Defend: Difference between revisions

6 bytes removed ,  6 May 2013
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(Might as well have this.)
 
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In Mother, the Guard command halves all damage from both physical- and [[PSI]]-based attacks, at the expense of not moving for that turn. The effect stacks with [[PSI Shield]] and defensive equipment. All playable characters and some enemy characters can use the Guard command.
In Mother, the Guard command halves all damage from both physical- and [[PSI]]-based attacks, at the expense of not moving for that turn. The effect stacks with [[PSI Shield]] and defensive equipment. All playable characters and some enemy characters can use the Guard command.
==In [[EarthBound]]==
==In [[EarthBound]]==
In EarthBound, the Defend command halves only physical damage, and even then, some physical attacks are unaffected. It was given a new usage in that it slows the scrolling [[Status#HP|HP]] meter until the turn is over, however. All playable characters and some enemy characters can use the Defend command. Ranged weapons, such as [[Yo-yo|yo-yos]] and [[Slingshot|slingshots]], [[List of battle items in EarthBound#Bottle rocket|bottle rockets]], and other explosives are unaffected by this command.
In EarthBound, the Defend command halves only physical damage, and even then, some physical attacks are unaffected. However, it has a new usage: guarding slows the scrolling [[Status#HP|HP]] meter until the turn is over. All playable characters and some enemy characters can use the Defend command. Ranged weapons, such as [[Yo-yo|yo-yos]] and [[Slingshot|slingshots]], [[List of battle items in EarthBound#Bottle rocket|bottle rockets]], and other explosives are unaffected by this command.
 
==In [[Mother 3]]==
==In [[Mother 3]]==
The Defend command remains relatively unchanged from EarthBound.
The Defend command remains relatively unchanged from EarthBound.
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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