EarthBound 64: Difference between revisions

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'''''EarthBound 64''''' (Japanese: '''MOTHER3:豚王の最期''' ''Mother 3: Fall of the Pig King'') was intended as the third game in the [[Mother (series)|Mother series]], with a projected release on the [[Nintendo 64DD]] in 1999. The project's development switched to a normal [[Nintendo 64]] cartridge when the Nintendo 64DD proved to be unsuccessful, but due to the inexperience of the development team with three-dimensional games, the game was ultimately cancelled before being brought back into development for the [[Game Boy Advance]] in 2003. At one point, the team considered bringing it to the [[GameCube]].
'''''EarthBound 64''''' (Japanese: '''MOTHER3:豚王の最期''' ''Mother 3: Fall of the Pig King'') was intended as the third game in the [[Mother (series)|Mother series]], with a projected release on the [[Nintendo 64DD]] in 1999. The project's development switched to a normal [[Nintendo 64]] cartridge when the Nintendo 64DD proved to be unsuccessful, but due to the inexperience of the development team with three-dimensional games, the game was ultimately cancelled before being brought back into development for the [[Game Boy Advance]] in 2003. At one point, the team considered bringing it to the [[GameCube]].


During development, the game was stated to have 12 playable characters across 12 chapters. This was later reduced to 9 chapters during the switch from disk to cartridge. The subtitle used in the Japanese game was changed several times during development, with one being "''Forest of the Chimera''" (森のキマイラ), but the most common one being "Fall of the Pig King".   
During development, the game was stated to have 12 playable characters across 12 chapters. This was later reduced to 9 chapters during the switch from disk to cartridge. The subtitle used in the Japanese game was changed several times during development, with one being "''Forest of the Chimera''" (森のキマイラ), but the most common one being "Fall of the Pig King".<ref>http://www.mother-jp.net/mother3-64/</ref>  


==Story==
==Story==
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[[File:OnettMother3.jpg|thumb|[[New Pork City]] destroyed in EarthBound 64.]]
[[File:OnettMother3.jpg|thumb|[[New Pork City]] destroyed in EarthBound 64.]]
EarthBound 64 was planned not long after [[EarthBound]] itself was nearing release, with an in-game reference to the development team planning Mother 3 in Japan, localized as them planning EarthBound 2 in the English release. The initial planning stages were for a Super NES release, using pre-rendered graphics akin to Donkey Kong Country.<ref>https://twitter.com/reidman/status/1188522984132116480?s=19</ref> But with the system quickly on its way to being replaced by the Nintendo 64, development shifted to the Nintendo 64DD instead. When the addon proved a failure, the game was changed to a cartridge release, with a planned use of the same size cartridge which contained ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and utilization of the Rumble Pak add-on for the Nintendo 64 controller. Due to the difficulty of development, with the 3D aspect of the game being far more complex than the 2D sprite-based past games, the team, including Shigesato Itoi, were discouraged from making a fourth game in the Mother series. Other aspects of development were shortchanged as well, as Iwata stated in an interview regarding the development of Mother 3 for N64, "any normal project has a trial period where you make a sample product and get the green light based on the response. But MOTHER 3 was special in that we skipped the trial period and went straight to game production. Without that trial period, all we had was our experience and achievements from making MOTHER 2, without the benefit of starting off with a team of people who worked on MOTHER 2". These shortcuts were primarily due to financial concerns. Development also was impacted by the financial situation at HAL Laboratories, and their lack of ability to afford to train talent". To maybe relieve this problem, the team that worked on Pokémon Stadium was brought on to help with 3D elements.  
EarthBound 64 was planned not long after [[EarthBound]] itself was nearing release, with an in-game reference to the development team planning Mother 3 in Japan, localized as them planning EarthBound 2 in the English release. The initial planning stages were for a Super NES release, using pre-rendered graphics akin to Donkey Kong Country.<ref>https://twitter.com/reidman/status/1188522984132116480?s=19</ref> But with the system quickly on its way to being replaced by the Nintendo 64, development shifted to the Nintendo 64DD instead. When the addon proved a failure, the game was changed to a cartridge release, with a planned use of the same size cartridge which contained ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' and utilization of the Rumble Pak add-on for the Nintendo 64 controller.<ref>https://web.archive.org/web/20010221002017/http://www.ant.com/n64/previews/earthbound/earthbound.html</ref> Due to the difficulty of development, with the 3D aspect of the game being far more complex than the 2D sprite-based past games, the team, including Shigesato Itoi, were discouraged from making a fourth game in the Mother series. Other aspects of development were shortchanged as well, as Iwata stated in an interview regarding the development of Mother 3 for N64, "any normal project has a trial period where you make a sample product and get the green light based on the response. But MOTHER 3 was special in that we skipped the trial period and went straight to game production. Without that trial period, all we had was our experience and achievements from making MOTHER 2, without the benefit of starting off with a team of people who worked on MOTHER 2". These shortcuts were primarily due to financial concerns. Development also was impacted by the financial situation at HAL Laboratories, and their lack of ability to afford to train talent". To maybe relieve this problem, the team that worked on Pokémon Stadium was brought on to help with 3D elements.  


A trailer and playable demo were featured at [[wikipedia:Nintendo Space World|Nintendo Space World]] 1999, with a projected release date of March 22, 2000. However, on August 21, 1999, Shigesato Itoi announced that EarthBound 64 was cancelled.<ref>https://www.1101.com/nintendo/nin13/nin13_1.htm</ref> Some time after the cancellation, Itoi uploaded screenshots and music from the game to his website.
A trailer and playable demo were featured at [[wikipedia:Nintendo Space World|Nintendo Space World]] 1999, with a projected release date of March 22, 2000. However, on August 21, 1999, Shigesato Itoi announced that EarthBound 64 was cancelled.<ref>https://www.1101.com/nintendo/nin13/nin13_1.htm</ref> Some time after the cancellation, Itoi uploaded screenshots and music from the game to his website.
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