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Difference between revisions of "Anti-piracy in the Mother series"

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m (I think...)
(to my knowledge there are no major anti-piracy measures in M3. if someone has info to the contrary, please bring it up on the talk.)
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===In [[Mother]]===
The [[Mother (series)|Mother series]] has a history of including [[wikipedia:anti-piracy|anti-piracy]] measures to discourage counterfeiting of the games.
{{Construction}}
===In [[EarthBound]]===


[[EarthBound]] has many different ways to prevent piracy. The first and simplest one will check to see if the game is being played on a PAL console. If it is, the game will display a screen saying "This game is not designed for your Super Famicom or [[Super Nintendo Entertainment System|SNES]]." After that, the game will check to see if the part of the cartridge that holds save files has less than 8KB of RAM, since bootleg copies usually have more. If it does, the game will display an anti-piracy screen and then freeze. If the game is hacked to pass this screen, the game will display much more random enemies in an attempt to make the game less enjoyable. If the player manages to make it through this much harder version of the game, during the final boss fight with [[Giygas]], the game will freeze and force the player to reset. When the player does, they will find that their save files have been completely deleted.
==In {{vg|Mother}}==
The unreleased American prototype of Mother, "Earth Bound", had its ROM dumped by Neo Demiforce, a fan translation group. In order to make the ROM image compatible with NES emulator Nesticle, the group had to alter a single byte in the ROM; doing so, however, caused a checksum to fail and activated an anti-piracy screen. Further hacks were then added to the ROM before its distribution became widespread, which included a means of circumventing this screen.<ref>[http://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ EarthBound Central - EarthBound Zero Prototype Info]</ref>


==In [[Mother 3]]==
==In [[EarthBound]]==
{{Construction}}
[[EarthBound]] has many different ways to prevent piracy. The first and simplest one will check to see if the game is being played on a PAL console. If it is, the game will display a screen saying "This game is not designed for your Super Famicom or [[Super Nintendo Entertainment System|Super NES]]." After that, the game will check to see if the part of the cartridge that holds save files has less than 8KB of SRAM, since bootleg copies usually have more. If it does, the game will display an anti-piracy screen and then freeze. If the game is hacked to pass this screen, the game will display many more random enemies in an attempt to make the game less enjoyable, sometimes even adding enemies which normally don't appear in an area. If the player manages to make it through this much harder version of the game, during the final boss fight with [[Giygas]], the game will freeze and force the player to reset. When the player does, they will find that their save files have been completely deleted.<ref>[http://earthboundcentral.com/2011/05/earthbounds-copy-protection/ EarthBound Central - EarthBound's Copy Protection]</ref>


{{Stub-mechanic}}
==Gallery==
<gallery>
File:EB0 anti-piracy.png|The anti-piracy message in the Earth Bound prototype.
File:EB anti-piracy PAL check.png|The screen displayed if EarthBound is played on a PAL console.
File:EB anti-piracy SRAM check JP.png|The screen displayed if more than 8 KB of SRAM are found (Mother 2).
File:EB anti-piracy SRAM check NA.png|The screen displayed if more than 8 KB of SRAM are found (EarthBound).
File:EB anti-piracy enemies 1.png|Enemies on the beach at [[Summers]] appearing far more frequently than normal.
File:EB anti-piracy enemies 2.png|Enemies in unusual locations ([[Spiteful Crow]]s in the [[Pyramid]]) can result in glitched graphics.
</gallery>
 
==References==
{{reflist}}


{{Hacking}}
{{Hacking}}

Revision as of 01:16, 15 March 2012

The Mother series has a history of including anti-piracy measures to discourage counterfeiting of the games.

In Mother

The unreleased American prototype of Mother, "Earth Bound", had its ROM dumped by Neo Demiforce, a fan translation group. In order to make the ROM image compatible with NES emulator Nesticle, the group had to alter a single byte in the ROM; doing so, however, caused a checksum to fail and activated an anti-piracy screen. Further hacks were then added to the ROM before its distribution became widespread, which included a means of circumventing this screen.[1]

In EarthBound

EarthBound has many different ways to prevent piracy. The first and simplest one will check to see if the game is being played on a PAL console. If it is, the game will display a screen saying "This game is not designed for your Super Famicom or Super NES." After that, the game will check to see if the part of the cartridge that holds save files has less than 8KB of SRAM, since bootleg copies usually have more. If it does, the game will display an anti-piracy screen and then freeze. If the game is hacked to pass this screen, the game will display many more random enemies in an attempt to make the game less enjoyable, sometimes even adding enemies which normally don't appear in an area. If the player manages to make it through this much harder version of the game, during the final boss fight with Giygas, the game will freeze and force the player to reset. When the player does, they will find that their save files have been completely deleted.[2]

Gallery

References


Hacking subjects

Doll (unused enemy)  •  Gang Zombie (unused enemy)  •  Crooked Cop  •  Alkaline Man  •  Tiny Forest
Memo  •  Kindness  •  Debug Room  •  Debug NPC  •  List of glitch enemies in Mother 3

See also
List of glitches in the Mother series • Anti-piracy in the Mother series