EarthBound 64: Difference between revisions

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Initially, the development team was unskilled at 3D graphics, as they had only programmed 2D sprite-based games in the past; however, over time, the team's 3D programming steadily improved, with the team additionally studying physics books in order to accurately program the character's movements in a realistic manner. During the switch from the 64DD to the N64, the team received help from outside sources for the game's development,  
Initially, the development team was unskilled at 3D graphics, as they had only programmed 2D sprite-based games in the past; however, over time, the team's 3D programming steadily improved, with the team additionally studying physics books in order to accurately program the character's movements in a realistic manner. During the switch from the 64DD to the N64, the team received help from outside sources for the game's development,  
providing better textures for the models and making them more refined and detailed overall. Development only progressed further when ''Pokémon Stadium'''s team was brought over to assist development in early 2000,  
providing better textures for the models and making them more refined and detailed overall. Development only progressed further when ''Pokémon Stadium'''s team was brought over to assist development early in 2000, improving both the visuals and performance of ''EarthBound 64''.<ref>https://tcrf.net/Prerelease:Mother_3</ref>


A trailer and playable demo were featured at [[wikipedia:Nintendo Space World|Nintendo Space World]] 1999, with a projected release date of March 22, 2000. However, on August 21, 2000, Shigesato Itoi announced that ''EarthBound 64'' was cancelled on his website, with the first part of the announcement containing a personal letter to the ''EarthBound'' fans expecting the game<ref>https://www.1101.com/nintendo/nin13/nin13_1.htm</ref>; the second part containing a roundtable discussion, during which Itoi, Iwata, and Miyamoto discussed ''EarthBound 64'''s development, history, and its cancellation; and the third and final part containing 20 screenshots and some music tracks from the final prototype build.
A trailer and playable demo were featured at [[wikipedia:Nintendo Space World|Nintendo Space World]] 1999, with a projected release date of March 22, 2000, with the game being estimated to be around 50% complete by various magazines and Space World demo reviewers. <ref>https://web.archive.org/web/20010204071600/http://ign64.ign.com/previews/1968.html</ref> However, on August 21, 2000, Shigesato Itoi announced that ''EarthBound 64'' was cancelled on his website, with the first part of the announcement containing a personal letter to the ''EarthBound'' fans expecting the game<ref>https://www.1101.com/nintendo/nin13/nin13_1.htm</ref>; the second part containing a roundtable discussion, during which Itoi, Iwata, and Miyamoto discussed ''EarthBound 64'''s development, history, and its cancellation; and the third and final part containing 20 screenshots and some music tracks from the final prototype build.


==State of the product as of cancellation==
==State of the product as of cancellation==
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