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(Might as well have this.) |
m (→In EarthBound) |
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In Mother, the Guard command halves all damage from both physical- and [[PSI]]-based attacks, at the expense of not moving for that turn. The effect stacks with [[PSI Shield]] and defensive equipment. All playable characters and some enemy characters can use the Guard command. | In Mother, the Guard command halves all damage from both physical- and [[PSI]]-based attacks, at the expense of not moving for that turn. The effect stacks with [[PSI Shield]] and defensive equipment. All playable characters and some enemy characters can use the Guard command. | ||
==In [[EarthBound]]== | ==In [[EarthBound]]== | ||
In EarthBound, the Defend command halves only physical damage, and even then, some physical attacks are unaffected. | In EarthBound, the Defend command halves only physical damage, and even then, some physical attacks are unaffected. However, it has a new usage: guarding slows the scrolling [[Status#HP|HP]] meter until the turn is over. All playable characters and some enemy characters can use the Defend command. Ranged weapons, such as [[Yo-yo|yo-yos]] and [[Slingshot|slingshots]], [[List of battle items in EarthBound#Bottle rocket|bottle rockets]], and other explosives are unaffected by this command. | ||
==In [[Mother 3]]== | ==In [[Mother 3]]== | ||
The Defend command remains relatively unchanged from EarthBound. | The Defend command remains relatively unchanged from EarthBound. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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