout

Dungeon Man is a large maze with many branching paths, throughout the dungeon are benches dubbed the "Goodnight Bench" which fully heals the party when used. Much like Brick Road Maze the majoritu of the enemies are weak and do not pose a threat (although the later floors have stronger enemies), there are also many signs giving players advice, which each end with "...Brick Road.". Upon entering Dungeon Man, the path starts by going left and then up to a fork. Going left is a Goodnight Bench next to a payphone, while continuing leads to the hospital. The path going right continues before branching off to several paths, with one leading to a dead-end with an item, and a Goodnight Bench near an occupied bathroom. The path to advance is the leftmost path from the fork in the east end of the dungeon, then winds up then left to another fork, with the correct path being down. After turning left is another split with the path on the elevated path leading to several items, while the other path leads to four ropes, the third rope from the left advances to the second floor while the others lead to dead ends.

On the second floor the main path is the rightmost one that is on level ground, while the elevated sections mainly lead to items and another Goodnight Bench. The correct path is mostly straightforward, going down then left before splitting, with the path continuing left is a dead end. The path going up leads to a rope putting the player on elevated ground with a nearby rope leading to the third floor, though there are other paths leading to items.

The third floor has many enemies, however they are used for display and cannot reach the player. The path goes right then down to another split. The path to the rope leading to the fourth floor is the upper path, however the lower leads to another Goodnight Bench.

The forth floor is the final floor where Brick Road is found combined with the dungeon. He congragulates the player telling them to take the first hole as the exit. On the second visit the second hole, previously blocked by a sign, is now usable which leads to where the yellow submarine can be optained.

In EarthBound

Dungeon Man is first visited after Ness opens the entrance with the Key to the tower. Ness and his friends then traverse the maze, climbing to the too floor to meet Brick Road. Upon meeting him, he congratulates Ness for reaching the top then decides to temporarily join his team, Ness and the rest then exit using the "Return Hole".

Back outside, Dungeon Man follows Ness through the desert and helps him in battle. However, due to his size he gets stuck between several palm trees south of the desert, as a result he cannot continue to follow Ness's party. In order to reach Deep Darkness Ness's party must cross a body of water, the Dungeon Man states he may have something that may help them cross and so the team re-enter. Dungeon Man states that Ness must take the "Goodbye Exit" hole to find what he needs. Jumping into the hole leads the team to Dungeon Man's Old Vehicle Collection, where they find a broken yellow submarine. Jeff fixes the submarine and then they exit to cross the water.

As a party member

After the first visit Dungeon Man will join the player as a temparory party member. In a similar vein to EVE in EarthBound Beginnings, the Dungeon Man posses the highest offense of any character with his attacks being a one-hit KO.

Status

Dungeon Man

Being a temporary party member, Dungeon Man has stat values that can't be seen in game.

Dungeon Man
Offense 255
Speed 1
Luck 1


Items

Enemies

The following enemies can be encountered within Dungeon Man. Others are present in "displays" but cannot be fought.

Sprite Enemy name Notes
UFO.gif Cute Li'l UFO None
FireEnemyOverworld.png Enraged Fire Plug 1/128 chance of dropping a Sudden guts pill
DaliClockOverworld.png Dali's Clock 1/128 chance of dropping a PSI caramel
EB Diamond Shaped Enemy sprite.png Lesser Mook None
PresentEarthBound.png Mystical Record None
FireEnemyOverworld.png Robo-pump None
PresentEarthBound.png Scalding Coffee Cup 64/128 chance of dropping a Cup of coffee
PresentEarthBound.png Worthless Protoplasm 32/128 chance of dropping a Cookie

Displays only

Sprite Enemy name Notes
GruffGoatOverworld.png Gruff Goat None
MadDuckOverworld.png Mad Duck None
MiniBarfOverworld.png Slimy Little Pile None

Super Smash Bros.

Super Smash Bros. for Nintendo 3DS

Dungeon Man plays a minor role on the Magicant stage of Super Smash Bros. for Nintendo 3DS, occasionally appearing to serve as a platform. He also makes an appearance on the Magicant trophy.

Trophy description

Thanks to Dr. Andonuts's genius, the dungeon creator Brickroad was able to become the first man-dungeon hybrid in history, complete with an ATM, pay phone, and hospital. He walks back and forth slowly in the Magicant stage, and his head can serve as a platform to ride on as you fight.

Super Smash Bros. Ultimate

Since Magicant returns as a stage in Super Smash Bros. Ultimate, so does Dungeon Man as a platform. Additionally, the player can find Brick Road embedded within him by moving the camera inside of Dungeon Man. Dungeon Man also appears as a support spirit, providing immunity while falling.

Gallery

Gallery
DungeonManConceptArt.jpg
Concept art of Dungeon Man.
Locations in EarthBound
Eagleland

Cities and towns
OnettTwosonThreedFourside (Moonside) • Happy Happy VillageSaturn Valley
Areas of interest
Ness's houseOnett Public LibraryBeak PointBurglin ParkPunk-SurePolestar PreschoolPeaceful Rest ValleyChaos TheaterGrapefruit FallsBelch's BaseDusty Dunes DesertGold MineMonkey CaveTopolla TheaterMonotoli Building

FoggyLand

WintersSnow Wood Boarding HouseBrick Road MazeLake TessStonehengeSummersScaraba Cultural MuseumTotoStoic Club

Chommo

DalaamMuScarabaPyramidDungeon ManDeep DarknessTenda Village

Special locations
Lost UnderworldMagicantSea of EdenCave of the Past

Sanctuaries
Giant StepLilliput StepsMilky WellRainy CircleMagnet HillPink CloudLumine HallFire Spring