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==Etymology==
==Etymology==
[[File: Ness Onett.png|thumb|200px|''EarthBound'''s modern-day setting sets the series apart from other traditional RPGs released during that time.]]
[[File: Ness Onett.png|thumb|200px|''EarthBound'''s modern-day setting sets the series apart from other traditional RPGs released during that time.]]
The series' Japanese title, ''Mother'', was inspired by a song of the same name by {{wp|John Lennon}}. The lyrics of "Mother" deal with Lennon's experience of growing up without a father. EarthBound creator Shigesato Itoi chose this name for his project because his own father was absent through much of his life. This theme is addressed in the first two ''Mother'' games, in which the main protagonist's father is never seen and only makes an appearance as a voice on a telephone. Itoi also felt the title of ''Mother'' was especially fitting as this game series is more feminine than other RPGs. <ref>[https://www.youtube.com/watch?v=3UOLj1-q67U&ab_channel=DidYouKnowGaming%3F EarthBound - Did You Know Gaming? Feat. Chuggaaconroy]. ''YouTube''. Retrieved June 12, 2020.</ref>
The series' Japanese title, ''Mother'', was inspired by a song of the same name by {{wp|John Lennon}}. The lyrics of "Mother" deal with Lennon's experience of growing up without a father. ''EarthBound'' creator Shigesato Itoi chose this name for his project because his own father was absent through much of his life. This theme is addressed in the first two ''Mother'' games, in which the main protagonist's father is never seen and only makes an appearance as a voice on a telephone. Itoi also felt the title of ''Mother'' was especially fitting as this game series is more feminine than other RPGs. <ref>[https://www.youtube.com/watch?v=3UOLj1-q67U&ab_channel=DidYouKnowGaming%3F EarthBound - Did You Know Gaming? Feat. Chuggaaconroy]. ''YouTube''. Retrieved June 12, 2020.</ref>


The origin of the name "''EarthBound''" came from ''Mother'''s localization team in 1990 when its head, [[Phil Sandhop]], thought of the name "''Earth Bound''" (stylized as ''EARTH BOUND'') while on a bullet train to Kyoto. Beforehand, the team considered using the ''Mother'' moniker for the English localization, even going so far as to trademark the name in America on November of 1989 <ref>[https://www.youtube.com/watch?v=3UOLj1-q67U&ab_channel=DidYouKnowGaming%3F EarthBound - Did You Know Gaming? Feat. Chuggaaconroy]. ''YouTube''. Retrieved June 12, 2020.</ref>, but Phil Sandhop thought that it wouldn't work well as a title for the game in America; after coming up with ''Earth Bound'', the team ultimately decided upon it after the name stuck. <ref>https://vimeo.com/ondemand/mothertoearth</ref> Later on in 1995, the team behind the English translation of ''Mother 2'' decided to carry over the ''Earth Bound'' (now changed to a one-word "''EarthBound''") moniker in their English translation, as the english translation for ''Mother'' was never released in America by Nintendo until 2015 when they released it under the name "''[[EarthBound Beginnings]]''".
The origin of the name "''EarthBound''" came from ''Mother'''s english localization team in 1990, when its head, [[Phil Sandhop]], thought of the name "''Earth Bound''" (stylized as ''EARTH BOUND'') while on a bullet train to Kyoto. Beforehand, the team considered using the ''Mother'' moniker for the English localization, even going so far as to trademark the name in America on November of 1989 <ref>[https://www.youtube.com/watch?v=3UOLj1-q67U&ab_channel=DidYouKnowGaming%3F EarthBound - Did You Know Gaming? Feat. Chuggaaconroy]. ''YouTube''. Retrieved June 12, 2020.</ref>, but Phil Sandhop thought that it wouldn't work well as a title for the game in America; after coming up with ''Earth Bound'', Phil Sandhop and the team ultimately decided upon the name after it stuck. <ref>https://vimeo.com/ondemand/mothertoearth</ref> Later on in 1995, the team behind the English translation of ''Mother 2'' decided to carry over the ''Earth Bound'' (now changed to a one-word "''EarthBound''") moniker in their English translation, as the english translation for ''Mother'' was never released in America by Nintendo until 2015, when they released it under the name "''[[EarthBound Beginnings]]''".


==Franchise history==
==Franchise history==


[[File:Phil.png|thumb|left|330px|The localization team for ''Mother'' in 1990. The head, [[Phil Sandhop]], is in the middle, along with translator [[Saori Kumi]] on the right.]]
[[File:Phil.png|thumb|left|300px|The localization team for ''Mother'' in 1990. The head, [[Phil Sandhop]], is in the middle, along with translator [[Saori Kumi]] on the right.]]


The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 [https://www.researchgate.net/profile/Rebecca-Carlson-9/publication/336936912/figure/fig2/AS:820321233944576@1572591231564/A-page-from-the-1990-November-December-issue-19-of-Nintendo-Power.ppm and was scheduled to release in the fall of 1991] <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>, it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>
The series was created by an influential Japanese copywriter, actor, and minor television celebrity named [[Shigesato Itoi]], who took part in Nintendo's video game industry in the late 1980s. After forming his own subsidiary [[Ape Inc.]] with then-Nintendo president Hiroshi Yamauchi, he began working on the franchise starting with ''{{vg|Mother}}'', later released internationally as ''[[EarthBound Beginnings]]''. Released in July of 1989, the game took on a different theme opposed to the medieval sword-and-sorcery theme found in most RPG games at the time. Instead, the game was set in modern-day [[America]] with the cast consisting of average children with [[PSI|psychic powers]], using average everyday items such as [[baseball bat]]s and [[frying pan]]s as weapons. ''Mother'' was a commercial success in Japan, and so the game was then planned to be translated and released internationally with the title '''Earth Bound'''. Though the English localization was fully completed in 1990 <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref> [https://www.researchgate.net/profile/Rebecca-Carlson-9/publication/336936912/figure/fig2/AS:820321233944576@1572591231564/A-page-from-the-1990-November-December-issue-19-of-Nintendo-Power.ppm and was scheduled to release in the fall of 1991], it was cancelled for a multitude of reasons, the largest one being the upcoming [[Super Nintendo Entertainment System]], which was thought to overshadow the English release of the game. Thus, the game was decided too costly to market and produce (despite all of the packaging materials for the game being finalized and ready for production <ref>https://vimeo.com/ondemand/mothertoearth</ref>) and was indefinitely shelved with no plans for a future release, with a {{wp|Canada}}-only release being briefly considered in 1994. <ref>http://www.lostlevels.org/200407/200407-earthbound2.shtml</ref>


On June 15th, 2015, the game was released for the first time internationally to celebrate the 20th anniversary of the series in North America, with the game being given the official title ''EarthBound Beginnings''. Similar to Japan, the game received positive reception, with critics praising ''EarthBound Beginning''{{'}}s originality, story, and music. However, the game did receive criticism for its difficulty and balance issues, especially the difficulty at [[Mt. Itoi]] and the game’s high random enemy-encounter rate.
On June 15th, 2015, the game was released for the first time internationally to celebrate the 20th anniversary of the series in North America, with the game being given the official title ''EarthBound Beginnings''. Similar to Japan, the game received positive reception, with critics praising ''EarthBound Beginning''{{'}}s originality, story, and music. However, the game did receive criticism for its difficulty and balance issues, especially the difficulty at [[Mt. Itoi]] and the game’s high random enemy-encounter rate.
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[[File:This Game Stinks.jpg|thumb|350px|right|A 1995 advert for ''EarthBound'', part of the "This Game Stinks" ad campaign for the game.]]
[[File:This Game Stinks.jpg|thumb|350px|right|A 1995 advert for ''EarthBound'', part of the "This Game Stinks" ad campaign for the game.]]


With the success of ''Mother'', Shigesato Itoi began to work on a sequel for the Super Famicom, ''Mother 2''. However, the game endured numerous internal delays, with the game’s total development taking 5 years; at one point, the game faced the prospect of cancellation. However, the project was saved when veteran programmer Satoru Iwata joined the development team, making the ''Mother 2'' project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). The game was then completed and released in Japan in August 1994. It was then released in North America on June 5th, 1995. While the game was a critical and commercial success in Japan, it received poor reception in America. During the time of ''EarthBound''<nowiki>'</nowiki>s release, the RPG genre was generally unpopular in the west (this eventually changed with the release of ''{{wp|Final Fantasy VII}}''), and the game was criticized by multiple gaming sources and magazines for having simple, cartoonish graphics as opposed to the advanced graphics that were more appealing at the time in games such as ''{{wp|Killer Instinct}}'' and ''{{wp|Chrono Trigger}}''. ''EarthBound''{{'}}s unusual, expensive, off-kilter, and bizarre marketing campaign, "This Game Stinks", is also thought to be one of the leading causes for the game's failure in America, which was styled after the slime-based gross-out humor of the 90s primarily displayed in {{wp|Nickelodeon}} shows such as ''{{wp|The Ren & Stimpy Show}}'' and which many fans felt did not complement the unique and wacky style of the game; gaming magazine ''GamePro'' also received numerous complaints about the ad campaign and its foul-smelling scratch-n'-sniff stickers than any other ad campaign that year alone. ''EarthBound''{{'}}s poor American sales prevented the game from being released in PAL regions.
With the success of ''Mother'', Shigesato Itoi began to work on a sequel for the Super Famicom, ''Mother 2''. However, the game endured numerous internal delays, with the game’s total development taking 5 years; at one point, the game faced the prospect of cancellation. However, the project was saved when veteran programmer Satoru Iwata joined the development team, making the ''Mother 2'' project now a joint effort by Ape and [[HAL Laboratory]] (HALKEN at the time), separate studios based at separate locations (employees would regularly have to travel between studios to work). The game was then completed and released in Japan in August 1994. It was then released in North America on June 5th, 1995. While the game was a critical and commercial success in Japan, it received poor reception in America. During the time of ''EarthBound''<nowiki>'</nowiki>s release, the RPG genre was generally unpopular in the west (this eventually changed with the release of ''{{wp|Final Fantasy VII}}''), and the game was criticized by multiple gaming sources and magazines for having simple, cartoonish graphics as opposed to the advanced graphics that were more appealing at the time in games such as ''{{wp|Killer Instinct}}'' and ''{{wp|Chrono Trigger}}''. ''EarthBound''{{'}}s unusual, expensive, off-kilter, and bizarre marketing campaign, "This Game Stinks", is also thought to be one of the leading causes for the game's failure in America, which was styled after the slime-based gross-out humor of the 90s primarily displayed in {{wp|Nickelodeon}} shows such as ''{{wp|The Ren & Stimpy Show}}'' and which many fans felt did not complement the unique and wacky style of the game; gaming magazine ''GamePro'' also received numerous complaints about the ad campaign and its foul-smelling scratch-n'-sniff stickers more than any other ad campaign that year alone. ''EarthBound''{{'}}s poor American sales prevented the game from being released in PAL regions.


[[File:SSB Ness Artwork.png|thumb|left|180px|Ness in ''[[Super Smash Bros.]]'' for the [[Nintendo 64]].]]
[[File:SSB Ness Artwork.png|thumb|left|180px|Ness in ''[[Super Smash Bros.]]'' for the [[Nintendo 64]].]]


Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in the 1999 [[Nintendo 64]] title ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet fan sites such as Starmen.Net (originally EarthBound.Net) and EarthBound Central. In addition, a copy of the English version of ''Mother'' was found on {{wp|eBay}} and was eventually dumped online by the hacker group Neo Demiforce in 1998 under the name "EarthBound Zero" (17 years before the game would be officially released by Nintendo as ''EarthBound Beginnings''), bolstering the [[EarthBound fan community|''EarthBound'' fan community]] even further and simultaneously popularizing the concept of preserving unreleased video games with one of the first unreleased first-party "prototype" titles. Retrospectively, ''EarthBound'' became a massive success, with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor and its many parodies of American culture. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, it was one of Nintendo's most popular downloadable games of all time.
Despite this, the game began to receive recognition because of Ness, the protagonist of ''EarthBound'', receiving representation in the 1999 [[Nintendo 64]] title ''[[Super Smash Bros.]]'' and its successors. Because of this, the game began to receive a large following on internet fan sites such as Starmen.Net (originally EarthBound.Net) and EarthBound Central. In addition, a copy of the English version of ''Mother'' was found on {{wp|eBay}} and was eventually dumped online by the hacker group Neo Demiforce in 1998 under the name "EarthBound Zero" (17 years before the game would be officially released by Nintendo as ''EarthBound Beginnings''), bolstering the [[EarthBound fan community|''EarthBound'' fan community]] even further and simultaneously popularizing the concept of preserving unreleased video games with one of the first unreleased first-party "prototype" titles. Retrospectively, ''EarthBound'' became a massive success, with critics calling it not only one of the best RPGs of all time, but also the most original. The game received praise for its quirky humor and its many parodies of American culture. After massive outcries from the ''EarthBound'' fanbase to get the game released for the Wii U's Virtual Console service on sites like Nintendo's own {{wp|Miiverse}}, the game was released on the service in Japan on March 20th, 2013, with an international release releasing on July 18th, 2013. The Wii U Virtual Console release of the game was the first time the game was released in PAL regions, and it was one of Nintendo's most popular downloadable games of all time.


[[File:Tazmily-Square.png|thumb|200px|[[Flint]] standing in the Idobata Square in [[Tazmily Village]] from ''EarthBound 64''.]]
[[File:Tazmily-Square.png|thumb|200px|[[Flint]] standing in the Idobata Square in [[Tazmily Village]] from ''EarthBound 64''.]]
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[[File:LucasBoneyNippolyteCemetery.png|260px|left|thumb|[[Lucas]], [[Boney]], and [[Nippolyte]] at [[Hinawa]]'s grave in [[Chapter 7]].]]
[[File:LucasBoneyNippolyteCemetery.png|260px|left|thumb|[[Lucas]], [[Boney]], and [[Nippolyte]] at [[Hinawa]]'s grave in [[Chapter 7]].]]


However, after the success of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], encouragement from fans eventually led to Shigesato Itoi returning to development on ''[[Mother 3]]'' for the [[Game Boy Advance]]. To promote the revival of ''Mother 3'', ''Mother'' and ''Mother 2'' were ported to the Game Boy Advance in June 2003, being the compilation cartridge ''[[Mother 1+2]]'', released only in Japan. The Mother portion featured [[Regional differences in EarthBound Beginnings|all the changes]] that were made in the then-unreleased English prototype of EarthBound Beginnings, while most of Mother 2 remained the same aside from the drop in audio quality due to hardware limitations. A commercial for the game featuring Mr. Saturn ended with the caption "''We're making '''Mother 3''' for the [[Game Boy Advance]] too. Dakota!''". On April 20th, 2006, Mother 3 was finally released in Japan on the Game Boy Advance, featuring the same story, characters, and settings as its Nintendo 64 counterpart. The Game Boy Advance version returned to the 2D pixelated art style that was used in the previous games. ''Mother 3'' received strong critical acclaim in Japan with praise to the rhythm-based RPG combat, but more so on the storyline and tragic events that were rarely seen in its predecessors.
However, after the success of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], encouragement from fans eventually led to Shigesato Itoi returning to development on ''[[Mother 3]]'' for the [[Game Boy Advance]], which was co-developed with [[Brownie Brown]]. To promote the revival of ''Mother 3'', ''Mother'' and ''Mother 2'' were ported to the Game Boy Advance in June 2003, being the compilation cartridge ''[[Mother 1+2]]'', released only in Japan. The Mother portion featured [[Regional differences in EarthBound Beginnings|all of the changes]] that were made in the then-unreleased English prototype of EarthBound Beginnings, while most of Mother 2 remained the same aside from the drop in audio quality due to hardware limitations. A commercial for the game featuring Mr. Saturn ended with the caption "''We're making '''Mother 3''' for the [[Game Boy Advance]] too. Dakota!''". On April 20th, 2006, Mother 3 was finally released in Japan on the Game Boy Advance, featuring the same story, characters, and settings as its Nintendo 64 counterpart. The Game Boy Advance version returned to the 2D pixelated art style that was used in the previous games. ''Mother 3'' received strong critical acclaim in Japan with praise to the rhythm-based RPG combat, but more so on the storyline and tragic events that were rarely seen in its predecessors.


''Mother 3'' remained exclusive to Japan without an official localization, making it the only installment in the series without an official English release to this day. Despite this, the fan website Starmen.Net created a [[Mother 3 fan translation|fan translation]] led by Clyde "Tomato" Mandelin, which released on October 17th, 2008 along with a full-color, lavishly illustrated 272-page Handbook to accompany the translation in the vein of the [[EarthBound Player's Guide|''EarthBound'' Player’s Guide]]. The fan translation received strong positive reception from fans, receiving 100,000 downloads within the first week of the release.
''Mother 3'' remained exclusive to Japan without an official localization, making it the only installment in the series without an official English release to this day. Despite this, the fan website Starmen.Net created a [[Mother 3 fan translation|fan translation]] led by Clyde "Tomato" Mandelin, which released on October 17th, 2008 along with a full-color, lavishly illustrated 272-page Handbook to accompany the translation in the vein of the [[EarthBound Player's Guide|''EarthBound'' Player’s Guide]]. The fan translation received strong positive reception from fans, receiving 100,000 downloads within the first week of the release.


With ''Mother 3'' finally complete, Shigesato Itoi decided that ''Mother 3'' was the official conclusion of the series, and has stated he has no plans in creating a fourth ''Mother'' installment in the future.
With ''Mother 3'' finally complete, Shigesato Itoi decided that ''Mother 3'' was the official conclusion of the series, and has stated that he has no plans in creating a fourth ''Mother'' installment in the future.


==Legacy==
==Legacy==
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==Gameplay==
==Gameplay==
The gameplay of the series involves the player traveling through an overworld screen. They can travel in any direction, provided the path isn't blocked, and will be challenged by enemies, most of which will move toward the player. A new screen appears in fight, with there being many options. Also listed is the amount of HP the character has left. If they beat the enemy, the fight will end and the game will return to the overworld screen.
The gameplay of the series involves the player traveling through an overworld screen. They can travel in any direction, provided the path isn't blocked, and will be challenged by enemies, most of which will move toward the player. A new screen appears during the fight, with there being many options to select in order to battle their opponent. Also listed is the amount of HP the character has left. If they beat the enemy, the fight will end and the game will return to the overworld screen.


==Games==
==Games==
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|-
|-
|style="text-align:center"|[[Image:Mother_boxart.png|329px]]<span style="font-size:8pt"><br>July 2nd, 1989: Japan<br>June 14, 2015: International (Virtual Console)<br>[[Nintendo Entertainment System]]</span>
|style="text-align:center"|[[Image:Mother_boxart.png|329px]]<span style="font-size:8pt"><br>July 2nd, 1989: Japan<br>June 14, 2015: International (Virtual Console)<br>[[Nintendo Entertainment System]]</span>
|Also known as ''{{vg|Mother}}'', ''[[EarthBound Beginnings]]'' is the first game to be released in the ''EarthBound'' series. It follows the adventures of [[Ninten]], [[Lloyd]], [[Ana]], and [[Teddy]] trying to find the [[Eight Melodies]]. It was released in Japan on July 27, 1989. It was released via the Virtual Console on the Wii U on June 14, 2015.
|Also known as ''{{vg|Mother}}'', ''[[EarthBound Beginnings]]'' is the first game to be released in the ''EarthBound'' series. It follows the adventures of [[Ninten]], [[Lloyd]], [[Ana]], and [[Teddy]] trying to find the [[Eight Melodies]] scattered across [[America]] in order to subdue the evil alien [[Giygas]] and his intentions of destroying all human life on Earth. It was released in Japan on July 27th, 1989. After an official english localization (''Earth Bound'') was completed in 1990 but never saw its initial release in 1991, it was released via the Virtual Console service on the Wii U on June 14, 2015, under the official title "''EarthBound Beginnings''".
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[EarthBound]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[EarthBound]]''
|-
|-
|align="center"|[[Image:EarthBound box.png|329px]]<span style="font-size:8pt"><br>August 27, 1994: Japan<br>July 2, 1995: North America<br>July 18, 2013: Europe and Oceania (Virtual Console)<br>[[Super Nintendo Entertainment System]]</span>
|align="center"|[[Image:EarthBound box.png|329px]]<span style="font-size:8pt"><br>August 27, 1994: Japan<br>July 2, 1995: North America<br>July 18, 2013: Europe and Oceania (Virtual Console)<br>[[Super Nintendo Entertainment System]]</span>
|Also known as ''Mother 2'', ''[[EarthBound]]'' is the sequel to Mother in which [[Ness]], [[Paula]], [[Jeff]] and [[Poo]] team up to defeat [[Giygas]] and save the world. It was released on August 27th, 1994 in Japan, it is also the only game to be released outside of Japan, being released in North America on June 2nd, 1995. It was released on July 18, 2013 on the Virtual Console for the Wii U.
|Also known as ''Mother 2'', ''[[EarthBound]]'' is the sequel to ''Mother'' in which four children of prophecy, [[Ness]], [[Paula]], [[Jeff]] and [[Poo]] (The Chosen Four), team up to defeat the power-corrupted [[Giygas]] and save the universe from eternal darkness. Released on August 27th, 1994 in Japan, it is also the only game to be physically released outside of Japan by Nintendo, releasing in North America on June 2nd, 1995. Following a March 20th, 2013 re-release on the Japanese Wii U Virtual Console, it was released internationally for the Wii U Virtual Console service on July 18th, 2013, marking the first time the series was ever released officially in PAL regions.
|-
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Mother 3]]''
!colspan="2" style="font-size:125%;text-align:left"|''[[Mother 3]]''
|-
|-
|style="text-align:center"|[[Image:Mother_3_box.png|329px]]<span style="font-size:8pt"><br>April 20th, 2006: Japan<br>October 17, 2008: Fan Translation<br>[[Game Boy Advance]]</span>
|style="text-align:center"|[[Image:Mother_3_box.png|329px]]<span style="font-size:8pt"><br>April 20th, 2006: Japan<br>October 17, 2008: Fan Translation<br>[[Game Boy Advance]]</span>
|The final game in the ''Mother'' series, ''[[Mother 3]]'' follows the adventures of another group of heroes as they attempt to save the world from a strange [[Pigmask Army|pig-themed army]]. It was released on April 20, 2006 in Japan, however, it was never released anywhere else. Despite its Japan-only release, a fan translation was created. Since Mother 3's release, it has seen a very strong fan effort to try to get the game released outside of Japan. It was re-released on December 17, 2015 on the Virtual Console for the Wii U.
|The final game in the ''Mother'' series, ''[[Mother 3]]'' follows the adventures of another group of heroes, including [[Lucas]], [[Kumatora]], [[Duster]], and Lucas' dog [[Boney]] as they attempt to save the [[Nowhere Islands]] from a strange [[Pigmask Army|pig-themed army]]. It was released on April 20, 2006 in Japan; however, it was never released anywhere else. Despite its Japan-only release, a fan translation was created. Since Mother 3's release, it has seen a very strong fan effort to try to get the game released outside of Japan. It was re-released on December 17, 2015 on the Virtual Console for the Wii U, though only in Japan.
|-
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|}
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|-
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|align="center"|[[Image:Mother 1and2 box.png|329px]]<span style="font-size:8pt"><br>June 20th, 2003 (Japan)<br>[[Game Boy Advance]]</span>
|align="center"|[[Image:Mother 1and2 box.png|329px]]<span style="font-size:8pt"><br>June 20th, 2003 (Japan)<br>[[Game Boy Advance]]</span>
|''Mother 1+2'' is a port of ''Mother'' and ''EarthBound'' on the Game Boy Advance, containing various tweaks to audio and graphics to suit the Game Boy Advance's style. It was released in Japan on June 20th, 2003 to hype players for the release of ''Mother 3''. It was never released outside of Japan, likely due to the original ''Mother'' being unreleased outside of Japan at the time.
|''Mother 1+2'' is a port of the Japanese versions of ''EarthBound Beginnings'' and ''EarthBound'' on the Game Boy Advance, containing various tweaks to audio and graphics to suit the Game Boy Advance's style, screen size, and hardware limitations. While the ''Mother'' port is a near-exact Japanese translation of the english "''Earth Bound''" version, the ''Mother 2'' port has minimal graphic and audio changes. It was released in Japan on June 20th, 2003 to hype players for the release of ''Mother 3''. It was never released outside of Japan, likely due to the original ''Mother'' being unreleased outside of Japan at the time.
|-
|}
 
==Unreleased Titles==
{| style="text-align:center" width=100% class="wikitable"
|-
!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Screenshot/Concept Art, unreleased status, and system
!width=85% style="background-color: #e0e0e0;"|Description
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[EarthBound 64]]''
|-
|align="center"|[[Image:Title-Screen.jpg|329px]]<span style="font-size:8pt"><br>Cancelled (Worldwide)<br>[[Nintendo 64DD]]/[[Nintendo 64]]</span>
|''EarthBound 64'', or ''Mother 3: Fall of the Pig King'' is an unreleased version of ''Mother 3'' for the Nintendo 64, originally planned to be the primary version of the game until the title's cancellation. While the development cycle was initially plagued with problems, as creator Shigesato Itoi and his development team were unfamiliar with programming 3D graphics; the project's development improved exponentially as the team received outside help with programming the game. Despite development progressing at a smooth and steady pace, the game was ultimately cancelled on August 22nd, 2000, due to further developmental progress potentially taking away needed resources from the Nintendo GameCube's development. The project was ultimately revived for the Game Boy Advance and released in 2006 as ''Mother 3''.
|-
!colspan="2" style="font-size:125%;text-align:left"|''[[Untitled EarthBound game (Nintendo GameCube)]]''
|-
|align="center"|[[Image:EarthBound GameCube concept art 1.png|329px]]<span style="font-size:8pt"><br>Undeveloped<br>[[Nintendo GameCube]]</span>
|In the Summer of 2003, the director of {{wp|Ben Kaitos}}, Yasuyuki Honne, met with then-NCL president [[Satoru Iwata]] and Shigesato Itoi to discuss making an ''EarthBound'' game for the Nintendo GameCube, with {{wp|Namco}} as the developer. The concept art that Honne brought with him depicted the game's graphics being made entirely out of a felt art style, with Ninten/Ness as the protagonist. While Itoi was not interested in developing the project (and was initially "flabbergasted"), he grew to like the 1980s felt recreation of America by the end of the proposition.
|-
|-
|}
|}
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==Trivia==
==Trivia==
[[File:EBB Ninten Clay Model.png|thumb|right|100px|[[Ninten]]'s paper clay model.]]
[[File:EBB Ninten Clay Model.png|thumb|right|100px|[[Ninten]]'s paper clay model.]]
*The first two games in the ''Mother'' franchise have paper clay models of the main protagonists, some side characters (only for ''Mother 2''), and most of the main enemy roster for each respective game.
*The first two games in the ''Mother'' franchise have paper clay/papier-mâché/clay models of the main protagonists, some side characters (only for ''Mother 2''), and most of the main enemy roster for each respective game.


==References==
==References==
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