EarthBound 64: Difference between revisions

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Just more removing misinformation and adding links and images.
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==Story==
==Story==
[[File:NessEB64.jpg|left|thumb|The original [[Ness]] lookalike design of [[Lucas]] in EarthBound 64.]]
[[File:NessEB64.jpg|left|thumb|The original [[Ness]] lookalike design of [[Lucas]] in EarthBound 64.]]
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, EarthBound 64 was intended to be placed some ten years after EarthBound, in 200X, rather than the unstated amount of time the final game occurs after its prequel. The length of the game's story, in time, also was altered, with EarthBound 64 having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. A "main" character had not been chosen during the Nintendo 64 development, though it was likely that Lucas would have eventually come to be in this role, as in the final game. One of the chapters was stated to feature the disappearance of a [[Nana]]'s 40-year-old father. The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   
Though the storyline of the game is, for the most part, the same as the Game Boy Advance release, several things were changed from the planned Nintendo 64 game. For one, EarthBound 64 was intended to be placed some ten years after EarthBound, in 200X, rather than the unstated amount of time the final game occurs after its prequel. The length of the game's story, in time, also was altered, with EarthBound 64 having 12 chapters spread over the course of ten years, each with their own main character, unlike the final game, which only has eight chapters spread over the course of three years. One of the chapters was stated to feature the disappearance of a [[Nana]]'s 40-year-old father. The overall tone of the story was intended to be darker than the final product was. Particularly the final boss was intended to include no dialogue and to be more of a terrifying experience.   


The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  
The story was intended to consider one place changing over time, and day by day seeing how the area changes, and consistently changing "town gossip" was an idea in place as a plot device. Each enemy was supposed to have its own perspective, no matter how minor.  


As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." Unfortunately, the story was deemed too complex to be told on the N64 hardware given its limitations, and the story that became MOTHER 3 was composed.  
As for the setting, [[Shigesato Itoi]] stated that "there’s a strange world that you can’t quite decipher between the middle ages or the old west, and in the end you realize the circumstances of what made it so strange. It was made in a way that you’d be thinking “This is weird…” then make it through Chapter Eleven, and hit Chapter Twelve and scream. It’s terrible." Unfortunately, the story was deemed too complex to be told on the N64 hardware given its limitations.


Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. This took place during [[Chapter 1]], right before the twins wash up in the river.
Little is known about the other chapters that were cut. [[Flint]] was meant to be playable for longer during the game, as evidenced by a battle shown in the trailer depicting a party of Flint, [[Kumatora]] and [[Lucas]], along with Flint replacing Kumatora when the party grabs onto the [[Mother Porkship]]. A mine-cart scene was displayed in a trailer that included Lucas and [[Claus]] together in the [[Spectacular Cave]], a location cut from the GBA version. This took place during [[Chapter 1]], right before the twins wash up in the river.
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According to an employee that worked on testing MOTHER 3, and played the demo cart for EarthBound 64, "there is no mystery MOTHER game that was never released. You got MOTHER 3. When development was handed over to Brownie Brown, they were also given everything they needed to get the job done, including previous reference material. The GBA version is the final draft of a vision that took a long time to get out the door".  
According to an employee that worked on testing MOTHER 3, and played the demo cart for EarthBound 64, "there is no mystery MOTHER game that was never released. You got MOTHER 3. When development was handed over to Brownie Brown, they were also given everything they needed to get the job done, including previous reference material. The GBA version is the final draft of a vision that took a long time to get out the door".  
== Other plans for the Material==


Once the game was cancelled, Itoi was given the chance to turn the game into a novel or movie.
Once the game was cancelled, Itoi was given the chance to turn the game into a novel or movie.


==Trivia==
==Trivia==
*The billboard in the screenshot of the destroyed New Pork City highly resembles the one used in the Onett stage in [[Super Smash Bros. Melee]] and onward.
*In the New Pork City screenshot, the [[Onett]] billboard, burger shop, and [[Monotoli Building]] can be seen collapsing.
*Three songs from EarthBound 64 were revealed, and each can be found in the GBA version of MOTHER 3 in some form:
*Three songs from EarthBound 64 were revealed, and each can be found in the GBA version of MOTHER 3 in some form:
**The theme used for the game's trailer is recreated very closely by "[[Big Shot's Theme]]".
**The theme used for the game's trailer is recreated very closely by "[[Big Shot's Theme]]".
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**Flint was able to use magic, perhaps even PSI later in the story.
**Flint was able to use magic, perhaps even PSI later in the story.
**[[Orange Kid]] was going to return from EarthBound and study magic.
**[[Orange Kid]] was going to return from EarthBound and study magic.
*Lucas had a unique battle ability named Call, which would summon friendly animals to aid in battle.
*Lucas had a unique battle ability named [[Call]], which would summon friendly animals to aid in battle.
*Wess was originally going to be a fully player-controlled party member.
*Wess was originally going to be a fully player-controlled party member.
*Sneaking up on an enemy would tilt the screen.
*Sneaking up on an enemy would tilt the screen.
*Presents would rotate.
*[[Present]]s would rotate.
*Party members would become ghosts once unconscious, similar to the two games preceding it.
*Party members would become ghosts once [[unconscious]], similar to the two games preceding it.
*Scoring a successful combo in battle would make the word, "Funktastic!" appear.
*Scoring a successful combo in battle would make the word, "Funktastic!" appear.
*[[Nippolyte]] was going to closely resemble [[zeldawiki:Dampé|Dampé]].
*[[Nippolyte]] was going to closely resemble [[zeldawiki:Dampé|Dampé]].
*Bronson was going to have a son, or apprentice.
*Bronson was going to have a son/apprentice.
*A child in Japan named Hiroki won a contest and got his face inserted into the game via the Mario Artist program.
==Gallery==
==Gallery==
{{gallery}}
{{gallery}}
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*[https://www.youtube.com/watch?v=z7Dkh5M9O2Y The Space World 1999 trailer]
*[https://www.youtube.com/watch?v=z7Dkh5M9O2Y The Space World 1999 trailer]
*[http://www.youtube.com/watch?v=KNdtpax0eFI The music heard in the trailer]
*[http://www.youtube.com/watch?v=KNdtpax0eFI The music heard in the trailer]
*[https://www.youtube.com/watch?v=LDb2AaFoOaA The battle theme]
*[https://www.youtube.com/watch?v=LDb2AaFoOaA Battle Theme 5/Etude for Ghosts]
*[http://www.youtube.com/watch?v=6SdKcYd75vA Early Space World 1996 footage]
*[http://www.youtube.com/watch?v=6SdKcYd75vA Early Space World 1996 footage]
*[https://www.youtube.com/watch?v=NKBhnImy4Jw More Space World 1996 footage]
*[https://www.youtube.com/watch?v=NKBhnImy4Jw More Space World 1996 footage]
*[https://www.youtube.com/watch?v=j_Q7QdeRAJU E3 1998 footage]
==Sources==
==Sources==
https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/
*https://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/
https://earthboundcentral.com/2010/12/interview-with-a-mother-3-debugger/
*https://earthboundcentral.com/2010/12/interview-with-a-mother-3-debugger/
*https://drive.google.com/drive/folders/1qgjfNt1YsZ0Um9khuwi_TbfGlSYVak_B
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