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It is required to be defeated at some point, as doing so yields the [[Eight Melodies|sixth melody]]. It is depicted as a red, serpent-like creature with a pair of legs and wings, and a tail, but no arms. | It is required to be defeated at some point, as doing so yields the [[Eight Melodies|sixth melody]]. It is depicted as a red, serpent-like creature with a pair of legs and wings, and a tail, but no arms. | ||
The Dragon is a tough enemy | The Dragon is a tough enemy as it can use powerful physical attacks that can fell low-level party members, as well as a crying attack that lowers the defense of one party member. As far as PSI goes, it can use [[PK Thunder#In Mother|PK Thunder γ]], dealing approximately 50 HP of lightning damage to the entire party, and [[PK Fire#In Mother|PK Fire β]], which cuts about 70 HP from all party members. | ||
Due to the Dragon's attack patterns, [[PSI-Block]] and [[Defense Up#In Mother|DefenseUp β]] work very well in the battle. PSI-Block permanently prevents the Dragon from using its area-of-effect PSI, while raising the party's defense softens the impact of its melee attacks. The player can also use [[PK Freeze#In Mother|PK Freeze γ]] to reduce its HP to single digits; this can be followed up with any attack for a quick victory. | Due to the Dragon's attack patterns, [[PSI-Block]] and [[Defense Up#In Mother|DefenseUp β]] work very well in the battle. PSI-Block permanently prevents the Dragon from using its area-of-effect PSI, while raising the party's defense softens the impact of its melee attacks. The player can also use [[PK Freeze#In Mother|PK Freeze γ]] to reduce its HP to single digits; this can be followed up with any attack for a quick victory. |
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