https://wikibound.info/w/api.php?action=feedcontributions&user=Bowserbros&feedformat=atomWikiBound - User contributions [en]2024-03-29T00:09:04ZUser contributionsMediaWiki 1.37.4https://wikibound.info/w/index.php?title=Game_Boy_Advance&diff=45905Game Boy Advance2023-11-13T07:54:39Z<p>Bowserbros: /* Trivia */</p>
<hr />
<div>[[File:Gba.png|thumb|right|Game Boy Advance]]<br />
{{NintendoWiki}}<br />
The '''Game Boy Advance''' (Japanese: '''{{tt|ゲームボーイアドバンス|Gēmu Bōi Adobansu}}''' ''Game Boy Advance'') is [[Nintendo]]'s fifth handheld console, and the successor to the [[Game Boy Color]]. Two {{se|Mother}} titles ([[Mother 1+2]] and [[Mother 3]]) were released for this system exclusively in Japan.<br />
<br />
==Hardware==<br />
The Game Boy Advance is a 32-bit system, and, like its predecessor, could connect with others through a link cable. This, however, was not utilized in any Mother games. The Game Boy Advance supported backwards compatibility, and was capable of playing games for the Game Boy and Game Boy Color.<br />
<br />
==Revisions==<br />
The Game Boy Advance SP, released in 2003, was the first revision of the Game Boy Advance, and made several adjustments to its design and hardware, including a clamshell design to protect its screen from scratches, a rechargeable battery (as opposed to the AA batteries on which the Game Boy Advance ran), and a screen with an integrated frontlight that, when turned on, allows the system to be played without an external light source. In 2005, systems were released that replaced the frontlight with a backlight, allowing for brighter colors.<br />
<br />
Another revision for the Game Boy Advance was released in 2005, called the Game Boy Micro. It is much more compact than the first two versions, and features a slightly smaller screen. It removed the processor that allowed the Game Boy Advance to play Game Boy and Game Boy Color games. A limited-edition Mother 3-themed version of the Game Boy Micro was given to those who pre-ordered ''Mother 3''; it is colored bright red and features a pattern of the [[Nowhere Islands]].<br />
<br />
==Mother games on the Game Boy Advance==<br />
*''Mother 1+2''<br />
*''Mother 3''<br />
<br />
==Trivia==<br />
* The Game Boy Advance is one of two systems where all Mother games can be played, though the first two only through a port. The other being the [[Wii U]].<br />
<br />
==Gallery==<br />
[[File:Mother 3 Game Boy Micro.jpg|thumb|left|Mother 3 Game Boy Micro]]<br />
<br />
{{Consoles}}<br />
[[Category: Real Life]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=Gently_Weeping_Guitar&diff=45904Gently Weeping Guitar2023-11-13T07:35:10Z<p>Bowserbros: </p>
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<div>{{Enemy infobox/M3<br />
|enname=Gently Weeping Guitar<br />
|jpkana={{tt|むせびなくギター|Musebinaku Gitā}}<br />
|jptrans=Weeping Guitar<br />
|overworld=GentlyWeepingGuitarOverworld.png<br />
|twosprite=yes<br />
|image1=GentlyWeepingGuitar.png<br />
|image2=GentlyWeepingGuitar2.png<br />
|size=Gently Weeping Guitar<br />
|HP=250<br />
|PP=0<br />
|offense=63<br />
|defense=18<br />
|IQ=18<br />
|speed=22<br />
|fire=80<br />
|freeze=110<br />
|thunder=50<br />
|bomb=100<br />
|freezable=100<br />
|flammable=100<br />
|paralysis=0<br />
|crying=10000<br />
|brainshock=40<br />
|hypnosis=40<br />
|poison=0<br />
|staples=75<br />
|exp=90<br />
|money=52<br />
|item=List of recovery items in Mother 3#Magic Gelatin{{!}}Magic Gelatin<br />
|itempercent=5<br />
|song=Rock and Roll (Mild)<br />
|location=[[Club Titiboo|Club Titiboo (Attic)]]<br />
}}<br />
The '''Gently Weeping Guitar''' is an enemy in [[Mother 3]]. They are very weak to crying. When fighting against both it and the [[Jealous Bass]], they can use a Jam Session attack, which is very powerful.<br />
<br />
The Gently Weeping Guitar is similar in concept to the [[Musica]], as they are both guitar-based enemies which can use [[PK Thunder|electric shock]] attacks. Its name is derived from the 1968 [[wikipedia:The Beatles|Beatles]] song "[[wikipedia:While My Guitar Gently Weeps|While My Guitar Gently Weeps]]".<br />
<br />
==[[Battle Memory]] description==<br />
"''A forgotten guitar left wailing in the attic. Plays touching solos with its last three strings.''"<br />
{{M3Enemies}}<br />
{{stub|enemy}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=EarthBound_hacks_and_fangames&diff=38612EarthBound hacks and fangames2021-10-15T22:20:07Z<p>Bowserbros: /* EarthBound: The Halloween Hack */</p>
<hr />
<div>{{noncanon}}<br />
ROM hacks and fangames are video games that have been created by enthusiasts by either hacking and modifying the games ROM ('''R'''ead-'''O'''nly '''M'''emory) or by creating them from scratch. The [[EarthBound series]] has seen it's fair share of several ROM hacks and fangames which can range from simple hacks such as balance changes, or large-scale fan games.<br />
<br />
All ROM hacks and fan games are unofficial and have not been involved with or approved by Nintendo in any way.<br />
<br />
==Notable examples==<br />
===[[Mother 3]] fan translation===<br />
{{main|Mother 3 fan translation}}<br />
[[File:M3 fan translation disclaimer.png|thumb|200px|The disclaimer page of the fan translation]]<br />
One of the most famous ROM hacks in the EarthBound series is the Mother 3 fan translation created by '''Clyde "Tomato" Mandelin''', which released in October of 2008. The hack was created when it was seen that Nintendo had no plans for releasing an English translation for Mother 3 and as a result, a group of fans decided to translate the games themselves. The hack has all of the dialog of the game translated into English along with various minor changes and bug fixes. The fan translation has recieved strong critical acclaim even from professionals, and has recieved at least 100,000 downloads during the first week of its release.<br />
<br />
===Mother: 25th Anniversary Edition===<br />
[[File:Mother25title.png|thumb|200px|The title screen for Mother: 25th Anniversary Edition]]<br />
Mother: 25th Anniversary Edition is a ROM hack for [[EarthBound Beginnings]]/Mother released in 2014, which was created by '''DragonDePlatino''' that is aimed to make it more enjoyable for first time players. The story and gameplay remains faithful to the original game, however the game recieved a large graphical overhaul and various other tweaks to create a more enjoyable experience. The hack uses the translation from Tomato's [[Mother 1+2]] fan translation.<br />
<br />
The hack redrew all of the overworld sprites and character sprites to be more accurate to their clay models, and the enemy sprites were redrawn to bring out their character more (such as "goofy" enemies having a goifier appearence and "creepy" enemies having a creepier appearence).<br />
<br />
The overworld itself has also recieved changes in order for players to not get lost as easily. The overworld is now more brighter and colorful aesthetically with more scenery akin to the other two EarthBound games. Several maps have been redesigned to balance out the game, for example the [[Duncan's Factory]] has been simplified to prevent the player from getting lost, and conversely shorter areas such as The [[South Cemetery]] and [[Magicant Underground]] have been lengthend to be more challenging.<br />
<br />
Other minor tweaks were added to balance out the difficulty from the original: Enemy encounter rates have been reduced, and in turn the enemies now yield more experience points when defeated. When new party members are obtained they are now met at a higher level so that the player would not need to grind as long.<br />
<br />
===MOTHER: Cognitive Dissonance===<br />
[[File:CogDis title.png|thumb|200px|The title screen for Mother: Cognitive Dissonance.]]<br />
Also shortened to '''Mother: CogDis''' and full name being '''Cognitive Dissonance: Between Two Times''', Mother: Cognitive Dissonance is a fan game created by '''otherhand''' that takes place in the timeline between [[EarthBound Beginnings]] and [[EarthBound]]. It follows the story of group of aliens known as the Applechasers, who travel across the Solar System to search for and protect the [[Apple of Enlightenment]], that has prophesied the defeat of the alien army's commander, [[Giegue]], at the hands [[Ness|of]] [[Paula|four]] [[Jeff|Earth]] [[Poo|children]]. The game plays with a chapter system similar to that of [[Mother 3]].<br />
<br />
The plot begins in 198X shortly after Giegue was defeated by [[Ninten]] and company. On the planet Saturn a blue [[Mook]] named Alinivar is forced to flee his cave after a meteor crashes, and shortly after his paintings and flora come to life. Giegue then breaks out from the meteor and kills Alinivar and a neighboring [[Mr. Saturn]]. Alinivar wakes up in a grayscale landscape and hears a voice (later revealed to be the Apple of Enlightenment) that offers to resurrect Alinivar if he is willing to embark on a journey to protect its pieces from Giegue, who it prophecies will lose control of his powers and become the universal cosmic destroyer Giygas. The Apple of Enlightenment grants Alinivar the power of [[PSI]] for him to use on his journey.<br />
<br />
Alinivar then travels across the Solar System and meets three friends who join him to form the Applechasers: a Mr. Saturn named Colonel Saturn is an old Rock War veteran; Larice, a [[Starman]] who was formerly deactived until he wakes up aboard the Mothership, who then betrays the other Starmen to help Alivinar; and Zarbol, an incectoid ailien who is later revealed to be [[Buzz Buzz]]. The Applechasers travel across the Solar System to find the eight Points of Power, which are the eight pieces of the Apple of Enlightenment. A major character is Niiue, he is first introduced as the second in command of Giegue's army, he guides the Applechasers on their mission serving as a mentor. Later it is revealed that Niiue is actually a manifestation of Giegue's compassion and other human emotions, ejected from him following the latter's battle with Ninten and his friends on Earth. At the endgame the Applechasers reach the location of Giegue, but Niiue and Zarbol stay behind so that Zarbol can travel 10 years into the past to warn [[Ness|a child]] of the soon destruction of the world. The others battle their way through the barriers of Giegue's mind, and are once again joined by Niiue as they confront Giegue at the unfinished Devil's Machine.<br />
<br />
Giegue begins to lose control, destroying his mind and physical form and becoming Giygas, the universal cosmic destroyer. From here the actions of the player determine the outcome: in the"'''bad ending'''" the Applechasers are all killed and the events of EarthBound unfold. The "'''good ending'''" occurs if the plsyer successfully reached the eight Points of Power. Alivinar learns PK Harmony, using it eight times will restore Giegue back to his sane state where he is no longer evil. He and Niiue then express their thanks and use a mysterious power to erase all of the evil actions of Giegue. There are also ther unique endings: a "paradox ending", a "joke ending", and a "severence ending".<br />
<br />
===EarthBound: The Halloween Hack===<br />
[[File:EB Halloween Hack.png|thumb|200px|right|The overworld of the Halloween Hack showing the protagonist, Varik.]]<br />
'''EarthBound: The Halloween Hack''', also known as '''Radiation's Halloween Hack''' and sometimes informally "'''Press the B Button, Stupid!'''", is a ROM hack of EarthBound created by a 16-year-old '''Toby "Radiation" Fox''' and released in 2008 for Starmen.net's Halloween Funfest. This hack is notable for changing EarthBound's generally lighthearted tone into a dark and disturbing experience while containing profanity and mature themes, which Fox attributed years later to a desire to make the hack seem more "mature." Gameplay-wise, it plays the same as EarthBound.<br />
<br />
The story takes place in an alternate timeline from EarthBound where Ness and his friends don't return. The protagonist is Varik from the Brandish series, from which the game took inspiration from. Varik is tasked with killing a monster who killed a young girl's mother. Varik begins his journey in [[Twoson]] and continues through the dark sewers as well as [[Winters]]-the "land of doom".<br />
<br />
Varik then reaches [[Dr. Andonuts]] which then he is given the option to kill him. However, "yes" is the only option, as the other option is blank and choosing it makes the narrator say it's not a choice and return to the selection screen. Choosing yes makes Varik kill Dr. Andonuts and makes the game end early. If the player presses the B button, like the game's alternative title encourages, Varik goes into Dr Andonuts's mind, which is an alternate variation of Magicant. From there, Varik finds Dr. Andonuts's lost courage, fighting three bosses and gaining [[Paula]], [[Jeff]], and [[Poo]] in his party and proceeds to an alternate version of the [[Sea of Eden]] called the Sea of Eve.<br />
<br />
From there Varik and the team reach an area that uses Twoson's map and enters Dr. Andonuts's brain. They reach Dr. Andonuts who has a different more horrifying appearence. Varik first defeat Dr. Andonut's ID which does not attack, then Dr. Andonuts transforms into a new form which has a blue glow around him and uses powerful attacks. When Varik and his party defeat him, the narrator mentions that he didn't really have to kill him (although this is not true - as killing Dr. Andonuts is the only way to reach the end of the hack). The hack ends with a ghost pooting on Varik's face to provide an anticlimax and Toby Fox thanking the player for playing the hack.<br />
<br />
====Trivia====<br />
*Several of this hack's elements have been reused in Undertale, a much later and also EarthBound-inspired game by Toby Fox:<br />
**One of the flowers in Magicant says that Dr. Andonuts used it in an experiment, which matches the backstory of Undertale's main antagonist Flowey (himself a yellow daisy).<br />
**The concept behind the Amalgamates, grotesque combinations of multiple earlier enemies' bodies, would be revisited in Undertale as the identically-titled class of enemies, themselves formed from the fused bodies of reanimated monster corpses following a botched experiment. Incidentally, the track "Amalgam" (which plays while fighting amalgamates) samples audio from the [[Cave of the Past]]'s theme and [[Giygas]]' battle music.<br />
**A remix of the song "Megalovania", which plays during the final battle against Dr. Andonuts, is used during the battle against Sans at the end of the Genocide Route with its title reformatted to all-caps.<br />
*Fox went on to publicly disown The Halloween Hack years after its release, dismissing it on Twitter as a "bad rom hack with swears" and recommending that audiences avoid playing it.<br />
<br />
[[Category:Hacking]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=Security_Robot&diff=25612Security Robot2014-11-10T03:16:45Z<p>Bowserbros: </p>
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<div>{{Enemy infobox/M3<br />
|enname=Security Robot<br />
|jpkana={{tt|けいびロボ|Keibi Robo}}<br />
|jptrans=Security Robot<br />
|overworld=SecurityRobotOverworld.png<br />
|twosprite=yes<br />
|image1=SecurityRobot.png<br />
|image2=SecurityRobot2.png<br />
|size=Security Robot<br />
|HP=300<br />
|PP=0<br />
|offense=90<br />
|defense=67<br />
|IQ=28<br />
|speed=45<br />
|fire=10<br />
|freeze=70<br />
|thunder=140<br />
|bomb=100<br />
|freezable=100<br />
|flammable=100<br />
|paralysis=0<br />
|crying=0<br />
|brainshock=80<br />
|hypnosis=0<br />
|poison=0<br />
|staples=50<br />
|exp=480<br />
|money=100<br />
|item=List of battle items in Mother 3#Pencil Rocket{{!}}Pencil Rocket<br />
|itempercent=5<br />
|song=Tragic Security<br />
|location=[[Clayman Factory]] ([[Chapter 7]])<br />
}}<br />
::''Not to be confused with the [[Sentry Robot]] from [[EarthBound]].''<br />
'''Security Robots''' are enemies in [[Mother 3]], and are a tougher version of the [[Recon Mech]]. Starting from [[Chapter 7]], they can be seen guarding the [[Clayman Factory]] on the [[Highway]]. They often call for help.<br />
==[[Battle Memory]] description==<br />
"''Takes cares of suspicious intruders, smoke in the kitchen, and reheating the bathtub.''"<br />
{{M3Enemies}}<br />
{{Stub-enemy}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=Belch%27s_Base&diff=25399Belch's Base2014-04-29T13:11:28Z<p>Bowserbros: </p>
<hr />
<div>{{Location infobox<br />
|color=EB<br />
|enname=Belch's Base<br />
|jpkana={{tt|ゲップーの秘密基地|Geppū no himitsu kichi}}<br />
|jptrans=The Secret Base of Geppū<br />
|image=Belch's Base.png<br />
|size=Belch's Base<br />
|captionyn=yes<br />
|caption=Ness and company encounter Foppies in Belch's Base.<br />
|regionyn=yes<br />
|region=Eagleland<br />
|connected=[[Grapefruit Falls]]<br>[[Saturn Valley]]<br />
}}<br />
'''Belch's Base'''<ref>[[:File:EBPlayersGuideP53.jpg|EarthBound Player's Guide, p. 53]]</ref> is a location in [[EarthBound]]. It is the headquarters of [[Master Belch]]. To access it, [[Ness]] must find a [[Mr. Saturn]] in [[Saturn Valley]] that explains how one must wait three minutes behind [[Grapefruit Falls]] to enter the base. After talking to the Mr. Saturn, Ness and co. must do exactly what he said: stand behind the waterfall, and when a voice says "Say the password", the player mustn't touch any buttons on the controller for three minutes in real time. After doing so, the [[Slimy Little Pile]] guarding the entrance will let Ness and co. in. This can only occur if Ness first speaks to the Mr. Saturn that reveals the "password".<br />
<br />
Within the base, aside from enemies, are numerous Mr. Saturn enslaved by [[Master Belch]], a minion of [[Giygas]], to produce [[Fly Honey]], Belch's absolute favorite food. The base itself appears somewhat run-down, as there are cracks in the walls and piles of bodily fluid near Master Belch, who resides at the end of the base.<br />
<br />
The music in this location is a remix of the theme used for [[Sweet Little's Factory]] and [[Duncan's Factory]].<br />
<br />
==Enemies==<br />
{{enemy list|game=EB}}<br />
{{enemy list/cell|ZombieOverworld.png|Farm Zombie|8/128 chance of dropping a Skip sandwich}}<br />
{{enemy list/cell|FoppyOverworld.png|Foppy|2/128 chance of dropping a PSI caramel}}<br />
{{enemy list/cell|NoGoodFlyOverworld.png|Mostly Bad Fly|4/128 chance of dropping a Pizza}}<br />
{{enemy list/cell|MiniBarfOverworld.png|Slimy Little Pile|4/128 chance of dropping a Bomb}}<br />
{{enemy list/cell|MasterBelchOverworld.png|Master Belch|Boss}}<br />
|}<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
{{EarthBound locations}}<br />
{{stub-location}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=List_of_miscellaneous_items_in_Mother&diff=25386List of miscellaneous items in Mother2014-04-13T17:40:38Z<p>Bowserbros: /* FrndshpRing */</p>
<hr />
<div>{{research}}<br />
This is a '''list of miscellaneous items in {{vg|Mother}}'''.<br />
<br />
==Bread Crumbs==<br />
[[File:BreadCrumbsEncyclopedia.png|165px|right|frameless]]<br />
'''Bread Crumbs''' ({{tt|'''パンくず'''|Pankuzu}} ''Bread Crumbs''), or simply '''Crumbs''', is an item which appears in one's inventory if [[the player]] has chosen to use a [[List of recovery items in Mother#Bread|Bread]], rather than eating it. If one uses a Bread, it will be rendered into crumbs and will be successively dropped as [[Ninten]] and his friends walk around, in order to leave a trail. If the crumbs then get used, it will transport Ninten to the origin of the bread trail, and it thus acts as an effective way to escape from tough or confusing areas.<br />
<br />
===In-game description===<br />
"''If you follow them, you will return to the place that you started.''"<br />
<br clear="all"><br />
<br />
==Dentures==<br />
[[File:DenturesEncyclopedia.png|175px|right|frameless]]<br />
The '''Dentures''' ({{tt|'''いれば'''|Ireba}} ''Dentures'') can be found under a sign to the west of the only building which is present in the [[Mislay Triangle]]. Inside of the building lives a man, who according to a legend among the citizens of [[Reindeer]], has not had a [[Status ailment|cold]] during the last 300 years. When first met, he talks incomprehensively, and Ninten must give him the Dentures to allow him to be understood. This will result in him telling Ninten about his secret of avoiding colds, which is revealed to be thanks to the use of [[List of recovery items in Mother#Mouthwash|Mouthwash]]. He will then fill the entire inventory of Ninten and his friends with Mouthwash, which later on can be purchased from a young boy in the house for {{$}}10 each.<br />
<br />
===In-game description===<br />
"''Brush, floss and see your dentist and you won't have to own a pair.''"<br />
<br clear="all"><br />
<br />
==Franklin Badge==<br />
{{main|Franklin Badge#In Mother|Franklin Badge}}<br />
<br />
==FrndshpRing==<br />
[[File:FrndshpRingEncyclopedia.png|55px|right|frameless]]<br />
The '''FrndshpRing''' ({{tt|'''ゆうじょうのゆびわ'''|Yūjou no Yubiwa}} ''Friendship Ring'') is an item that only appears in the Japanese version of {{vg|Mother}}.<ref>[[:File:FrndshpRingRef.png|FrndshpRing's Encyclopedia Mother Entry]]</ref> It is completely useless, having no function whatsoever, and was replaced by the [[List of miscellaneous items in Mother#Repel Ring|Repel Ring]] in the English prototype and the [[Mother 1+2]] port.<br />
{{sectstub}}<br />
<br clear="all"><br />
<br />
==Last Weapon==<br />
[[File:LastWeaponEncyclopedia.png|115px|right|frameless]]<br />
The '''Last Weapon''' ({{tt|'''さいしゅうへいき'''|Saishū Heiki}} ''Final Weapon'') can be purchased from the [[Mysterious Teacher]] for $1048, after [[Lloyd]] has joined Ninten's party. It is a gag item, whose only purpose is to tell [[the player]] how to turn off the power of one's [[Nintendo Entertainment System|NES]].<br />
{{sectstub}}<br />
<br />
===In-game description===<br />
"''???''"<br />
<br clear="all"><br />
<br />
==Map==<br />
[[File:MapEncyclopedia.png|150px|right|frameless]]<br />
The '''Map''' ({{tt|'''ちず'''|Chizu}} ''Map'') only exists as an obtainable item in the Japanese [[Nintendo Entertainment System|Famicom]] version of {{vg|Mother}}. It can be found in a [[present]] in the basement of [[Ninten's house]], where it is replaced by [[List of recovery items in Mother#Bread|Bread]] in the English prototype and [[Mother 1+2]] port. When used, it displays a scaled down, two-dimensional picture of the [[America|overworld]] and marks the current location of [[Ninten]] and his friends. It cannot be used inside of buildings and similarly isolated locations, nor can it be used while being in [[Magicant]]. In the prototype and [[Game Boy Advance]] [[Mother 1+2|port]], the map can more easily be accessed by simply pressing the Start button. Nonetheless, it still remains as an item in the game's coding in these versions, albeit unused.<ref name=LostLevels>[http://www.lostlevels.org/200407/earth-04.shtml Lost Levels: Mother: Unused Text]</ref> When the item is used in the [[Mother 1+2]] version of the game, a short delay occurs before the map is shown.<br />
<br clear="all"/><br />
<br />
==Ocarina==<br />
[[File:OcarinaEncyclopedia.png|130px|right|frameless]]<br />
The '''Ocarina''' ({{tt|'''きぼうのオカリナ'''|Kibou no Okarina}} ''Ocarina of Hope''), alternatively '''Ocarina of Hope''', can be received from a citizen of Magicant, who resides in a building to the east of the entrance point, after talking to him. The ocarina is used to play the [[Eight Melodies|melodies]] which [[Ninten]]'s party currently has learned. A person in a building in the northwestern area of Magicant will mention that he used to run a musical store there, but that the ocarina he ordered never arrived, and that he as a result has given up with maintaining the business, possibly referring to the one Ninten obtains.<br />
<br />
===In-game description===<br />
"''It can play a catchy tune.''"<br />
<br clear="all"/><br />
<br />
==Onyx Hook==<br />
[[File:OnyxHookEncyclopedia.png|165px|right|frameless]]<br />
The '''Onyx Hook''' ({{tt|'''めのうのつりばり'''|Menou no Tsuribari}} ''Agate Fish Hook'') is first received after beating the [[The Fish]] in [[Magicant]]'s [[Magicant Underground|Underground]]. It can be used anywhere to teleport Ninten and his friends straight to [[Magicant]], which otherwise only can be reached by certain stones engraved with "XX". However, it cannot be used to leave [[Magicant]], which forces [[Ninten]] to go through the underground tunnel again to leave Magicant before he or [[Ana]] learns [[Teleport]]. It is considered a very useful item, despite being optional. When [[Eve]] is in the party, this item cannot be used.<br />
<br />
===In-game description===<br />
"''As long as you have it, you can warp back to Magicant.''"<br />
<br clear="all"/><br />
<br />
==Real Rocket==<br />
[[File:RealRocketEncyclopedia.png|60px|right|frameless]]<br />
The '''Real Rocket''' ({{tt|'''ロケット (ほんもの)'''|Roketto (Honmono)}} ''Rocket (Real)'') is a gag item, which can be bought from the [[Mysterious Teacher]] in [[Twinkle Elementary School]] for {{$}}3485. Immediately after it has been bought, a sound resembling the takeoff of an aircraft can be heard, followed by nothing else virtually happening, which generally makes it considered to be a waste of money to buy it. Also, because of this, the item does not have any in-game description, as it never shows up in one's inventory.<br />
<br clear="all"><br />
<br />
==Red Weed==<br />
[[File:RedWeed.gif|Red Weed|left|frameless]]<br />
[[File:RedWeedEncyclopedia.png|105px|right|frameless]]<br />
'''Red Weed''' ({{tt|'''あかいくさ'''|Akai Kusa}} ''Red Grass'') are plants that can be found throughout [[Magicant]], and can be distinguished by their distinctive red color, in contrast to the other grass-like plants which are colored green. To obtain them, they simply need to be [[check]]ed. There is a total of three red-colored plants, and every plant holds onto an infinite amount of Red Weed. In their current state, they do not have any real use, but when taken to [[Queen Mary]]'s Fountain to in western Magicant, they will transform into [[List of recovery items in Mother#Magic Herb|Magic Herbs]], and be able to replenish 30 [[Status#HP|HP]] each.<br />
<br />
===In-game description===<br />
"''It looks like just grass, but...''"<br />
<br clear="all"><br />
<br />
==Repel Ring==<br />
The '''Repel Ring''' ({{tt|'''まよけのゆびわ'''|Mayoke no Yubiwa}} ''Amulet Ring'') can be purchased for {{$}}160 in the eastmost shop in [[Magicant]], and the department store of [[Merrysville]]. When used, it will prevent Ninten and his friends from encountering enemies that are weak in comparison to their current [[Status|stats]]. It will after a certain amount of time lose its powers, and must be rebought in order to reattain the ability. The [[List of miscellaneous items in Mother#FrndshpRing|FrndshpRing]] was replaced by this item in the English prototype version and the [[Mother 1+2]] port.<br />
<br />
===In-game description===<br />
"''One look at this strange ring will drive away weak enemies.''"<br />
<br />
==Telephone Card==<br />
[[File:PhoneCardEncyclopedia.png|right|frameless]]<br />
The '''Telephone Card''' ({{tt|'''テレホンカード'''|Terefon Kādo}} ''Telephone Card''), alternatively '''Phone Card''', can be used on all phones which require payment, making the phone calls free. The Telephone Card is obtained by taking a questionnaire from a person in [[Merrysville]], who resides in between the town's [[Hotel|hotel]] and [[department store]]. The card is charged with {{$}}50, and as it costs $1 to make a call, it can be used 50 times before reaching the credit limit.<br />
<br />
In the Japanese [[Nintendo Entertainment System|Famicom]] version, the Telephone Card must instead be purchased for $50 in the department store of [[Merrysville]], where it replaces the [[List of miscellaneous items in Mother#Repel Ring|Repel Ring]].<br />
<br />
===In-game description===<br />
"''USE this handy card to charge your phone calls.''"<br />
<br clear="all"/><br />
<br />
==TimeMachine==<br />
[[File:TimeMachineEncyclopedia.png|100px|left|frameless]]<br />
[[File:Time Machine Event.gif|thumb|The Time Machine with its event restored.]]<br />
The '''TimeMachine''' ({{tt|'''タイムマシン'''|Taimu Mashin}} ''Time Machine'') is an item that only appears in the [[Nintendo Entertainment System|Famicom]] version of {{vg|Mother}}, where it can be purchased for {{$}}2775 from the [[Mysterious Teacher]] in [[Twinkle Elementary School]].<ref>[[:File:TimeMachineRef.png|TimeMachine's Encyclopedia Mother Entry]]</ref> When it is bought, the Mysterious Teacher will explain how it is used, and tell [[Ninten]]'s party not to press a certain button. The teacher then accidentally presses it, and Ninten's party is transported to a destroyed version of the Mysterious Teacher's room seen after [[Lloyd]] blows it up.<br />
<br />
If hacked into the shop data in the prototype, it will still have the purchase price of $2775, but no events will activate, due to the coding associated with it being removed. In its place, the player can buy a [[List of battle items in Mother#Super Bomb|Super Bomb]]. Using the item in the English prototype will display "''Nothing happened.''", and using the Look command will simply display the text "''System Error!!!''" due to it not actually being an item which goes into the player's inventory.<br />
<br clear="all"><br />
<br />
==Other==<br />
There are unused items in both the Japanese and prototype version of the game, which can be achieved through hacking.<ref name=LostLevels/><br />
<br />
===IC-Chip===<br />
The '''IC-Chip''' is an item present in the coding of both the Japanese and prototype version of the game, where [[Lloyd]] appears to be the only character capable of using it, though a text saying "''Nothing happened.''" appears when trying this. It is assumed to later have been changed into the [[List of key items in Mother#Memory Chip|Memory Chip]] in the [[Mother 1+2]] version. The item can also not be dropped from the inventory, which strengthens this theory.<br />
<br />
===PoisnNeedle and StoneOrigin===<br />
The '''PoisnNeedle''' and '''StoneOrigin''' have the same functions as the enemy attacks of the same names when hacked into one's inventory.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
{{items}}<br />
{{stub-item}}<br />
[[Category:Mother items]]<br />
[[Category:Mother (video game)]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=Status_ailment&diff=25358Status ailment2014-04-04T15:27:42Z<p>Bowserbros: /* Feeling strange File:Status Confused M3.png */</p>
<hr />
<div>'''Status ailments''', as with most RPGs, affect the way party members participate in battle. Many different status ailments appear throughout the [[Mother series]]. Statuses can be healed by [[healer]]s and by the [[PSI]] tactic [[Healing]].<br />
<br />
==Statuses in [[Mother]]==<br />
===Asleep===<br />
When a character is put to sleep ({{tt|'''ねむっている'''|Nemutte Iru}} ''Is Sleeping'') during a battle, they are unable to do anything. A character can fall asleep when an opponent uses [[Hypnosis]].<br />
<br />
Being asleep is healed by:<br />
*[[Healing]] π<br />
*Finishing the battle<br />
*Continuing the battle<br />
<br />
===Asthma attack===<br />
An asthma attack is a status the only appears in [[Mother]]. Only [[Ninten]] can get asthma attacks. He gets them when he breathes in exhaust from vehicular enemies. Ninten is unable to attack when he has an asthma attack.<br />
<br />
Asthma attacks are healed by:<br />
*Finishing the battle<br />
*[[List of recovery items in Mother#Asthma Spray|Asthma Spray]]<br />
<br />
===Blinded===<br />
Blindness only appears in Mother. It is caused when the PSI technique [[Darkness]] is used, or the Flashdark item is used. It causes the accuracy of physical attacks to lower.<br />
<br />
Blindness is healed by:<br />
*Finishing the battle<br />
<br />
===Bound===<br />
Getting bound can only happen in Mother, after being exposed to a [[List of battle items in Mother#Rope|Rope]] or being spit on by a sticky substance. Being bound is very similar to being paralyzed, as characters cannot attack when under one of these status conditions. It also counts as an unconscious condition. The only difference is that after a certain amount of turns, the status heals itself.<br />
<br />
Being bound is be healed by:<br />
*Finishing the battle<br />
*Continuing the battle<br />
<br />
===Cold===<br />
When catching a cold ({{tt|'''かぜをひいた'''|Kaze wo Hiita}} ''Caught a Cold''), it causes 1 [[Status#HP|HP]] to be reduced from characters after every eight steps. They are spread around the overworld, commonly in [[Snowman]]. <br />
<br />
Colds are be healed by:<br />
*[[Hospital|Doctors]]<br />
*[[List of recovery items in Mother#Mouthwash|Mouthwash]]<br />
<br />
===Confsd===<br />
Confusion ({{tt|'''こんらんした'''|Konran Shita}} ''Was Confused'') is caused when any form of [[Brainshock]] is used, Wicked seeds, or a [[Rockoyle]] attack on occasion. This status ailment may cause one to attack anyone in battle.<br />
<br />
Confusion is healed by:<br />
*[[List of recovery items in Mother#Noble Seed|Noble Seed]]s<br />
*Finishing the battle<br />
<br />
===Faintd=== <br />
Fainting ({{tt|'''いしきふめい'''|Ishikifumei}} ''Unconscious'') happens when a character's [[Status#HP|HP]] hits zero. Some status ailments have the affect of being unconscious. [[PK Beam]] γ and [[PK Fire]] Ω can instantly knock out a character. If all party members become unconscious, then the player receives a game over.<br />
<br />
Fainting is be healed by:<br />
*[[Hospital|Doctors]]<br />
*[[Super Healing]]<br />
<br />
===Parlzd===<br />
Paralysis can be caused by electric attacks such as [[PK Thunder]]. When a party member is paralyzed, they cannot do anything. If all party members are paralyzed, then the player receives a game over.<br />
<br />
Paralysis can be healed by:<br />
*[[Healing]] β<br />
*Finishing the battle<br />
<br />
===Poison===<br />
Characters can be poisoned ({{tt|'''どくをうけた'''|Doku wo Uketa}} ''Received Poison'') when enemies use the PoisnNeedle item. Like a cold, poisoned party members lose 1 HP for every eight steps.<br />
<br />
Poison can be healed by:<br />
*Antidotes<br />
*[[Hospital|Doctors]]<br />
*[[Healing]] α<br />
<br />
===PSI Blocked===<br />
PSI Blocked is a status that only appears in Mother. When [[PSI Block]] is used, the person hit cannot use PSI for the remainder of the battle.<br />
<br />
PSI Block can be healed by:<br />
*Finishing the battle<br />
<br />
===Puzzld===<br />
Puzzled ({{tt|'''まどわされた'''|Madowasareta}} ''Was Puzzled'') is a status ailment that only appears in Mother. When party members are puzzled, instead of attacking, they daydream. When Titanians, Woodohs, or a Kelly uses a certain attack, a character may become puzzled.<br />
<br />
Puzzled can be healed by:<br />
*Finishing the battle<br />
*Taking damage<br />
<br />
===Stone===<br />
Getting turned into stone ({{tt|'''いしになった'''|Ishi ni Natta}} ''Turned to Stone'') is only possible in Mother. Being turned to stone is akin to being unconscious. Enemies can turn party members to stone by using the Stone of Origin item. If all characters are turned to stone, the player gets a game over.<br />
<br />
Being turned to stone can be healed by:<br />
*[[Healer]]s<br />
*[[Healing]] γ<br />
<br />
==Statuses in [[EarthBound]]==<br />
===Can't concentrate===<br />
Lack of concentration prevents one from using [[PSI]], similar to PSI blocking in {{vg|Mother}}. This can be prevented by having the [[brain stone]] in one's inventory.<br />
<br />
Lack of concentration can be healed by:<br />
*Continuing battle<br />
*Finishing the battle<br />
===Cold [[File:Status Cold EB.png]]===<br />
Colds are often caused by various robots with nighttime-stuffiness beams. It causes the afflicted character to sneeze at the beginning of every turn, losing about 4 HP. It also lingers on the overworld, and takes away about 4 HP as they walk around.<br />
<br />
Colds can be cured by:<br />
*Cold remedies<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Refreshing herbs<br />
*Secret herbs<br />
*[[Healing]] α / β / γ / Ω<br />
===Crying [[File:Status Crying EB.png]]===<br />
Crying makes regular attacks much less accurate, although it does not lower the accuracy of PSI.<br />
<br />
Crying can be cured by:<br />
*Finishing the battle<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Refreshing herbs<br />
*Secret herbs<br />
*[[Healing]] β / γ / Ω<br />
===Diamondized [[File:Status Diamond EB.png]]===<br />
Diamondization is similar to being unconscious, although it does not lower one's HP. A different overworld sprite is also used. If [[Ness]]'s entire party gets diamondized, it results in a game over.<br />
<br />
Diamondization can be cured by:<br />
*Healers<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Secret herbs<br />
*[[Healing]] γ / Ω<br />
===Feeling strange [[File:Status Confused EB.png]]===<br />
When a character feels strange, they may accidentally target someone else rather than the intended target, such as accidentally attacking themselves or their teammates, or healing an enemy.<br />
<br />
Feeling strange can be cured by:<br />
*Finishing the battle<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Refreshing herbs<br />
*Secret herbs<br />
*[[Healing]] β / γ / Ω<br />
<br />
===Homesickness===<br />
[[Ness]] may occasionally get homesick, and will spend turns thinking about his [[favorite food]], or missing his home.<br />
<br />
Homesickness can be cured by:<br />
*Talking to [[Ness's mother|his mother]], either over the phone or in person<br />
*Using a [[List of recovery items in EarthBound#Status recovery#Chick|chick]]<br />
<br />
===Mushroomized [[File:Status Mushroom EB.png]]===<br />
Mushroomization, (also occasionally erroneously referred to as Mashroomization,) is similar to feeling strange, although there are fewer ways to cure it. It also causes one to walk in different directions on the overworld, and a mushroom appears on their sprite.<br />
<br />
Mushroomization can be cured by:<br />
*Healers and the mushroom-picking girl in [[Peaceful Rest Valley]]<br />
<br />
===Nauseous [[File:Status Nausea EB.png]]===<br />
Nausea causes one to feel sick at the start of every turn, and lose 20 HP. Similar to colds, it also lingers around on the overworld and takes away 20 HP as they walk.<br />
<br />
Nausea can be cured by:<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Refreshing herbs<br />
*Secret herbs<br />
*[[Healing]] β / γ / Ω<br />
===Poisoned [[File:Status Poison EB.png]]===<br />
Poison is very similar to nausea, losing 20 HP every turn and as they walk on the overworld.<br />
<br />
Poison can be cured by:<br />
*Vial of serum<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Refreshing herbs<br />
*Secret herbs<br />
*[[Healing]] β / γ / Ω<br />
===Numb [[File:Status Paralysis EB.png]]===<br />
When a character is numb, sometimes they can't use the bash command in battle.<br />
===Possessed [[File:Status Ghost EB.png]]===<br />
:{{main|Tiny Li'l Ghost}}<br />
Ghost enemies may haunt characters with Tiny Li'l Ghosts, which follow them around. Tiny Lil' Ghosts can solidify or attack characters.<br />
<br />
Tiny Li'l Ghosts can be cured by:<br />
*Healers<br />
*Tiny Li'l Ghost defeated in battle<br />
<br clear="all"><br />
<br />
===Sleeping [[File:Status Sleep EB.png]]===<br />
When a character falls asleep, they cannot do anything until they wake up.<br />
<br />
Sleep can be cured by:<br />
*Continuing battle<br />
*Finishing the battle<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Refreshing herbs<br />
*Secret herbs<br />
*[[Healing]] α / β / γ / Ω<br />
===Solidified===<br />
Solidification lasts for one turn, and prevents a character from doing anything.<br />
===Sunstroke [[File:Status Sunstroke EB.png]]===<br />
Having a sunstroke has similar effects to having a cold, losing about 4 HP at the beginning of every turn. It also lingers on the overworld, taking away 4 HP as one walks around. It only occurs when a character is walking around in the [[Dusty Dunes Desert]], or around [[Scaraba]].<br />
<br />
Sunstrokes can be cured by:<br />
*Wet towels<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Refreshing herbs<br />
*Secret herbs<br />
*[[Healing]] α / β / γ / Ω<br />
===Unconscious===<br />
{| style="float: right;"<br />
| [[File:Ness ghost sprite.png|right]]<br />
| [[File:Paula ghost sprite.png|right]]<br />
| [[File:Jeff ghost sprite.png|right]]<br />
| [[File:Poo ghost sprite.png|right]]<br />
|}<br />
When a character's HP drops down to 0, they fall unconscious, and cannot do anything. They appear as a ghost on the overworld. If everyone in the party is unconscious, it results in a game over.<br />
<br />
*Nurses at [[hospital]]s<br />
*Cup of lifenoodles<br />
*Horn of life<br />
*Secret herbs<br />
*[[Healing]] γ / Ω<br />
<br />
==Statuses in [[Mother 3]]==<br />
===Healing===<br />
All status effects other than unconsciousness can be healed by all forms of [[Healing]]. However, the amount of status effects healed depends on the level of healing that is used.<br />
{{PSI learnlist}}<br />
{{PSI learnlist/cell|α|Heals one status ailment for one party member|4|[[Lucas]]<br/>[[Kumatora]]|Special event<br/>14}}<br />
|-<br />
{{PSI learnlist/cell|β|Heals all status ailments for one party member|8|[[Lucas]]|25}}<br />
|-<br />
{{PSI learnlist/cell|γ|Heals all status ailments, including unconsciousness, for one party member|18|[[Lucas]]|39}}<br />
|-<br />
{{PSI learnlist/cell|Ω|Heals all status ailments, including unconsciousness, for all party members|30|[[Lucas]]|56}}<br />
|}<br />
====Crying [[File:Status Crying M3.png]]====<br />
When a character is crying, their accuracy is lowered temporarily. The effect wears off after battle.<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Crying M3.png]] This mark displayed on the battle screen is an indication of crying. Crying causes the vision to blur, so it will be hard to land an attack. Use Eye Drops to stop those tears right up.''"<br />
<br />
====Feeling strange [[File:Status Confused M3.png]]====<br />
This particular incarnation of strangeness is incredibly similar to Mushroomization in ''EarthBound''. When a character is feeling strange, they will choose battle commands at random, sometimes attacking other party members. Strangeness also affects movement on the overworld, inverting the d-pad's controls.<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Confused M3.png]] This mark displayed onscreen is an indication of feeling strange. Feeling strange will result in the inability to walk straight and cause complete confusion as to what one is doing in battle. It's a terribly bothersome condition, but one smack on the head with a Paper Fan will bring you to your senses.<br />
<br />
====Fleas [[File:Status Fleas M3.png]]====<br />
When a character has fleas, they can't use any [[PSI]].<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Fleas M3.png]] This mark displayed onscreen is an indication of fleas. The blood-sucking fleas will cause a lot of trouble when the overwhelming itchiness results in the loss of a turn... ...or the inability to concentrate on using PSI. Use a shot of Flea Spray to exterminate the pests.''"<br />
====Forgetful [[File:Status Forget M3.png]]====<br />
When a character is Forgetful, they can't use any special techniques, such as [[Monkey Tricks]] and [[Thief Tools]], as well as [[PSI]]. The effect wears off after battle.<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Forget M3.png]] This mark displayed onscreen is an indication of forgetfulness. Everyone has a little brain fart once in a while, even when it comes to PSI. Use a Reminder when suffering forgetfulness, and it should come back to you.''"<br />
====Nausea [[File:Status Nausea M3.png]]====<br />
When a character is Nauseous (alternatively Sick) they can't eat any [[List of recovery items in Mother 3|food]].<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Nausea M3.png]] This mark displayed onscreen is an indication of nausea. Nausea results in a loss of appetite and makes the character unable to eat anything. Fresh herbs will restore any lost appetite.''"<br />
====Numbness [[File:Status Paralysis M3.png]]====<br />
When a character is Numb, they will sometimes be unable to use the basic bash attack. The effect wears off after battle.<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Paralysis M3.png]] This mark displayed onscreen is an indication of numbness. Numbness prevents the character from moving or acting while in combat. Anti-Paralysis is effective against numbness.''"<br />
====Poisoned [[File:Status Poison M3.png]]====<br />
When a character is Poisoned, they will take damage when walking on the overworld, and in battle they will take damage every turn.<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Poison M3.png]]'' This mark displayed onscreen is an indication of poisoning. {{HP}} will drop automatically while walking around. Use an Antidote to heal.''"<br />
<br />
====Sleeping [[File:Status Sleep M3.png]]====<br />
When a character is Sleeping, they can't take any action until they wake up. The effect wears off after battle. While an [[enemy]] is sleeping, a "heartbeat" can be heard, telling [[the player]] when to press the [[Game Boy Advance|A button]] or [[Game Boy Advance|L button]] to achieve extra hits with a basic attack.<br />
=====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}=====<br />
"''[[File:Status Sleep M3.png]] This mark displayed on the battle screen is an indication of sleep. Being asleep during battle prevents the character from taking any action. No matter how sleepy, one ring of the Alarm Cicada should pop one's eyes awake.''"<br />
<br />
====Flaming====<br />
When a character is caught in flames, they will take damage every turn. The effect wears off after battle.<br />
====Unconscious====<br />
{| style="float: right;"<br />
|[[File:LucasKO.png|right]]<br />
|[[File:DusterKO.png|right]]<br />
|[[File:KumatoraKO.png|right]]<br />
|[[File:BoneyKO.png|right]]<br />
|}<br />
When a character is unconscious, they can't perform any actions. If the whole party is unconscious, it results in a game over. Unconsciousness can only be healed by [[List of recovery items in Mother 3#Cup of Lifenoodles|Cups of Lifenoodles]], [[List of recovery items in Mother 3#Status recovery|Secret Herbs]], [[Healing|Healing γ]] or [[Healing|Healing Ω]].<br />
<br />
Whenever a cutscene, such as entering a hot spring or swinging on the Rope Snake, is triggered all unconscious characters are revived with one hp.<br />
<br />
====Feverish====<br />
When a character is feeling feverish, the party will not be able to [[Run#In Mother 3|run]] in the overworld. After walking for a certain amount of time, the feverish character will learn a [[PSI]] technique, and the status will wear off. The status itself has no actual effect in-battle.<br />
<br />
====Turned around====<br />
Being turned around can only happen to [[enemy|enemies]]. This prevents a large majority of enemies from attacking, however, a single enemy, the [[Mecha-Turtle]], can use this status effect as an advantage, having weapons on its back. Another enemy, the [[Whatever]], can turn around in the middle of a battle, however, this is beneficial for the player, rather than the enemy. Being turned around can occur in four ways; using a [[list of battle items in Mother 3#Made-You-Look|Made-You-Look]], [[Thief tools|Siren Beetle]], encountering an enemy from behind, or with a random chance, [[Duster]] may deftly flip behind an enemy at the start of a battle.<br />
<br />
====Jealous====<br />
The [[Fierce Pork Trooper]] and other members of the [[Pigmask Army]] can be affected by jealousy. It prevents them from taking any action for several turns, and is caused by using [[DCMC]] items on them.<br />
<br />
<br />
<br />
<br />
[[Category:Game mechanics]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=EarthBound&diff=25357EarthBound2014-03-31T16:32:32Z<p>Bowserbros: /* Story */</p>
<hr />
<div>:''For the series as a whole, see [[Mother (series)]].''<br />
{{Game infobox<br />
|enname=EarthBound<br />
|jpkana={{tt|MOTHER2 ~ギーグの逆襲~|MOTHER 2 Gīgu no Gyakushū}}<br />
|jptrans=Mother 2: Giygas Strikes Back<br />
|image=EarthBoundBox.jpg<br />
|msrp=$69.95<br />
|size=250px<br />
|caption=English Boxart for EarthBound<br />
|system=[[Super Nintendo Entertainment System]]<br />
|genre=RPG<br />
|rating=ESRB: E <small>(SNES)</small><br>ESRB: T <small>(Wii U Virtual Console)</small><br />
|publisher=Nintendo<br />
|developer=Ape Inc. / HAL Laboratories<br />
|jprelease=August 27, 1994<br/>March 20, 2013 <small>(Wii U Virtual Console)</small><br />
|narelease=yes<br />
|nareleasedate=June 2, 1995<br/>July 18, 2013 <small>(Wii U Virtual Console)</small><br />
|eurelease=yes<br />
|eureleasedate=July 18, 2013 <small>(Wii U Virtual Console)</small><br />
}}<br />
'''EarthBound''' (Japanese: '''MOTHER2 ~ギーグの逆襲~''' ''Mother 2: {{tt|Gyiyg|Giygas}} Strikes Back'', occasionally rendered as '''マザー2''') is an RPG released for the [[Super Nintendo Entertainment System]] in 1995; it was developed by [[Ape Inc.]] and [[HAL Laboratory]] and published by [[Nintendo]]. It is a sequel to the original {{vg|Mother}}, which did not see an official English release; rather than featuring the protagonists who appeared in Mother, EarthBound features a different set.<br />
<br />
==Story==<br />
===Characters===<br />
''EarthBound'' takes place on Earth in the year 199X in the country of [[Eagleland]]. Throughout the game, there are four playable characters come to compose the party in the game; [[Ness]], [[Paula]], [[Jeff Andonuts]] and [[Poo]]. Ness remains the lead character, a silent protagonist, for the entirety of the story. He is a young boy from [[Onett]] and is characterized by his love for baseball. He also possesses psychic abilities strong enough to affect cosmic events. Paula is the second main character in the game. She is a young girl from [[Twoson]] where her mother runs a preschool out of their home. Like Ness, she also possesses powerful psychic abilities. Jeff, the third character to join the party, is a young boy who resides at a boarding school in the northern country of [[Winters]] in the region of [[Foggyland]]. The son of the famed professor [[Dr. Andonuts]], Jeff is a child prodigy who can fix almost anything. The last character to be acquired is Poo. He is the oldest of the group, a residing prince from the distant land of [[Dalaam]] in the far east region of [[Chommo]]. He is presented as a powerful martial arts master.<br />
<br />
===Story===<br />
[[File:Mother 2 Crash Site.jpg|right|thumb|200px|Buzz Buzz appears moments after a bright light engulfs the meteor]]The story begins when Ness is awakened by a meteor that has plummeted to the earth near his home, whereupon he proceeds to investigate the crash site. When Ness gets to the crash site he discovers a police road block and Pokey Minch, his friend and neighbor, who tells him to go home. Later, Ness is woken up again by Pokey knocking at his door, demanding help to find his brother Picky. They find him near the meteor sleeping behind a tree and wake him up. Then the three encounter an insect from the meteor named [[Buzz Buzz]] who informs Ness that he is from the future where the "universal cosmic destroyer", [[Giygas]], dominates the planet. Buzz Buzz senses great potential in Ness and instructs him to embark on a journey to seek out and record the melodies of eight "[["Your Sanctuary"|sanctuaries]]," unite his own powers with the Earth's and gain the strength required to confront Giygas.<br />
<br />
After an encounter with some hostile gang members, Ness reaches the first sanctuary on a mountain above his hometown. He then proceeds to the next town, Twoson, where he rescues a girl named Paula from the Happy Happyist Cult and discovers that [[Pokey Minch|Pokey]] (who has been the high priest of cult) is working against him. Together, Ness and Paula discover the second sanctuary. With the help of the [[Runaway Five]], a band that Ness and Paula free from debt, the two arrive in [[Threed]], where they are ambushed and captured. While in captivity, Paula sends a telepathic message to a boy named Jeff, who resides at a boarding school. Jeff responds to the message and acquires his father's [[Sky Runner]], a flying vehicle, in order to reach Threed. After crashing the Sky Runner, Jeff rescues Ness and Paula and joins their group. The three of them travel to [[Saturn Valley (EarthBound)|Saturn Valley]], a land populated by a strange race of creatures called [[Mr. Saturn]]s. There, the party learns that [[Master Belch|a monster has been kidnapping the populace]]. Ness and the group proceed to defeat the monster and reach the third sanctuary above Saturn Valley. The party then travels through the desert to reach the next city.<br />
<br />
[[File:Mother 2 Summers.jpg|left|thumb|200px|Screenshot depicting Ness, Paula, Jeff and Poo as they travel through Summers]]<br />
Upon reaching [[Fourside]], the group again helps the Runaway Five out of debt and visits a department store only to have Paula kidnapped. Ness and Jeff proceed to find her, and along the way, destroy a hallucination-projecting relic called the [[Evil Mani Mani]] statue. The two boys continue their search only to discover that Pokey and the Mayor have taken Paula. However, because Ness and Jeff defeated the Evil Mani Mani statue, the mayor returns to normal. Pokey escapes in the Mayor's helicopter and Paula rejoins the group. After returning to Threed, Jeff repairs the Sky Runner, and they set flight for Winters to discover the fourth sanctuary. The group then cross the ocean and arrive in Summers where Ness falls unconscious and dreams of a far-off land known as Dalaam. There, a young prince named Poo has completed his training and is instructed to join the party on their journey. The group then returns to Fourside and are able to discover the fifth sanctuary.<br />
<br />
The four then procure a boat and travel to [[Scaraba]] where they explore a pyramid in the desert. Ness and the group then travel to [[Dalaam]] and find the sixth sanctuary there, after which they acquire a submarine and travel into the [[Deep Darkness]], a path leading them under the earth. There, they find [[Tenda Village]], a small community populated by extremely [[Tenda|shy creatures]]. After acquiring the [[Shyness book|book of overcoming shyness]], Ness is able to speak to the shy villagers who allow them passage to the [[Lost Underworld]]. There, they discover the last two sanctuaries.<br />
<br />
Upon activating the final sanctuary, Ness falls unconscious and enters a strange<br />
world composed of his dreams, [[Magicant (EarthBound)|Magicant]]. There, he<br />
encounters [[Ness's Nightmare|his nightmare]]. After defeating it, Magicant<br />
vanishes, and Ness becomes much stronger because he has conquered Giygas's<br />
influence over him. After awakening, Ness and the group return to Saturn Valley<br />
where Jeff's father, [[Dr. Andonuts]], has finished the Phase Distorter, a time<br />
traveling device. Dr. Andonuts explains the kids that the machine cannot warp them<br />
to the past in their current form since life cannot withstand the warp through<br />
time. In other words, time travel would likely destroy their human bodies. To<br />
remedy this problem, Dr. Andonuts proposes to them to have their souls<br />
transplanted into robotic bodies, warning them that he doesn't know whether or not<br />
the process is reversible. Despite this critical warning, Ness, Paula, Jeff and<br />
Poo are willing to take the risk. Now in the form of robots, Ness and his friends<br />
use the [[Phase Distorter]] to travel to the past where they encounter Pokey and<br />
Giygas, who, in order to contain his massive power, has been sealed inside the<br />
Devil's Machine. Pokey informs the group that Giygas became so powerful that his<br />
mind was completely destroyed, referring to him as an "all-mighty idiot". The group<br />
defeat Pokey, who then shuts off the Devil's Machine and releases Giygas, trapping<br />
the kids in a chaotic dimension composed of his own indefinable being. Since Giygas<br />
is too powerful for Ness and his friends to overcome by fighting, Paula begins to<br />
pray, reaching out to the inhabitants of the Earth, including family members and<br />
friends, who all pray for their safety, and eventually, she reaches out to the<br />
player. The combined prayers of both Earth's inhabitants and the player reach<br />
Giygas and exploit his weakness, which turns out to be human emotions. As a result,<br />
Giygas vanishes from existence. with all the damage he had done to Eagleland and<br />
the rest of the Earth erased from history, the souls of Ness and his friends depart<br />
from their robot bodies, travel back to the present and return to their respective<br />
bodies. After bidding each other farewell, the heroes return to their homes.<br />
<br />
After the ending credits, Picky Minch comes to Ness's house in the middle of the night and gives him a letter from Pokey that says "''Come and get me loser. Spankety, spankety, spankety!''", and the game ends with him and Ness pondering what has become of him.<br />
<br />
==Characters==<br />
===Playable===<br />
'''[[Ness]]''' is the protagonist of EarthBound. He lives in the town of [[Onett]]. Ness uses his psychic abilities to perform [[PSI Flash]] and [[PSI Rockin]] attacks. In addition to [[PSI]], Ness uses various [[Baseball bat]]s as weapons.<br />
<br />
'''[[Paula]]''' is a girl from [[Twoson]]. She is able to perform [[PK Freeze|PSI Freeze]], [[PK Fire|PSI Fire]], and [[PK Thunder|PSI Thunder]] attacks; she can also use a special ability known as [[Paula#Praying|Pray]], which creates random effects in battle. Paula uses various [[Frying pan]]s as weapons.<br />
<br />
'''[[Jeff]]''' is a boy from [[Winters]]. He is unable to perform PSI attacks -- instead, he relies on his high IQ to help the team. He can also [[Jeff#Spying|Spy]] on an enemy to learn about its stats. Jeff is able to repair certain items that would otherwise be unusable and then use them in battle. To attack, he uses various types of [[Gun]]s. He is the son of the famous scientist [[Dr. Andonuts]].<br />
<br />
'''[[Poo]]''', the prince of [[Dalaam]], is the oldest member of the team and a martial arts master. He is able to perform [[PK Freeze|PSI Freeze]], [[PK Thunder|PSI Thunder]], and [[PK Starstorm|PSI Starstorm]], and he can also use his [[Poo#Mirror|Mirror]] ability to transform into an enemy during battle. Poo specializes in a sword known as the [[Blade|Sword of kings]].<br />
<br />
===Antagonists===<br />
'''[[Giygas]]''' is the main villain, and sends an alien army to attack earth because the apple of enlightenment foresaw that he would be defeated by [[Ness]].<br />
<br />
==Virtual Console rerelease==<br />
On March 20, 2013, EarthBound was re-released in Japan for the Wii U Virtual Console. The rerelease was highly publicized, with [[Shigesato Itoi]] himself doing a live stream of playing the game. The game was changed, but only a bit: A line of text in [[Burglin Park]] was slightly tweaked, and the [[PSI]] animations were softened to reduce the risk of seizures. The game was ultimately released for the Virtual Console in North America and Europe on July 18, 2013.<br />
<br />
==Trivia==<br />
*The ESRB, the American rating system for video games, rated EarthBound for the Wii Virtual Console. This rating, however, was a mistake.<ref>[http://www.infendo.com/no-earthbound-for-vc-esrb-rating-a-mistake/ Article of the Wii's VC's Earthbound ESRB rating]</ref> The game was later confirmed for a Wii U Virtual Console release, scheduled for late 2013.<ref>[http://earthboundcentral.com/2013/04/earthbound-on-virtual-console-coming/ Earthbound Central's Article on the Wii U's VC's Earthbound release]</ref><br />
*EarthBound is somewhat infamous because of Nintendo's odd marketing campaign, which included the tagline "This game stinks!" (a reference to the included scratch-and-sniff cards).<br />
*All of the game's areas are connected to each other. Using a glitch to walk through otherwise impassable objects and off the map, players can literally walk to Giygas' lair in the [[Cave of the Past]].<br />
<br />
==Gallery==<br />
{{gallery}}<br />
{{gallery/cell|Mother 2 Box.jpg|50px|Japanese box art}}<br />
{{gallery/cell|Mother 2 logo.png|100px|Japanese logo}}<br />
{{gallery/cell|EarthBound logo.png|100px|American logo}}<br />
|}<br />
<br />
== References ==<br />
<references/><br />
<br />
== External Links ==<br />
* [http://www.youtube.com/watch?v=vGOEMCG2Ll4 Wii U Virtual Console release trailer]<br />
* [http://www.gamehiker.com/wiki/index.php?title=EarthBound Article] at [http://www.gamehiker.com/wiki/index.php?title=Main_Page GameHiker's Nintendo Wiki]<br />
**[[strategywiki:EarthBound|Article]] on [[strategywiki:Main Page|StrategyWiki]], the game guide encyclopedia<br />
<br />
{{Games}}<br />
[[Category:EarthBound|*]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=EarthBound_Beginnings&diff=25356EarthBound Beginnings2014-03-31T16:30:24Z<p>Bowserbros: /* Plot */</p>
<hr />
<div>{{Game infobox<br />
|enname=Mother <br />
|jpkana=MOTHER<br />
|jptrans=Mother<br />
|image=Mother_boxart.png<br />
|size=200px<br />
|caption=Mother boxart<br />
|system=Famicom<br />
|genre=RPG<br />
|rating=''Unknown''<br />
|msrp=¥6500<br />
|publisher=Nintendo<br />
|developer=APE<br />
|jprelease=July 27, 1989<br />
}}<br />
'''Mother''' (Japanese: '''MOTHER''', sometimes rendered in katakana as '''{{tt|マザー|Mazā}}''') is an RPG released on the [[Nintendo Entertainment System|Famicom]] in 1989, developed by [[Ape Inc.]] and published by [[Nintendo]]. It is somewhat well-known in Japan, spawning two sequels, though neither of them features the same protagonist as Mother.<br />
<br />
The game was translated into English by Nintendo of America in 1990 and slated for a 1991 release, but marketing delays prevented the translated game, rebranded as '''Earth Bound''', from ever seeing release. The fan group Demiforce, who had been working on a translation of the game at the time, discovered that a prototype cartridge had been sold to Kenny Brooks, a game collector, and made a deal with him to release a ROM of the game to the public in 1998. The ROM featured minor alterations to get around the copy protections Nintendo had placed on it, as well as the addition of "Zero" to the title screen to differentiate it from [[EarthBound|its sequel]], which had received an English release in 1995. Since then, four other prototypes have been found, one of which resides in Nintendo of America's headquarters. <ref>[http://www.earthboundcentral.com/2009/09/earthbound-zero-prototype-info/ EarthBound Central: "EarthBound Zero Prototype Info"]</ref><br />
<br />
==Plot==<br />
{{spoiler}}<br />
{{construction}}<br />
'''Note: This summary is based off of the English prototype's plot, as depicted in [[Tomato|Clyde Mandelin]]'s fan translation of [[Mother 1+2|the GBA re-release]], which is meant to better follow the Famicom version in terms of graphics and text, hence the usage of the Famicom version's names. Also note that the game is mostly non-linear, and that the plot follows the intended sequence of events.'''<br />
<br />
In the early 1900's, a strange cloud appeared over [[Mt. Itoi|Holy Loly Mountain]]. With the cloud's appearance, several people began disappearing and then reappearing, with no recollection of where they had been or what they'd been doing. [[George]], editor-in-chief of the Mother's Day Times set out to investigate this phenomenon with his wife, [[Maria]]. However, the day their results were to be published, they mysteriously vanished as well. In reality, they were abducted by a race of aliens capable of [[PSI|psionic powers]], abbreviated as PSI. These aliens tasked George and Maria with raising [[Giygas|Gyiyg]], an alien of great potential. While Maria raised Gyiyg like how a mother would raise her son, George illicitly studied the aliens' PSI and fled back to Earth. He then began to continue researching PSI in seclusion, while Maria was left with the aliens. Though George and Maria were not mistreated while in captivity of the aliens (because they took care of Gyiyg), the aliens sought revenge on George for stealing the secrets of PSI, and subsequently planned to launch an invasion of the planet Earth. When Gyiyg matured, he was tasked with invading Earth and stopping PSI from being used against the aliens, and Gyiyg obeyed reluctantly, conflicted with the fact that Earth was the home of his only family...<br />
<br />
<br />
<br />
The story then fast-forwards to 1988 (198X in the English prototype, for the sake of ambiguity), in the rural American town of [[Podunk|Mother's Day]]. Here, the tale focuses on a 12-year-old American boy named [[Ninten]]. His story begins when his home is attacked by a poltergeist, who possesses two [[Lamp|lamps]] and a [[Doll|doll]]. after exorcising the ghost, Ninten's father calls him, explaining that George, now revealed to be Ninten's great-grandfather, studied PSI. Ninten's father then tasks him with investigating a series of strange phenomena occurring across America, leaving Ninten to go out on his own.<br />
<br />
After rescuing and befriending a 7-year-old girl named [[Pippi Lindgren|Pippi]] from the local cemetery, Ninten is sent to investigate the escaping and sudden hostility of the animals in the [[Podunk Zoo|local zoo]]. There, he discovers the phenomena are the work of [[Starmen|an invading alien race]]. Ninten is then warped to the world of [[Magicant (Mother)|Magicant]], where the land's ruler, Queen Mary, has recently started to experience horrible nightmares. When she meets Ninten, she asks him to find her song, the [[Eight Melodies]], and play them to her, as she has forgotten the song and desperately needs to remember it. After returning to the real world, Ninten visits an elementary school in Thanksgiving (Merrysville in the prototype) and meets an 11-year-old boy named [[Lloyd]] (Loid in the prototype), who is constantly bullied for being a weakling. Ninten befriends Lloyd, and joins Ninten on his adventure to find the Eight Melodies. The two then travel to the town of [[Snowman]] to deliver a lost hat to an 11-year-old girl with PSI powers, referred to as [[Ana]], who tells Ninten that she saw him in a dream, and joins the party in hopes of finding her missing mother. The group then continues their investigations in the town of [[Youngtown|Easter]], where all but two of the adults were abducted by a U.F.O. Having learned this, they decide to continue onward and further investigate these coinciding phenomena.<br />
<br />
After finding five to six of the melodies (three of which Ninten found in Mother's Day, prior to his first visit to Magicant), Ninten, Ana, and Lloyd wind up in the city of [[Ellay|Valentine]], where they learn that strange, black clouds have appeared over Holy Loly Mountain. However, during the trio's invesigations, they are harrassed by [[B.B. Gang Member|members]] of the [[Bla Bla Gang|Black Blood Gang]], a powerful street gang who attacks anyone that provokes them. After overcoming these thugs, the trio performs karioke at the Live House. However, their performance is interrupted by the Black Blood Gang's [[Teddy|leader]], who is angered by the fact that the trio was beating up his lackies. The leader then challenges Ninen (the trio's leader) to a duel, only to quickly realize how powerful of an opponent Ninten is. Swearing defeat, the leader introduces himself as Teddy, and explains that his parents were killed by wild animals on Holy Loly Mountain. Seeking vengance, he joins Ninten's party, replacing Lloyd, who rests up at the live house. Teddy then instructs the group to climb Holy Loly mountain and avenge his parents.<br />
<br />
The trio then treks up the mountain, facing numerous formidable foes along their way. Eventually, they rest at a cabin, the only place where they can currently find safety. There, Ana drags Ninten into a secluded room, where the two dance and confess their love for each other. However, Teddy interrupts them, pointing out strange noises coming from outside. When they look out the window to investigate, they are immediately attacked by [[R7038]], an upgraded version of [[R7037|a similar robot]] encountered earlier on in the game. R7038 brutally devestates the trio, and escapes by tearing a hole through space. Lloyd then arrives in a tank borrowed from a man in the [[Yucca Desert|Advent Desert]], having hoped to save the trio from the robot. Lloyd then transports the trio back to the cottage, where Teddy is [[Mortal Damage|critically damaged]] (possibly dead in the Famicom version) from the fight. Teddy realizes that one cannot win all battles simply using brute force, and stays in the cottage to heal. Lloyd then rejoins the party in Teddy's stead.<br />
<br />
Continuing their trek up Holy Loly Mountain, the trio is sucked into a whirlpool while trying to cross a lake in the center of the mountain path. The whirlpool brings the trio to George's abandoned underground laboratory, where they find a large robot named [[EVE]]. EVE explains that she was built with the purpose of protecting Ninten in his time of need, and joins the trio on their adventure. The glass windows in the lab then give way, flooding the lab and whisking the trio (now a quartet, with EVE supporting them) back to dry land. The quartet then continues their trek, learning that EVE is so powerful that she can kill enemies in a single blow. However, she is soon challenged by [[R7038XX]], an upgraded variation of R7038. R7038XX and EVE then duel on the mountain, R7038XX gaining the upper hand. However, as a last resort, EVE self-destructs, destroying R7038XX in the process. The remaining trio then finds a chip in EVE that plays the seventh of the Eight Melodies. They then continue up the mountain until they reach a cliff near the peak, where they find a cave barricaded by several immovable rocks. Along with the cave, they find George's gravesite, where his spirit contacts Ninten and relays to him the final melody. Ninten and co. then head back to Magicant, where they relay the full song back to Queen Mary. Not only does Mary remember the song, but she also remembers that her true identity is Maria, George's wife and Gyiyg's former caretaker from 80 years ago. She explains that she sang the Eight Melodies to Gyiyg as a lullaby, and that she and Gyiyg loved each other very much, akin to a mother and her son. Realizing her true identity, Maria ascends to heaven to join George, as Magicant slowly disappates, as it was only a figment of Maria's imagination...<br />
<br />
When Ninten, Ana, and Lloyd return to the real world, they find that the rocks blocking the cavern are gone, allowing them to enter. Inside, they find a room filled with alien pods containing numerous adults, many of whom were abducted from the town of Easter. One adult recognizes Ana from her hat, and explains that her mother is being held in a room in the back. However, it is also explained that it is impossible to free anyone without defeating Gyiyg first. With this in mind, the trio then continues through the cavern and reaches the summit. There, Gyiyg appears in his mothership and attacks the trio, explaining his backstory all the while, and expresses his gratitude for Ninten's family, as Maria raised Gyiyg when he was but a child. While he initially reprimands Ninten for obstructing his plans, Gyiyg offers to spare Ninten's life, should he board the mothership with him. However, Ninten refuses, and an angered Gyiyg then attacks the trio further, stating that they can "fall into a long sleep with the rest of the ugly Earth people". When the trio tries to fight back with force, they are unable to defeat him, no matter how much they attack. However, upon [[Check|checking]] the alien, Teddy's realization from before comes into place: Maria's spirit explains that Gyiyg cannot be defeated with brute force, and can only be defeated by the singing of the Eight Melodies. With this in mind, the trio repeatedly tries to sing the Eight Melodies, yet are attacked by Gyiyg, who hopes to silence him to escpae his old conflictions. However, after ten failed attempts, one member of the trio (determined by the player's actions during the battle) manages to sing the entire lullaby. Unable to bear the pain of the memories induced by the melodies, Gyiyg is defeated, and flies back to the cosmos, swearing that he will have his revenge. In the Famicom version, the game ends at this uncertain point, as the characters turn to the player while the credits scroll behind them, leaving the player to assume that all is well again. However, the English prototype and [[Mother 1+2|Game Boy Advance re-release]] add an extended, clarified ending, as shown below:<br />
<br />
After Gyiyg's defeat, the adults in the cavern are freed and brought back to their families in Easter, while Ana reunites with her mother and returns to Snowman. The group then parts ways, and each member continues with their own life. Lloyd is given a hero's welcome back in Thanksgiving, and is no longer bullied by his peers. Teddy, now fully recovered, changes his ways and becomes a live performer at the Live House in Valentine. In Snowman, Ana recieves a letter from Ninten, and eagerly hopes to meet him again. Back in Mother's Day, Ninten is greeted by his family, who infer that Ninten must be famished after his long journey. Now that the earth's crisis is finally over, Ninten decides to lay down and go to sleep. This extended ending finishes off with a cast of all the characters who appared ''in person'' in the game (minus Gyiyg, standard enemies, and bosses), a new credits sequence, and a post-credits scene: Ninten's father tries to call Ninten, apparently with urgent news, implying that a new problem has arose for investigation...<br />
<br />
==Characters==<br />
===Playable===<br />
'''[[Ninten]]''' is the protagonist of Mother. He is sent by Queen Mary of Magicant to locate the Eight Melodies. Ninten can use special PSI abilities only him can use like [[4th-D Slip]] and [[QuickUp|Quick Up]]. He can also use various [[baseball bat|baseball bats]] to attack opponents.<br />
<br />
'''[[Lloyd]]''' is a boy from [[Merrysville]]. He joins Ninten's quest to locate the [[Eight Melodies]]. Although lacking PSI, Lloyd can attack enemies using various types of [[gun|guns]] and explosives.<br />
<br />
'''[[Ana]]''' is a girl from [[Snowman]]. Ana joins Ninten to look for her missing mother. She has many powerful PSI powers. Additionally, Ana can use [[frying pan|frying pans]] as weapons. <br />
<br />
'''[[Teddy]]''' is a member of the [[Bla-Bla Gang]]. Teddy joins Ninten to avenge his parents, which were killed at the mountains. He is unable to perform PSI attacks, but can use deadly [[blade|swords]] and [[blade|knives]] to attack.<br />
<br />
===Major Characters===<br />
[[File:QueenMary.gif|thumb]]<br />
'''[[Queen Mary]]''' , the queen of the mysterious land of magicant. The game is focused on learning [[Eight Melodies|her song]].<br />
<br />
'''[[Maria]]''' is married with [[George]], but she never returned. She is Ninten great-grandmother.<br />
<br />
'''[[George]]''' is [[Maria]] husband, but the only one to return. He is also Ninten great-grandfather.<br />
<br />
'''[[Laura]]''' will sing one of the parts of the melody, after you find her son.<br />
[[File:DragonSprite.gif|thumb]]<br />
'''[[Dragon|The Dragon]]''' holds part of the melody. He can be battled in the [[Magicant Underground]] later in the game.<br />
<br />
'''[[Eve]]''' is a robot created by [[george]] to defend [[Ninten]]. It also has the [[Eight Melodies|seventh melody]].<br />
<br />
==Gallery==<br />
{{Gallery}}<br />
{{Gallery/cell|Telepathy.gif|150px|Telepathy}}<br />
{{Gallery/cell|M1 Game Over.png|120px|Game Over Screen}}<br />
{{Gallery/cell|Train clay.png|80px|Train's Clay Model}}<br />
{{Gallery/cell|PseudoZombie.png|80px|[[PseudoZombi]]'s Clay Model}}<br />
|-<br />
{{Gallery/cell|Nancy_Model.png|80px|[[Nancy]]'s Clay Model}}<br />
{{Gallery/cell|The Fish Model.png|110px|[[The Fish]]'s Clay Model}}<br />
{{Gallery/cell|Cerebrum Model.png|100px|[[Cerebrum]]'s Clay Model}}<br />
|}<br />
<br />
==Trivia==<br />
*Mother was named after the [[wikipedia:John Lennon|John Lennon]] [[wikipedia:Mother (John Lennon song)|song]] of the same name.<br />
<br />
==References==<br />
{{reflist}}<br />
<br />
{{projectlinks|strategywiki|page1=Mother}}<br />
<br />
{{Games}}<br />
{{Mother characters}}<br />
{{Mother locations}}<br />
{{Stub}}<br />
<br />
[[Category:Mother (video game)|*]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=Mother_3&diff=25355Mother 32014-03-31T16:28:57Z<p>Bowserbros: /* Plot */ Continuing the writing of the plot</p>
<hr />
<div>{{cleanup}}<br />
{{Game infobox<br />
|enname=Mother 3<br />
|jpkana=MOTHER3<br />
|jptrans=Mother 3<br />
|image=Mother 3 box.png<br />
|size=160px<br />
|caption=Mother 3 boxart<br />
|system=Game Boy Advance<br />
|genre=RPG<br />
|rating=CERO: A<br />
|msrp=¥4800 (JP)<br />
|publisher=Nintendo<br />
|developer=Brownie Brown / HAL Laboratories<br />
|jprelease=April 20, 2006<br />
}}<br />
'''Mother 3''' is a role-playing game developed by [[Brownie Brown]] and [[HAL Laboratory]] and published by [[Nintendo]]. Mother 3 was released in Japan on April 20, 2006, for the [[Game Boy Advance]]. The game has not been released outside of Japan. It is the third game in the [[Mother (series)|Mother series]].<br />
<br />
===Story===<br />
<span style="font-style: normal; ">Unlike the first two games, the focus is no longer on a group of children. Some chapters put completely different characters in the protagonist role. In one chapter the player controls a limping thief named Duster, in another chapter the main character is Salsa, a monkey who is constantly suffering abuse by a rich traveling merchant named Fassad. The only child character the player gets to control is Lucas, who is about nine to ten years old in the first three chapters and twelve to thirteen years for the remainder of the game. Further controllable characters include Kumatora, a tomboyish princess, Flint, a strange middle-aged cowboy and Lucas's father, and Lucas's dog, Boney.</span><br />
<br />
''Mother 3'' is set in the [[Nowhere Islands]], some unknown amount of years after ''[[EarthBound]]''. Chaos ensues after an invasion by the [[Pigmask Army]], named after the uniforms, which resemble pigs, and its leader, [[Porky Minch]], the "Pig King". They slowly construct a police state, while experimenting on the land's flora and fauna, and introducing new technology and infrastructure to the islands. The various chapters record the life of a boy named [[Lucas]] and his family and friends, banding together to rid the Nowhere Islands of the Pigmask Army.<br />
<br />
The game opens with [[Flint]], who, after a fire in the forest, finds out that his wife [[Hinawa]] and his sons Lucas and [[Claus]] haven't come back to the village yet. He then sets out to look for them with the help of his dog, [[Boney]] and the town's residential thief, [[Duster]]. He soon finds out his wife has died, leaving him to raise their sons. After Claus goes missing to kill the [[Drago]] that killed his mother, Flint, with the help of [[Alec]], Hinawa's father, goes looking for him. Claus ultimately lost the battle and, presumably, was killed. Flint could not find the body.<br />
<br />
From here, Duster is drafted to go to the haunted [[Osohe Castle]] by his father [[Wess]] to find the [[Egg of Light]]. Duster purchases the [[Rope Snake]] to help him cross gaps in the castle. Along the way, Duster and Wess meet [[Kumatora]]. After they stop several Pigmasks, the trio is flushed out of the castle and Duster loses his memory. He joins the musical group [[DCMC]] as their bassist.<br />
<br />
In Duster's absence, the Pigmask Army moves into [[Tazmily Village]] and, with the help of [[Fassad]] and his abused monkey Salsa, they help modernize the town with new infrastructure and "[[Happy Box]]es," which are like TV's. They use the happiness boxes primarily to corrupt the residents of Tazmily and make their job of establishing authority easier. Salsa is ultimately rescued by [[Kumatora]], Wess, and Lucas.<br />
<br />
Wess eventually gets wind of Duster's whereabouts and asks Lucas to confirm the rumors that he has joined DCMC and to respond via homing pigeon. With the help of Kumatora (disguised as a waitress), Lucas and Boney find Duster and the four set off together to [[Thunder Tower]].<br />
<br />
After shutting down the tower, Fassad appears to try to stop them, but falls from the tower. Shortly after, an aircraft comes with the [[Claus#Masked Man|Masked Man]] inside. Duster grabs the craft with the Rope Snake and the party clings for dear life as the ship flies away. The Rope Snake cannot hold forever though, and the party falls from the aircraft.<br />
<br />
Lucas awakes in a field full of sunflowers. After finding Boney, he sees figments of his mother, Hinawa. After chasing her off the edge of a cliff, he falls back down to Tazmily Village, where Wess and Alec bring him home and help him get well. After rescuing the [[Magypsy]] [[Ionia]], Lucas and Boney find out about the [[Seven Needles]]. Pulling the Seven Needles will release a seal on the [[Dark Dragon]], a being that rests below the islands, which inherently possesses massive power. In the wrong hands it could destroy the islands, while it could heal the world in good hands. The party races against the Pigmask Army to activate the needles. Lucas and Boney soon find themselves in a genetic-engineering laboratory where [[Dr. Andonuts]] and other scientists work. However, the most dangerous of their creations, the [[Ultimate Chimera]], has been set loose. After fleeing from the beast, they discover Salsa and his girlfriend [[Samba|Samba trying]] to escape the lab. Salsa, remembering how Lucas helped save him from Fassad, deactivates the Ultimate Chimera, and helps him escape. The party heads to the home of one of the Magypsy and encounters Kumatora, who rejoins the party. With the help of Dr. Andonuts, Lucas drains the lake and pulls the needle. <br />
Upon leaving the area, Lucas and co. encounter [[Mole Cricket|Okera]], the mole cricket from the prologue of the game. He challenges Lucas to another match, and leads the party down into the lair where the mole crickets live. After an easy battle, the party is allowed to travel through the maze-like caves that lead up into a tall mountain. After traveling up the mountain, the group meets the next Magypsy, who has allowed a captured Pork Colonel-turned-good to rest in the house. Before Lucas gets a chance to pull the needle behind the Magypsy's house, the Masked Man arrives and pulls the needle. After a battle with the Mecha-Gorilla, the party ramps off the mountains in a refrigerator and crashes in Tazmily Village's cemetary.<br />
<br />
The party then finds a series of notes with strange handwriting that ask for help, and they are led through a new route on the Pork Highway atop a strange vehicle. They arrive at their destination, which is an occupied [[Saturn Valley (Mother 3)|Saturn Valley]] where the [[Mr. Saturn]]s, Duster, and Rope Snake are being interrogated by the Pigmask Army on the whereabouts of the nearby Needle. After freeing the village, Duster rejoins the party. The Mr. Saturns help the group enter the volcano, where another Needle is guarded by a rebuilt Fassad, now sporting trumpets as weaponry. After defeating him, Lucas pulls the needle and the reunited party returns to Saturn Valley. With the help of the Mr. Saturns, the party uses a flock of birds to return to Tazmily Village and enter the ocean.<br />
<br />
After emerging, Lucas, Boney, Duster, and Kumatora are low on energy and decide to eat some strange-looking mushrooms. Boney opts out, leaving the human party members to experience a drug-induced hallucination in the jungle. <br />
− <br />
− <br />
Eventually the party makes its way to the next Magypsy, [[Mixolydia]] ("Missy" for short), and the 5th Needle, which was pulled by the Masked Man, and are ferried back to Tazmily Village on the back of an Ochu, Missy's octopus friend. Using the [[Jar of Yummy Pickles]] Missy left them, Lucas and friends get to Ionia's house where they acquire the [[Waters of Time]] so they can get into the temple nearby. At the temple, they meet the Masked Man. He is defeated and flies away, leaving Lucas to pull the next Needle as Ionia disappears. As they exit the temple, a limousine pulls up, inviting them to [[New Pork City]].<br />
<br />
In New Pork City, Lucas and friends go to the movie theater, which shows some of the Pig King's past adversaries (including [[Ness]], [[Paula]], [[Jeff]], and [[Poo]] from ''EarthBound''). A stinkbug gets the attention of Boney, and the party chases him into the sewers. Once there, they follow Boney's barks to find [[Leder]], the bell ringer from Tazmily Village. He tells them the long history of their world and the Pig King, including the fact that their islands are a post-apocalyptic utopia and that it exists on the back of a giant sleeping dragon, which is kept asleep by the Needles. The Magypsy were put in place to guard them. On the way out of the sewers, Fassad attacks again, and is defeated.<br />
<br />
As the group climbs the Empire Porky Building, which is the tallest building in New Pork City, they discover a [[Magypsy]] house. Upon entering, they find items that prove that Fassad is the final Magypsy, which include a turban like Fassad's, a pair of trumpets like the ones Fassad has after being rebuilt, many crates filled with luxury bananas, which Fassad ate throughout the game, and banana peels lazily tossed on the floor like Fassad did.<br />
<br />
When the party makes its way up the final floor, they discover a robot that resembles Porky. They compete with the robot in a few mini-games before moving on to Porky himself.<br />
<br />
On top of the tower, they find the [[Hall of Memories]], showcasing many items from ''EarthBound'', which include the [[Runaway Five]]'s tour bus, [[Tessie (EarthBound)|Tessie]], the helicopter that Porky flew away from the Monotoli building in, the submarine which [[Ness]] and co. used to enter Deep Darkness swamp, the black and white sesames from the desert between [[Threed]] and [[Fourside]], and Porky's original spider-mech from the battle with [[Giygas]], before ending up in a long hallway leading to Porky. In Porky's room they are attacked by more complete Porky robots, which are soon destroyed by Duster's ex-bandmates of DCMC. After the townspeople of Tazmily Village enter the room with Dr. Andonuts and Flint, Porky descends from the vines on the roof to speak to the party. He reveals that the last Needle has been found and challenges Lucas and friend to beat him to it via the express elevator. Lucas, Boney, Kumatora, Duster, and Flint rapidly descend the elevator shaft to a mine-like environment.<br />
<br />
Flint goes ahead and soon tells Lucas that the Masked Man is actually his brother Claus, who has been changed by the Pigmask Army. They have been using him because he is the only other one besides Lucas who is capable of pulling the Needles and awakening the dragon.<br />
<br />
Porky soon confronts them in a large spider-mech. When he sees he is to be defeated, he calls upon the [[Absolutely Safe Capsule]] and climbs inside. It seals Porky inside, and being true to its name, it protects Porky from all harm. However, Porky finds that he cannot harm the heroes, either. When the battle ends, Dr. Andonuts reveals that he built the Absolutely Safe Capsule with the specifications that once someone is inside, the machine cannot be opened by anyone, including the person inside of it, and while Porky is "absolutely safe", he is trapped in the machine forever.<br />
<br />
Before reaching the final Needle, the Masked Man attacks again in a one-on-one battle with Lucas, who stays safe from his lightning attack thanks to the [[Franklin Badge]]. Hinawa pleads with Claus from beyond the grave, trying to get him to stop attacking Lucas, while Flint blocks the effects of the [[PK Love]] attack. Eventually, the Masked Man removes his helmet revealing himself as Claus, and regaining his own will, he sends a final bolt of lightning at Lucas so that it would reflect back at him and end the fight. After Claus collapses, he regains his sense of self and utters a few parting words. Lucas pulls the final needle, and the player is shown a grim outlook of what appears to be the end of the Nowhere Islands. A secret on the final screen of the game, in which the word 'End?' appears, will actually reveal that everybody survives the attack and thank the player for all their help. As the residents of the Nowhere Islands give their thanks, the player finds a [[Doorknob]], likely the doorknob that was pulled off Flint's door in [[Chapter 1]].<br />
<br />
True to the game's slogan "''Strange, Funny and Heartrending''", ''Mother 3'' sheds the more lighthearted and quirky plot lines of the previous games in favor of a far darker and more emotional story. The plot involves quite a few tragic and saddening events. However, the game still retains many humorous and bizarre elements that are common to the series.<br />
<br />
==Characters==<br />
===Playable characters===<br />
Unlike the two games before it, having a set of four playable characters and rarely deviating from it, Mother 3's playable cast changes often before settling on a team of four in [[Chapter 7]].<br />
*[[Flint]] - The main character in [[Chapter 1]]. He is [[Lucas]] and [[Claus]]'s father, and [[Hinawa]]'s husband.<br />
*[[Duster]] - The main character in [[Chapter 2]], and later joins Lucas on his journey. He is an amateur thief and has a variety of special tools to work with.<br />
*[[Kumatora]] - A secondary character in Chapter 2. She is the tomboyish princess of [[Osohe Castle]] who has [[PSI|psychic powers]], and accompanies Duster and later Lucas on their adventures.<br />
*[[Salsa]] - The main character in [[Chapter 3]]. He is a monkey forced to do [[Fassad]]'s bidding, due to Salsa's girlfriend being held hostage by the [[Pigmask Army]].<!--This needs rewording--><br />
*[[Lucas]] - The main character in [[Chapter 4]] and so on. He is a timid boy who recently realized his abilities to use PSI.<br />
*[[Boney]] - A loyal dog owned by Flint and his family, he travels with Flint and Lucas on their respective adventures.<br />
*[[Claus]] - Lucas's brother who disappears after Chapter 1. He is only playable in the [[prologue]].<br />
<br />
===Antagonists===<br />
*[[Pigmasks]] and the [[Pigmask Army]] - The main threat in [[Tazmily Village]], the Pigmask Army does various things such as [[Chimera|reconstructing wild animals]], hypnotizing people with [[Happy Box]]es and setting [[Sunshine Forest]] on fire, among other evil tasks.<br />
*[[Porky]] - The leader of the Pigmask Army, his tasks fueled by a simple desire to destroy everything.<br />
*[[Masked Man]] - The commander of the Pigmask Army, a cyborg controlled by Porky as a fighting machine and to also pull the [[Seven Needles]].<br />
<br />
==Fan Translation==<br />
{{main|Mother 3 fan translation}}<br />
A team from the fansite Starmen.net created a fan translation of ''Mother 3'' in 2008. It can be found at mother3.fobby.net<br />
<br />
==Trivia==<br />
*Mother 3 was originaly going to be released on the Nintendo 64DD add-on under the name [[EarthBound 64]]. However, the add-on flopped, and although some games originally planned for the N64DD were continued on the original N64, EarthBound 64 was scrapped and moved to the GBA.<br />
*Near the end of the game, there is a room that shows off various objects from [[EarthBound]]. It also plays the song [[Pollyanna]], from {{vg|Mother}}.<br />
<br />
==External links==<br />
*[[strategywiki:Mother 3|Article]] on [[strategywiki:Main Page|StrategyWiki]], the game guide encyclopedia.<br />
*[http://starmen.net/mother3/ Information about Mother 3] at starmen.net.<br />
{{Games}}<br />
{{Stub}}<br />
[[Category:Mother 3|*]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=Natural_Killer_Cyborg&diff=25354Natural Killer Cyborg2014-03-31T14:42:57Z<p>Bowserbros: /* Trivia */</p>
<hr />
<div>{{Enemy infobox/M3<br />
|jpkana={{tt|NKサイボウグ|NK Saibougu}}<br />
|jptrans=Natural Killer Cyborg<br />
|enname=Natural Killer Cyborg<br />
|overworld=NKCyborgOverworld.png<br />
|twosprite=yes<br />
|imagetab1=Normal sprite<br />
|image1=Natural Killer Cyborg.png<br />
|imagetab2=End of the Century sprite<br />
|image2=NaturalKillerCyborg2.png<br />
|imagedesc1=Normal sprite in [[Mother 3]]<br />
|imagedesc2=End of the Century Beam sprite in [[Mother 3]]<br />
|HP=7548<br />
|PP=500<br />
|offense=232<br />
|defense=189<br />
|IQ=52<br />
|speed=43<br />
|fire=20<br />
|freeze=30<br />
|thunder=80<br />
|bomb=50<br />
|freezable=100<br />
|flammable=100<br />
|paralysis=0<br />
|crying=0<br />
|brainshock=0<br />
|hypnosis=0<br />
|poison=0<br />
|staples=50<br />
|exp=34381<br />
|money=1600<br />
|location=[[Empire Porky Building]]<br />
|song=Natural Killer Cyborg<br />
}}<br />
The '''Natural Killer Cyborg''', or the '''NK Cyborg''' for short, is a boss in [[Mother 3]], found on the 100th floor of the [[Empire Porky Building]]. It has two red eyes, along with a giant pink metallic body and metal claws. Like most enemies associated with the [[Pigmask Army]], it resembles a pig.<br />
<br />
{{Attack table}}<br />
{{Attack table/cell|Take a powerful swing|Deals damage to one party member and afflicts them with the [[Status ailment|Forgetful]] status}}<br />
|-<br />
{{Attack table/cell|Bear down and attack|Deals high-level damage to one party member}}<br />
|-<br />
{{Attack table/cell|Fire several missiles|Deals mid-level damage to random members of the party three times}}<br />
|-<br />
{{Attack table/cell|Use an electric shock attack|[[PK Thunder]] β}}<br />
|-<br />
{{Attack table/cell|Fire an End of the Century beam|Deals high-level damage to all party members}}<br />
|}<br />
<br />
==[[Battle Memory]] description==<br />
"''Based on a dream Porky once had. N.K. stands for "Natural Killer".''"<br />
<br />
==Trivia==<br />
*The song that plays while battling the Natural Killer Cyborg is similar to [[wikipedia:Michael Jackson|Michael Jackson]]'s hit song, "[[wikipedia:Beat It|Beat It]]", and [[wikipedia:Z.Z. Top|Z.Z. Top]]'s "Sharp Dressed Man".<br />
*The Natural Killer Cyborg is the only boss whose secondary sprite is not used in a self-hindering situation, as the [[Clayman]]'s secondary sprite is when is falls down atop [[Duster]] and struggles to get up for a few turns, the [[Oh-So-Snake]]'s secondary sprite is when it creates a tidal wave on one turn and wastes the next making bubbles, and [[Porky]]'s is when his bed-mecha runs out of power, forcing him to retreat inside the [[Absolutely Safe Capsule]].<br />
<br />
{{M3Enemies}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=Cute_Li%27l_UFO&diff=25348Cute Li'l UFO2014-03-20T13:01:41Z<p>Bowserbros: </p>
<hr />
<div><!--Please leave the table data as-is. The Cute Li'l UFO and Beautiful UFO enemies are very special cases.--><br />
{| align="right" style="background:#{{darkcolor|EB}}; width: 25%; border: 2px solid #{{darkcolor|EB}};" cellpadding="2" class="roundy"<br />
|-<br />
| align="center" colspan="6" | [[File:UFO.gif|right]]<big><big>'''Cute Li'l UFO'''</big></big><br><span lang="ja">'''{{tt|おあいそユーホー|Oaiso Yūhō}}'''</span> ''Kind UFO''<br />
|- align="center"<br />
| style="background: #FFFFFF;" class="roundy" colspan="6" | [[File:CuteLilUFO.gif|Cute Li'l UFO]]<br><small>Appearance in [[EarthBound]]</small><br />
|-<br />
! colspan="6" style="background: #{{lightcolor|EB}}; {{roundytop|20px}} {{roundybottom|2px}}" align="center" | '''Stats'''<br />
|-<br />
| style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|20px}}" align="center" | <small>'''HP'''</small><br>162<br />
| style="background: #fff; {{roundy|2px}}" align="center" | <small>'''PP'''</small><br>25<br />
| style="background: #fff; {{roundy|2px}}" align="center" | <small>'''Offense'''</small><br>49<br />
| style="background: #fff; {{roundy|2px}}" align="center" | <small>'''Defense'''</small><br>32<br />
| style="background: #fff; {{roundy|2px}}" align="center" | <small>'''Speed'''</small><br>58<br />
| style="background: #fff; {{roundytop|2px}} {{roundybr|20px}} {{roundybl|2px}}" align="center" | <small>'''Guts'''</small><br>1<br />
|-<br />
! colspan="6" style="background: #{{lightcolor|EB}}; {{roundytop|20px}} {{roundybottom|2px}}" align="center" | '''PSI strengths/weaknesses'''<br />
|-<br />
| style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|20px}}" align="center" | <small>'''Fire'''</small><br>50%<br />
| style="background: #fff; {{roundy|2px}}" align="center" | <small>'''Freeze'''</small><br>50%<br />
| style="background: #fff; {{roundy|2px}}" align="center" | <small>'''Flash'''</small><br>10%<br />
| style="background: #fff; {{roundy|2px}}" align="center" | <small>'''Paralysis'''</small><br>50%<br />
| style="background: #fff; {{roundy|2px}};" align="center" | <small>'''Brainshock'''</small><br>99%<br />
| style="background: #fff; {{roundytop|2px}} {{roundybr|20px}} {{roundybl|2px}}" align="center" | <small>'''Hypnosis'''</small><br>0%<br />
|-<br />
! colspan="6" style="background: #{{lightcolor|EB}}; {{roundytop|20px}} {{roundybottom|2px}}" align="center" | '''Experience/money yields'''<br />
|-<br />
| colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|20px}}" align="center" | <small>'''Exp.'''</small><br><br />
1519<br />
| colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|20px}} {{roundybl|2px}}" align="center" | <small>'''Money'''</small><br><br />
{{$}}110<br />
|-<br />
| colspan="6" style="background: #{{lightcolor|EB}}; {{roundytop|20px}} {{roundybottom|2px}}" align="center" {{!}} '''Item drop after battle chances'''<br />
|-<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} {{Linkitem|recovery|EarthBound|Cookie}}<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} 1/7 <small>chance of finding</small><br />
|-<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} {{Linkitem|recovery|EarthBound|Bag of fries}}<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} 1/7 <small>chance of finding</small><br />
|-<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} {{Linkitem|recovery|EarthBound|Hamburger}}<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} 1/7 <small>chance of finding</small><br />
|-<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} {{Linkitem|recovery|EarthBound|Boiled egg}}<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} 1/7 <small>chance of finding</small><br />
|-<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} {{Linkitem|recovery|EarthBound|Fresh egg}}<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} 1/7 <small>chance of finding</small><br />
|-<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} {{Linkitem|recovery|EarthBound|Picnic lunch}}<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|2px}}" align="center" {{!}} 1/7 <small>chance of finding</small><br />
|-<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|2px}} {{roundybl|20px}}" align="center" {{!}} {{Linkitem|recovery|EarthBound|Pizza}}<br />
{{!}} colspan="3" style="background: #fff; {{roundytop|2px}} {{roundybr|20px}} {{roundybl|2px}}" align="center" {{!}} 1/7 <small>chance of finding</small><br />
|-<br />
! colspan="6" style="background: #{{lightcolor|EB}}; {{roundytop|20px}} {{roundybottom|2px}}" align="center" class="expandable" | '''Locations'''<br />
|-<br />
| colspan="6" style="background: #fff; {{roundytop|2px}} {{roundybottom|20px}}" align="center" | [[Dusty Dunes Desert]]<br>[[Dungeon Man]]<br />
|}<br />
The '''Cute Li'l UFO''' is an enemy in [[EarthBound]] that can be encountered when wandering around the [[Dusty Dunes Desert]], and rarely inside [[Dungeon Man]]. It resembles a white UFO with eyes and a pink ribbon. It mainly attacks by firing beams, although it has the ability to use [[Lifeup]] &alpha; as well. It spawns alone, alongside other Cute Li'l UFOs, [[Skelpion]]s, [[Crested Booka]]s and [[Smilin' Sphere]]s. A tougher version of this enemy is the [[Beautiful UFO]].<br />
<br />
{{Attack table}}<br />
{{Attack table/cell|Fire a beam|Deals mid-level damage to one party member}}<br />
|-<br />
{{Attack table/cell|[[Lifeup|Lifeup α]]|Recovers 75-125 HP for one enemy}}<br />
|}<br />
<br />
==[[EarthBound Player's Guide]] description==<br />
"''These tiny extraterrestrial visitors buzz annoyingly about firing beams that will give you a nasty cold.''"<br />
<br />
==Trivia==<br />
The Cute Li'l UFO and the Beautiful UFO are the only enemies with a chance to drop multiple different types of items per battle. Specifically, both enemies drop seven different sets of items, with one being randomly selected when the battle begins. <ref>[http://earthboundcentral.com/2012/02/items-from-earthbound-ufos/ EarthBound Central: Items from EarthBound UFOs]</ref><br />
<br />
==References==<br />
{{reflist}} <br />
{{EBEnemies}}<br />
[[Category:Metallic EarthBound enemies]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=Dali%27s_Clock&diff=25347Dali's Clock2014-03-20T12:58:23Z<p>Bowserbros: </p>
<hr />
<div>{{Enemy infobox/EB<br />
|enname=Dali's Clock<br />
|jpkana=うしなわれしきおく<br />
|jptrans=Lost Memory<br />
|owupload=yes<br />
|overworld=DaliClockOverworld.png<br />
|image=DalisClock.gif<br />
|size=Dali's Clock<br />
|HP=296<br />
|PP=0<br />
|offense=65<br />
|defense=66<br />
|speed=4<br />
|guts=5<br />
|fire=75<br />
|freeze=75<br />
|flash=50<br />
|paralysis=0<br />
|brainshock=0<br />
|hypnosis=99<br />
|exp=2503<br />
|money=314<br />
|itemdrop=yes<br />
|item=List of recovery items in EarthBound#PSI caramel{{!}}PSI caramel<br />
|itempercent=1<br />
|location=[[Moonside]]<br>[[Dungeon Man]]<br />
}}<br />
'''Dali's Clock''' is a type of enemy in [[EarthBound]]. They only appear in [[Moonside]], and very rarely inside [[Dungeon Man]]. Dali's Clock appears as a melted clock. The basis for the Dali's Clock enemy comes from [[wikipedia:Salvador Dali|Salvador Dali's]] famous painting [[wikipedia:The Persistence of Memory|The Persistence of Memory]], which is well-known for including clocks with melted faces.<br />
<br />
During its "freeze you in time" attack, the game pauses the background music; the Dali's Clock is the only enemy that can cause this effect.<br />
<br />
{{Attack table}}<br />
{{Attack table/cell|Freeze you in time|Deals multiple hits of damage to one party member}}<br />
|-<br />
{{Attack table/cell|Say "tick-tock"|No effect}}<br />
|}<br />
<br />
==[[EarthBound Player's Guide]] description==<br />
"''Dali's Clock may look twisted, but it freezes time and stops your attacks. Use Hypnosis to slow it down.''"<br />
<br />
{{EBEnemies}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=Robo-pump&diff=25346Robo-pump2014-03-20T12:57:51Z<p>Bowserbros: </p>
<hr />
<div>{{Enemy infobox/EB<br />
|enname=Robo-pump<br />
|jpkana={{tt|ロボ・ガロン|Robo-Garon}}<br />
|jptrans=Robo-Gallon<br />
|owupload=yes<br />
|overworld=FireEnemyOverworld.png<br />
|image=Robopump.gif<br />
|size=Robo-pump<br />
|HP=431<br />
|PP=0<br />
|offense=70<br />
|defense=113<br />
|speed=19<br />
|guts=5<br />
|fire=50<br />
|freeze=50<br />
|flash=10<br />
|paralysis=50<br />
|brainshock=50<br />
|hypnosis=10<br />
|exp=4797<br />
|money=349<br />
|itemdrop=yes<br />
|item=List of battle items in EarthBound#Super bomb{{!}}Super bomb<br />
|itempercent=2<br />
|location=[[Moonside]]<br>[[Dungeon Man]]<br />
}}<br />
The '''Robo-pump''' is an enemy that can be found in [[Moonside]], the illusory version of [[Fourside]], and very rarely indside [[Dungeon Man]], found in [[EarthBound]]. They will always use the same pattern of attacks in the order given in the table below.<br />
<br />
{{Attack table}}<br />
{{Attack table/cell|Whispers "3"|Does nothing}}<br />
|-<br />
{{Attack table/cell|Murmurs "2"|Does nothing}}<br />
|-<br />
{{Attack table/cell|Mutters "1"|Does nothing}}<br />
|-<br />
{{Attack table/cell|Throws [[List of battle items in EarthBound|Bomb]]|Deals mid-level damage to one enemy and minor collateral damage to adjacent enemies; only occurs after muttering "1".}}<br />
|-<br />
{{Attack table/cell|Replenish a fuel supply|Fully restores an ally's HP}}<br />
|-<br />
{{Attack table/cell|Says "Tick-tock"|Does nothing}}<br />
|}<br />
<br />
==[[EarthBound Player's Guide]] description==<br />
"''The whispering of the the Robo-Pump counts down to an explosion. You have three turns to take it out before it throws a bomb. Use your special PSI attack and Freeze, or attack it with your regular fighting option.''"<br />
<br />
{{EBEnemies}}<br />
[[Category:Metallic EarthBound enemies]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=Enraged_Fire_Plug&diff=25345Enraged Fire Plug2014-03-20T12:56:29Z<p>Bowserbros: </p>
<hr />
<div>{{Enemy infobox/EB<br />
|enname=Enraged Fire Plug<br />
|jpkana={{tt|いかりのプラグ|Ikari no Puragu}}<br />
|jptrans=Angry Plug<br />
|owupload=yes<br />
|overworld=FireEnemyOverworld.png<br />
|image=EnragedFirePlug.gif<br />
|size=Enraged Fire Plug<br />
|HP=309<br />
|PP=0<br />
|offense=60<br />
|defense=81<br />
|speed=0<br />
|guts=5<br />
|fire=25<br />
|freeze=100<br />
|flash=0<br />
|paralysis=50<br />
|brainshock=99<br />
|hypnosis=0<br />
|exp=4321<br />
|money=346<br />
|itemdrop=yes<br />
|item=List of battle items in EarthBound#Sudden guts pill{{!}}Sudden guts pill<br />
|itempercent=1<br />
|location=[[Moonside]]<br>[[Dungeon Man]]<br />
}}<br />
The '''Enraged Fire Plug''' is an [[EarthBound]] enemy that is found in [[Moonside]], and very rarely inside [[Dungeon Man]].<br />
<br />
{{Attack table}}<br />
{{Attack table/cell|Bash|Deals low-level damage to one party member}}<br />
|-<br />
{{Attack table/cell|Spray a gigantic blast of water|Deals mid-level damage to all party members}}<br />
|}<br />
<br />
==[[EarthBound Player's Guide]] description==<br />
"''Put out the fire in this foe's pump with any attack. As a fighter, the Hydrant is all wet.''"<br />
<br />
{{EBEnemies}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=Electro_Swoosh&diff=25343Electro Swoosh2014-03-19T00:36:00Z<p>Bowserbros: </p>
<hr />
<div>{{Enemy infobox/EB<br />
|enname=Electro Swoosh<br />
|jpkana={{tt|でんげきビューン|Den Geki Byūn}}<br />
|jptrans=Electric Byūn<br />
|owupload=yes<br />
|overworld=ElectroSwooshOverworld.png<br />
|image=ElectroSwoosh.gif<br />
|size=Electro Swoosh<br />
|HP=543<br />
|PP=338<br />
|offense=140<br />
|defense=156<br />
|speed=40<br />
|guts=5<br />
|fire=50<br />
|freeze=75<br />
|flash=99<br />
|paralysis=50<br />
|brainshock=10<br />
|hypnosis=50<br />
|exp=17075<br />
|money=791<br />
|itemdrop=yes<br />
|item=List of battle items in EarthBound#Sudden guts pill{{!}}Sudden guts pill<br />
|itempercent=4<br />
|location=[[Magicant]]<br />
}}<br />
'''Electro Swoosh''' is a type of enemy in [[EarthBound]], appearing in [[Magicant]]. It resembles a pair of eyes and can use electric shock attacks and also greet [[Ness]].<br />
<br />
It is based on the various floating eye enemies from the Magicant of {{vg|Mother}}, being the [[Watcher]], [[Dadseyes]], [[Momseyes]], [[Foureyes]], and [[Groucho]], all of whom are respectively called the Swoosh, Papa Swoosh, Swooshette, Woosh Swoosh, and Bonus Swoosh in the Famicom version. The Electro Swoosh's "greeting" Ness is also similar to how a Groucho says hello before it walks away.<br />
<br />
{{Attack table}}<br />
{{Attack table/cell|Charge forward|Deals high-level damage to one party member}}<br />
|-<br />
{{Attack table/cell|Use an electrical shock attack|Generic [[PK Thunder|PSI Thunder β]]; 60-180 HP of damage to two party members}}<br />
|-<br />
{{Attack table/cell|Send a greeting|No effect}}<br />
|}<br />
<br />
==[[EarthBound Player's Guide]] description==<br />
"''This enemy believes in shock treatment, but if you use Freeze against it, it won't have time to charge itself up.''"<br />
<br />
{{EBEnemies}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=List_of_glitches_in_the_EarthBound_series&diff=25342List of glitches in the EarthBound series2014-03-18T17:37:38Z<p>Bowserbros: /* Shattered Man and Runaway Five Glitch */</p>
<hr />
<div>{{Image}}<br />
A '''list of glitches appearing in the [[Mother (series)|Mother series]]'''.<br />
==In {{vg|Mother}}==<br />
===[[List of miscellaneous items in Mother#Bread Crumbs|Bread Crumbs]] Glitch===<br />
[[File:BreadCrumbGlitch.gif|thumb|Demonstration of the Bread Crumbs Glitch.]]<br />
A glitch involving the use of bread crumbs allows [[the player]] to reach an out-of-bounds area of the map in the original Mother. To activate the glitch, [[Ninten]] must never use bread crumbs, and then must subsequently rescue [[Pippi]]. If Pippi starts a trail of crumbs and then is delivered safely to the mayor, the player can choose to talk to her to obtain the items from her. Since each character has a separate variable for bread crumbs, and Ninten has not used them yet to set the variable, the crumbs that Pippi hands back to him lead to the default location on the map. The glitch can be canceled by using the [[List of miscellaneous items in Mother#Map|Map]] in certain locations, which can be used to skip a large section of the game. If the player moves too far in any direction, the game will create large amounts of glitched blocks that Ninten cannot pass through.<br />
<br />
This glitch was fixed in the English prototype and Mother 1+2.<br />
===[[Teleport]] Music Glitch===<br />
When the player fails to teleport through a spot that would normally change music, such as from the [[Yucca Desert]] to [[Youngtown]], the music playing before the teleport will continue, even after passing the music-change point.<br />
<br />
This glitch was not fixed in the English prototype or the Mother 1+2 port.<br />
===Poltergeist Music Glitch===<br />
If the player saves the game while Ninten's home is under attack by the poltergeist, then defeats the [[Doll]] and does not save, being knocked unconscious will cause the poltergeist music to replay. This is due to how the game stores the saved location, as it also saves the current music playing. Entering a different room causes the music to return to normal<br />
<br />
This glitch was not fixed in the English prototype or the Mother 1+2 port.<br />
<br />
===[[Flea Bag]] Glitch===<br />
For reasons unknown, the Flea Bag (occasionally dropped by [[Stray Dog]]s) is capable of working on non-organic enemies such as [[Nancy]]s or [[Starman|Starmen]]. This glitch can be used to stall the fights against [[R7038]] and [[R7038XX]] to the point where the maximum limit of 255 turns is reached, ending the battle. This can be used to avoid losing [[Teddy]] or [[EVE]], yet will cause graphical glitches to occur (keeping EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in [sans [[Mt. Itoi]]], and keeping Teddy causes the entire party to become permanently invisible). This glitch is fixed in the English prototype and ''MOTHER 1+2''.<br />
<br />
==In [[EarthBound]]==<br />
===Rock Candy/[[Condiments|Condiment]] Glitch===<br />
With a Rock Candy or other food item and a condiment, it is possible to reuse the item an infinite number of times, only using the condiment. To do this, the food item must be at the bottom of the player's inventory. The player should then enter a battle and use the item. The condiment will be used, but the food item will not, allowing infinite recovery or status-enhancement. If any stat becomes higher than 255, the stat will underflow to zero.<br />
===Staircase Glitch===<br />
In EarthBound, when a player is at low {{HP|HP}} on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref><br />
<br />
===[[Threed]] Tent Bug===<br />
[[File:ThreedTentBug.png|thumb|A debugging menu seen when using the bug in ''EarthBound''.]]<br />
A small section of the tent in Threed causes slowdown related to text when [[Check|Checking]] it. If checked enough times, it may output long strings of random text, or occasionally, will leave text in the foreground of the screen, even after the text string ends. If the player repeatedly does this, it will eventually activate one of the game's debug menus.<br />
<br />
The menu is untranslated; instead, it uses the first letter of the intended Japanese syllable. The menu includes a party selector, sound test, Hint Shop text selector, item description tester, [[teleport]] location tester, inventory item selector, [[Status ailment]] tester, and a menu working similarly to the Mother 3 [[Debug Room]] that takes the player to specific sections of the game, including the ending. <ref>[http://earthboundcentral.com/2009/01/weird-earthbound-glitch/ EarthBound Central: Threed Circus Tent Glitch]</ref><br />
<br />
This glitch was fixed in the Mother 1+2 version of the game.<br />
<br />
===[[Shattered Man]] and [[Runaway Five]] Glitch===<br />
During the end of the game and when waiting on the Runaway Five's [[bus]], there are no enemies on the entire map. An oversight leaves scripted battles such as the [[Your Sanctuary|Sanctuary Boss]] battles working as normally; however, if Ness's entire party is {{unconscious|knocked unconscious, |2}}the game will loop the game over screen indefinitely or freeze on a single screen with graphical glitches. However, the player will eventually be transported back to the overworld, with everyone in their party as ghosts. Should they leave the building where they spawned in, the graphics will become temporarily distorted before returning to normal.<ref>http://earthboundcentral.com/2013/08/shattered-man-glitch-in-earthbound/</ref> Both glitches were fixed in Mother 1+2 by separate methods; the Shattered Men disappear after completion of the game, while the game-over code has been modified to account for Mondo Mole. <ref>[http://earthboundcentral.com/2010/07/runaway-five-glitch/ EarthBound Central: Runaway Five Glitch]</ref><br />
<br />
===Diamondized Glitch===<br />
[[File:DiamondizedGlitch.png|thumb]]<br />
When teleporting, if a character is diamondized, hitting a wall will cause all characters to appear diamondized for a split second. <ref>[http://earthboundcentral.com/2009/06/lets-get-diamondized/ EarthBound Central: Let's Get Diamondized!]</ref><br />
<br />
===Text-based Glitches===<br />
====[[Happy Happyism|Happy-Happyist's]] Lair Glitch====<br />
If the player Talks to a present through the command menu rather than [[Check|Checking]] it, it will output the text, "''(There's no response.)''," rather than the normal "''Who are you talking to?''" This is due to the room-specific coding intended for the non-sprite [[Insane Cultist|Happy-Happyists]] in the background. After defeating [[Mr. Carpainter]], the room functions normally.<br />
<!--Need to check if this still works in 1+2--><br />
<br />
====Simultaneous Defeat glitch====<br />
If all of the party members and enemies die at the same time, the game will proceed to giving experience points. However, since none of the characters are alive, the game will attempt to divide it between the zero living characters, which will underflow to a very large number. Since no characters are alive, however, nobody actually receives this experience. <!--Need to check if this still works in 1+2--> <ref>[http://earthboundcentral.com/2009/09/simultaneous-defeat-glitch/ EarthBound Central: Simultaneous Defeat Glitch]</ref><br />
<br />
====Threed NPC Glitch====<br />
Due to improper event flag settings, two NPCs are not fully implemented into the game. Oddly, while riding on a [[bus]], one of the NPCs can be seen as intended; however, since he cannot be talked to, his line is rendered unused. <ref>[http://earthboundcentral.com/2009/11/some-unused-text-in-earthbound/ EarthBound Central: Some Unused Text in EarthBound]</ref><br />
<br />
===Exit Mouse Glitch===<br />
In the Japanese version, the Exit Mouse can be used to successfully leave the [[Cave of the Past]] and return to the entrance of the dungeon where the Exit Mouse is obtained. This glitch was fixed in the U.S. release, yet is still present in ''MOTHER 1+2'', albeit under different conditions (see below).<br />
<br />
==In [[Mother 1+2]]==<br />
===[[List of miscellaneous items in EarthBound#Exit mouse|Exit mouse]] glitch===<br />
[[File:ExitMouseGlitch.gif|thumb|Demonstration of the exit mouse glitch]]<br />
In Mother 1+2, a newly-introduced allows [[the player]] to exit the [[Cave of the Past]] by using an Exit mouse in the final room where [[Giygas]] resides. After doing this, [[Ness]]'s party are no longer robots, and appear at the entrance to whichever dungeon that the mouse was obtained in. Doing this, the locations in the game are already prepared for the ending, playing the music used during the prayer sequence. <br />
<br />
If the player chooses to return to [[Saturn Valley]], they can reenter the [[Phase Distorter]] with no negative consequences. If this is done, the events proceed mostly as normal; however, the scene in which [[Dr. Andonuts]] pulls [[Ness]] aside is skipped, instead skipping directly to the sequence in which the party is transformed into robots. Additionally, [[Poo]] will relearn [[PK Starstorm|PK Starstorm Ω]] from the [[Star Master]]. <ref>[http://earthboundcentral.com/2009/04/the-giygas-exit-mouse-trick/ EarthBound Central: The Giygas Exit Mouse Trick]</ref><br />
<br />
===[[Status ailment#Poison|Poisoned]] Giygas glitch===<br />
If Ness or one of his party members uses a snake on Giygas in the final battle, it will still damage him normally. If Giygas dies to the poison, the game fades out with the background still Giygas's lair. Ness's family can be seen in the positioning on the screen where they would be in Ness's home in the ending. <ref>[http://earthboundcentral.com/2009/03/defeating-giygas-without-praying/ EarthBound Central: Defeating Giygas Without Praying]</ref><br />
==In [[Mother 3]]==<br />
===New Game+ Glitch===<br />
If the player creates a new game, sometimes data is not fully erased from the previously loaded file. This results in [[Lucas]] and [[Kumatora]] retaining their [[PSI|PSI attacks]], even before Lucas gains his PSI abilities, with Lucas and [[Salsa]] equipped with the equipment from the previous file. If the player unequips these items, they disappear permanently, as they were not in the main inventory. Additionally, Lucas's equipment will return to normal in [[Chapter 4]], as he then gains the [[Stick#Easy-Grip Stick|Easy-Grip Stick]] in his [[weapon]] slot. He retains his PSI for the duration of the game, however.<br />
===[[Present]] [[Status ailment]] Glitch===<br />
Occasionally, opening the Map or [[Status]] menus will temporarily change a gift box onscreen into a status ailment icon. Moving into a different area, opening the map, or checking the status menu again will fix the glitch. <ref>[http://earthboundcentral.com/2010/01/mother-3-gift-box-glitch/ EarthBound Central: MOTHER 3 Gift Box Glitch]</ref><br />
===[[Tanetane Island]] Sludge Pond Glitch===<br />
If Lucas becomes [[Status ailment#Feverishness|Feverish]] and enters the sludge pond west of [[Mixolydia]]'s home, his sprite can temporarily be changed to that of [[Boney]]. When the fever dies down, if the player goes into the [[PSI]] menu, after exiting the menu, Lucas will look identical to Boney. Going into a menu or entering a battle will fix the glitch. [[Save Frog|Saving]] the game will preserve the glitch, however. <ref>[http://earthboundcentral.com/2010/08/mother-3-boney-sludge-glitch/ EarthBound Central: MOTHER 3 Boney Sludge Glitch]</ref><br />
===Tanetane Island Cave Glitch===<br />
[[File:TanetaneCaveGlitch.PNG|thumb|The Tanetane Island Cave Glitch in action.]]<br />
Improper layer settings cause the graphics of the [[Barrier Trio]] cave entrance to be displayed over the character sprites rather than behind them. <ref>[http://earthboundcentral.com/2009/05/mother-3-cave-glitch/ EarthBound Central: MOTHER 3 Cave Glitch]</ref><br />
===[[Thunder Tower]] [[Save Frog]] Glitch===<br />
In the upper floor of Thunder Tower, a Save Frog roams around the room using a balloon. However, because it will not move when it is touching Lucas or his companions, it is possible to save the game using the frog and remain stuck between the frog and the wall, forcing them to restart the game. <ref>[http://earthboundcentral.com/2009/02/the-evil-thunder-tower-save-frog/ EarthBound Central: The Evil Thunder Tower Save Frog]</ref><br />
===[[Duster]] Combo Sound Glitch===<br />
While each character has six sound sets for [[Sound Battle]]s, Duster's sound sets are incorrectly applied to him, making only his first sound set used. An optional additional patch for the Mother 3 fan translation fixes this error. <ref>[http://earthboundcentral.com/2013/07/mother-3-duster-sound-fix/ EarthBound Central: MOTHER 3 Duster Sound Fix]</ref><br />
===Text-based Glitches===<br />
====[[Dr. Andonuts]]' Trash Can Text Glitch====<br />
[[File:TrashCanGlitch.png|thumb|The proper text applied to the trash can.]]<br />
The trash can outside of the [[Chimera Lab]] is associated with the wrong block of text. The glitched line is the same as the sign referring to the location of the [[Murasaki Forest]] [[hot spring]]. The intended line refers to the doughnut crumbs in the bottom of the trash can, referencing Dr. Andonuts. This is intended to be fixed in v1.2 of the Mother 3 fan translation. <ref>[http://earthboundcentral.com/2009/08/mother-3-missing-line-fixed/ EarthBound Central: MOTHER 3 Missing Line Fix]</ref> <br />
====[[Aeolia]]-[[Ionia]] Name Glitch====<br />
In the scene at Aeolia's home in [[Chapter 7]], Ionia's name appears instead of Aeolia's in the name box despite Aeolia being the speaker. This was fixed for v1.1 in the Mother 3 fan translation.<br />
===Introduced in the [[Mother 3 fan translation]]===<br />
====Menu Scrolling Glitch====<br />
[[File:MenuScrollGlitch.PNG|thumb|The Menu Scrolling Glitch in action.]]<br />
When scrolling too fast through the item menu or another similar menu, sometimes the text will not clear on the screen, only replacing text filled by the new text option. It can be fixed by changing to a different menu or closing the menu and re-opening it, and has no effect on gameplay.<br />
====Name Summary Slowdown Glitch====<br />
After naming characters, a fade out occurs. The audio and game slow down considerably, due to the sprite text welding system implemented in the translation.<ref>[http://mother3.fobby.net/or/ MOTHER 3 Fan Translation: Online Readme]</ref><ref>[http://legendsoflocalization.com/mother-3/game-start/ Legends of Localization - MOTHER 3: Game Start]</ref><br />
<br />
==References==<br />
{{reflist}}<br />
{{hacking}}<br />
[[category:Game mechanics]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=List_of_EarthBound_enemies_by_battle_song&diff=25340List of EarthBound enemies by battle song2014-03-11T13:40:18Z<p>Bowserbros: "Cease to Exist!" is the true official name of "Pokey Means Business!" Also changed "Pokey" to "Heavily Armed Pokey" to keep consistent with enemy names</p>
<hr />
<div>The following is a list of all battle songs in [[EarthBound]] and the enemies which use them. Note that the song titles are unofficial, as there are no confirmed canon names for them; the titles are those used by Starmen.net and are common among the English-speaking fanbase of the series.<br />
<br />
{| style="border: 2px solid #{{darkcolor|EB}}; background: #{{darkcolor|EB}}; {{roundy|15px}}"<br />
! style="background: #{{lightcolor|EB}}; {{roundytl|15px}}" | Song<br />
! style="background: #{{lightcolor|EB}}; {{roundytr|15px}}" | Enemies<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Battle Against a Weak Opponent.ogg|{{color|000000|Battle Against a Weak Opponent}}]]<br />
| style="background: #ffffff;" | {{anchor|Battle Against a Weak Opponent}}[[File:RunawayDog.gif|link=Runaway Dog]] [[File:SpitefulCrow.gif|link=Spiteful Crow]] [[File:RowdyMouse.gif|link=Rowdy Mouse]] [[File:Cop.gif|link=Cop]] [[File:AnnoyingOldPartyMan.gif|link=Annoying Old Party Man]] [[File:MolePlayingRough.gif|link=Mole Playing Rough]] [[File:MadDuck.gif|link=Mad Duck]] [[File:WorthlessProtoplasm.gif|link=Worthless Protoplasm]] [[File:FarmZombie.gif|link=Farm Zombie]] [[File:CriminalCaterpillar.gif|link=Criminal Caterpillar]] [[File:MasterCriminalWorm.gif|link=Master Criminal Worm]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Battle Against a Weird Opponent.ogg|{{color|000000|Battle Against a Weird Opponent}}]]<br />
| style="background: #ffffff;" | {{anchor|Battle Against a Weird Opponent}}[[File:CoilSnake.gif|link=Coil Snake]] [[File:PogoPunk.png|link=Pogo Punk]] [[File:BlackAntoid.gif|link=Black Antoid]] [[File:AttackSlug.gif|link=Attack Slug]] [[File:UnassumingLocalGuy.gif|link=Unassuming Local Guy]] [[File:CrankyLady.gif|link=Cranky Lady]] [[File:MobileSprout.gif|link=Mobile Sprout]] [[File:LilUFO.gif|link=Li'l UFO]] [[File:TerritorialOak.gif|link=Territorial Oak]] [[File:MrBatty.gif|link=Mr. Batty]] [[File:MightyBear.gif|link=Mighty Bear]] [[File:TrickOrTreatKid.gif|link=Trick or Trick Kid]] [[File:UrbanZombie.gif|link=Urban Zombie]] [[File:ZombieDog.gif|link=Zombie Dog]] [[File:GruffGoat.gif|link=Gruff Goat]] [[File:PlainCrocodile.gif|link=Plain Crocodile]] [[File:RedAntoid.png|link=Red Antoid]] [[File:Ranboob.gif|link=Ranboob]] [[File:ToughMobileSprout.gif|link=Tough Mobile Sprout]] [[File:CuteLilUFO.gif|link=Cute Li'l UFO]] [[File:DesertWolf.gif|link=Desert Wolf]] [[File:ExtraCrankyLady.gif|link=Extra Cranky Lady]] [[File:ThirstyCoilSnake.gif|link=Thirsty Coil Snake]] [[File:EnragedFirePlug.gif|link=Enraged Fire Plug]] [[File:SentryRobot.gif|link=Sentry Robot]] [[File:MightyBearSeven.gif|link=Mighty Bear Seven]] [[File:ElderBatty.gif|link=Elder Batty]] [[File:StrongCrocodile.gif|link=Strong Crocodile]] [[File:KissOfDeath.gif|link=Kiss of Death]] [[File:GuardianHieroglyph.gif|link=Guardian Hieroglyph]] [[File:PitBullSlug.gif|link=Pit Bull Slug]] [[File:CareFreeBomb.gif|link=Care Free Bomb]] [[File:FrenchKissOfDeath.gif|link=French Kiss of Death]] [[File:LoadedDice.gif|link=Loaded Dice]] [[File:EvilEye.gif|link=Evil Eye]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Otherworldly Foe.ogg|{{color|000000|Otherworldly Foe}}]]<br />
| style="background: #ffffff;" | {{anchor|Otherworldly Foe}}[[File:StarmanJunior.gif|link=Starman Junior]] [[File:MrCarpainter.png|link=Mr. Carpainter]] [[File:EvilManiMani.gif|link=Mani-Mani Statue]] [[File:ClumsyRobot.gif|link=Clumsy Robot]] [[File:Ness's Nightmare.png|link=Ness's Nightmare]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Battle Against a Mobile Opponent.ogg|{{color|000000|Battle Against a Mobile Opponent}}]]<br />
| style="background: #ffffff;" | {{anchor|Battle Against a Mobile Opponent}}[[File:SkatePunk.gif|link=Skate Punk]] [[File:YesManJunior.gif|link=Yes Man Junior]] [[File:RamblinEvilMushroom.png|link=Ramblin' Evil Mushroom]] [[File:Everdred.png|link=Everdred]] [[File:NoGoodFly.gif|link=No Good Fly]] [[File:PutridMoldyman.gif|link=Putrid Moldyman]] [[File:SmellyGhost.gif|link=Smelly Ghost]] [[File:RamblinEvilMushroom.png|link=Struttin' Evil Mushroom]] [[File:ArmoredFrog.png|link=Armored Frog]] [[File:ViolentRoach.gif|link=Violent Roach]] [[File:Foppy.gif|link=Foppy]] [[File:StruttinEvilMushroom.gif|link=Struttin' Evil Mushroom]] [[File:CrestedBooka.gif|link=Crested Booka]] [[File:CrazedSign.gif|link=Crazed Sign]] [[File:MadTaxi.gif|link=Mad Taxi]] [[File:NooseMan.gif|link=Noose Man]] [[File:Musica.gif|link=Musica]] [[File:MysticalRecord.gif|link=Mystical Record]] [[File:ScaldingCoffeeCup.gif|link=Scalding Coffee Cup]] [[File:AbstractArt.gif|link=Abstract Art]] [[File:DalisClock.gif|link=Dali's Clock]] [[File:Robopump.gif|link=Robo-pump]] [[File:FilthyAttackRoach.gif|link=Filthy Attack Roach]] [[File:Tangoo.gif|link=Tangoo]] [[File:GreatCrestedBooka.gif|link=Great Crested Booka]] [[File:LethalAspHieroglyph.gif|link=Lethal Asp Hieroglyph]] [[File:Fobby.gif|link=Fobby]] [[File:MrMolecule.gif|link=Mr. Molecule]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Franky.ogg|{{color|000000|Franky}}]]<br />
| style="background: #ffffff;" | {{anchor|Franky}}[[File:Frank.gif|link=Frank]] [[File:Newageretrohippie.png|link=New Age Retro Hippie]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Battle Against an Unsettling Opponent.ogg|{{color|000000|Battle Against an Unsettling Opponent}}]]<br />
| style="background: #ffffff;" | {{anchor|Battle Against an Unsettling Opponent}}[[File:Frankystein.gif|link=Frankystein Mark II]] [[File:CaptainStrong.gif|link=Captain Strong]] [[File:InsaneCultist.gif|link=Insane Cultist]] [[File:SmilinSam.gif|link=Smilin' Sam]] [[File:HandsomeTom.gif|link=Handsome Tom]] [[File:ZombiePossessor.png|link=Zombie Possessor]] [[File:CaveBoy.gif|link=Cave Boy]] [[File:BoogeyTent.gif|link=Boogey Tent]] [[File:BadBuffalo.gif|link=Bad Buffalo]] [[File:Skelpion.gif|link=Skelpion]] [[File:AnnoyingReveler.gif|link=Annoying Reveler]] [[File:GiganticAnt.gif|link=Gigantic Ant]] [[File:DeptStoreSpook.gif|link=Dept. Store Spook]] [[File:Arachnid!.gif|link=Arachnid!]] [[File:OverZealousCop.gif|link=Over Zealous Cop]] [[File:ToughGuy.gif|link=Tough Guy]] [[File:DeadlyMouse.gif|link=Deadly Mouse]] [[File:StinkyGhost.gif|link=Stinky Ghost]] [[File:DreadSkelpion.gif|link=Dread Skelpion]] [[File:Arachnid!!!.gif|link=Arachnid!!!]] [[File:FierceShatteredMan.gif|link=Fierce Shattered Man]] [[File:PetrifiedRoyalGuard.gif|link=Petrified Royal Guard]] [[File:DemonicPetunia.gif|link=Demonic Petunia]] [[File:HostileElderOak.gif|link=Hostile Elder Oak]] [[File:Chomposaur.gif|link=Chomposaur]] [[File:EgoOrb.gif|link=Ego Orb]] [[File:PsychicPsycho.gif|link=Psychic Psycho]] [[File:MajorPsychicPsycho.gif|link=Major Psychic Psycho]] [[File:SquatterDemon.gif|link=Squatter Demon]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Sanctuary Guardian.ogg|{{color|000000|Sanctuary Guardian}}]]<br />
| style="background: #ffffff;" | {{anchor|Sanctuary Guardian}}[[File:Titanicant.png|link=Titanic Ant]] [[File:Mondomole.png|link=Mondo Mole]] [[File:Trillionagesprout.png|link=Trillionage Sprout]] [[File:GuardianDigger.gif|link=Guardian Digger]] [[File:Shrooom!.png|link=Shrooom!]] [[File:ShatteredMan.gif|link=Shattered Man]] [[File:PlagueRatOfDoom.png|link=Plague Rat of Doom]] [[File:GuardianGeneral.gif|link=Guardian General]] [[File:ManlyFishsBrother.gif|link=Manly Fish's Brother]] [[File:SoulConsumingFlame.gif|link=Soul Consuming Flame]] [[File:Carbondog.png|link=Carbon Dog]] [[File:Diamonddog.png|link=Diamond Dog]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Battle Against a Machine.ogg|{{color|000000|Battle Against a Machine}}]]<br />
| style="background: #ffffff;" | {{anchor|Battle Against a Machine}}[[File:SpinningRobo.gif|link=Spinning Robo]] [[File:ConductingMenace.gif|link=Conducting Menace]] [[File:ThunderMite.gif|link=Thunder Mite]] [[File:BeautifulUFO.gif|link=Beautiful UFO]] [[File:HighClassUFO.gif|link=High-class UFO]] [[File:MarauderOctobot.png|link=Marauder Octobot]] [[File:LesserMook.gif|link=Lesser Mook]] [[File:WhirlingRobo.gif|link=Whirling Robo]] [[File:WoolyShambler.gif|link=Wooly Shambler]] [[File:MilitaryOctobot.gif|link=Military Octobot]] [[File:MookSenior.gif|link=Mook Senior]] [[File:StarmanEB.png|link=Starman]] [[File:StarmanSuper.gif|link=Starman Super]] [[File:StarmanDeluxe.gif|link=Starman Deluxe]] [[File:ConductingSpirit.gif|link=Conducting Spirit]] [[File:HyperSpinningRobo.png|link=Hyper Spinning Robo]] [[File:ElectroSwoosh.gif|link=Electro Swoosh]] [[File:GhostOfStarman.gif|link=Ghost of Starman]] [[File:MechanicalOctobot.png|link=Mechanical Octobot]] [[File:FinalStarman.png|link=Final Starman]] [[File:UltimateOctobot.gif|link=Ultimate Octobot]] [[File:WildnWoolyShambler.gif|link=Wild 'n Wooly Shambler]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Battle Against Belch.ogg|{{color|000000|Battle Against Belch}}]]<br />
| style="background: #ffffff;" | {{anchor|Battle Against Belch}}[[File:MiniBarf.gif|link=Mini Barf]] [[File:MostlyBadFly.gif|link=Mostly Bad Fly]] [[File:SlimyLittlePile.gif|link=Slimy Little Pile]] [[File:MasterBelch.png|link=Master Belch]] [[File:BigPileOfPuke.gif|link=Big Pile of Puke]] [[File:EvenSlimierLittlePile.gif|link=Even Slimier Little Pile]] [[File:HardCrocodile.gif|link=Hard Crocodile]] [[File:ManlyFish.gif|link=Manly Fish]] [[File:ZapEel.gif|link=Zap Eel]] [[File:MasterBarf.gif|link=Master Barf]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Kraken of the Sea.ogg|{{color|000000|Kraken of the Sea}}]]<br />
| style="background: #ffffff;" | {{anchor|Kraken of the Sea}}[[File:SmilinSphere.gif|link=Smilin' Sphere]] [[File:ThunderAndStorm.png|link=Thunder and Storm]] [[File:Kraken.png|link=Kraken]] [[File:AtomicPowerRobot.gif|link=Atomic Power Robot]] [[File:UncontrollableSphere.gif|link=Uncontrollable Sphere]] [[File:ElectroSpecter.gif|link=Electro Specter]] [[File:Wetnosaur.gif|link=Wetnosaur]] [[File:EvilElemental.gif|link=Evil Elemental]] [[File:BionicKraken.gif|link=Bionic Kraken]] [[File:NuclearReactorRobot.gif|link=Nuclear Reactor Robot]]<br />
|-<br />
| style="background: #{{lightcolor|EB}};" align="center" | [[:File:Pokey Means Business!.ogg|{{color|000000|Pokey Means Business!}}]]<br />
| style="background: #ffffff;" | {{anchor|Cease to Exist!}}[[File:HeavilyArmoredPokey.gif|link=Porky Minch|Heavily Armed Pokey]]<br />
|-<br />
| style="background: #{{lightcolor|EB}}; {{roundybl|15px}}" align="center" | [[:File:Giygas' Intro.ogg|{{color|000000|Giygas' Intro}}]]<br>[[:File:Giygas Stirs.ogg|{{color|000000|Giygas Stirs}}]]<br>[[:File:Giygas' Intimidation.ogg|{{color|000000|Giygas' Intimidation}}]]<br>[[:File:Giygas is Wounded!.ogg|{{color|000000|Giygas is Wounded!}}]]<br>[[:File:Giygas is Fatally Wounded!.ogg|{{color|000000|Giygas is Fatally Wounded!}}]]<br>[[:File:Giygas Disintegrates.ogg|{{color|000000|Giygas Disintegrates}}]]<br />
| style="background: #ffffff; {{roundybr|15px}}" | {{anchor|Giygas}}[[File:Giygas.png|172px|link=Giygas]]<br />
|}<br />
<br />
{{Enemies by song}}</div>Bowserbroshttps://wikibound.info/w/index.php?title=List_of_glitches_in_the_EarthBound_series&diff=25339List of glitches in the EarthBound series2014-03-09T19:10:50Z<p>Bowserbros: /* In EarthBound */</p>
<hr />
<div>{{Image}}<br />
A '''list of glitches appearing in the [[Mother (series)|Mother series]]'''.<br />
==In {{vg|Mother}}==<br />
===[[List of miscellaneous items in Mother#Bread Crumbs|Bread Crumbs]] Glitch===<br />
[[File:BreadCrumbGlitch.gif|thumb|Demonstration of the Bread Crumbs Glitch.]]<br />
A glitch involving the use of bread crumbs allows [[the player]] to reach an out-of-bounds area of the map in the original Mother. To activate the glitch, [[Ninten]] must never use bread crumbs, and then must subsequently rescue [[Pippi]]. If Pippi starts a trail of crumbs and then is delivered safely to the mayor, the player can choose to talk to her to obtain the items from her. Since each character has a separate variable for bread crumbs, and Ninten has not used them yet to set the variable, the crumbs that Pippi hands back to him lead to the default location on the map. The glitch can be canceled by using the [[List of miscellaneous items in Mother#Map|Map]] in certain locations, which can be used to skip a large section of the game. If the player moves too far in any direction, the game will create large amounts of glitched blocks that Ninten cannot pass through.<br />
<br />
This glitch was fixed in the English prototype and Mother 1+2.<br />
===[[Teleport]] Music Glitch===<br />
When the player fails to teleport through a spot that would normally change music, such as from the [[Yucca Desert]] to [[Youngtown]], the music playing before the teleport will continue, even after passing the music-change point.<br />
<br />
This glitch was not fixed in the English prototype or the Mother 1+2 port.<br />
===Poltergeist Music Glitch===<br />
If the player saves the game while Ninten's home is under attack by the poltergeist, then defeats the [[Doll]] and does not save, being knocked unconscious will cause the poltergeist music to replay. This is due to how the game stores the saved location, as it also saves the current music playing. Entering a different room causes the music to return to normal<br />
<br />
This glitch was not fixed in the English prototype or the Mother 1+2 port.<br />
<br />
===[[Flea Bag]] Glitch===<br />
For reasons unknown, the Flea Bag (occasionally dropped by [[Stray Dog]]s) is capable of working on non-organic enemies such as [[Nancy]]s or [[Starman|Starmen]]. This glitch can be used to stall the fights against [[R7038]] and [[R7038XX]] to the point where the maximum limit of 255 turns is reached, ending the battle. This can be used to avoid losing [[Teddy]] or [[EVE]], yet will cause graphical glitches to occur (keeping EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in [sans [[Mt. Itoi]]], and keeping Teddy causes the entire party to become permanently invisible). This glitch is fixed in the English prototype and ''MOTHER 1+2''.<br />
<br />
==In [[EarthBound]]==<br />
===Rock Candy/[[Condiments|Condiment]] Glitch===<br />
With a Rock Candy or other food item and a condiment, it is possible to reuse the item an infinite number of times, only using the condiment. To do this, the food item must be at the bottom of the player's inventory. The player should then enter a battle and use the item. The condiment will be used, but the food item will not, allowing infinite recovery or status-enhancement. If any stat becomes higher than 255, the stat will underflow to zero.<br />
===Staircase Glitch===<br />
In EarthBound, when a player is at low {{HP|HP}} on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref><br />
<br />
===[[Threed]] Tent Bug===<br />
[[File:ThreedTentBug.png|thumb|A debugging menu seen when using the bug in ''EarthBound''.]]<br />
A small section of the tent in Threed causes slowdown related to text when [[Check|Checking]] it. If checked enough times, it may output long strings of random text, or occasionally, will leave text in the foreground of the screen, even after the text string ends. If the player repeatedly does this, it will eventually activate one of the game's debug menus.<br />
<br />
The menu is untranslated; instead, it uses the first letter of the intended Japanese syllable. The menu includes a party selector, sound test, Hint Shop text selector, item description tester, [[teleport]] location tester, inventory item selector, [[Status ailment]] tester, and a menu working similarly to the Mother 3 [[Debug Room]] that takes the player to specific sections of the game, including the ending. <ref>[http://earthboundcentral.com/2009/01/weird-earthbound-glitch/ EarthBound Central: Threed Circus Tent Glitch]</ref><br />
<br />
This glitch was fixed in the Mother 1+2 version of the game.<br />
<br />
===[[Shattered Man]] and [[Runaway Five]] Glitch===<br />
During the end of the game and when waiting on the Runaway Five's [[bus]], there are no enemies on the entire map. An oversight leaves scripted battles such as the [[Your Sanctuary|Sanctuary Boss]] battles working as normally; however, if Ness's entire party is {{unconscious|knocked unconscious, |2}}the game will endlessly loop the game over screen or freeze with graphical glitches. Both glitches were fixed in Mother 1+2 by separate methods; the Shattered Men disappear after completion of the game, while the game-over code has been modified to account for Mondo Mole. <ref>[http://earthboundcentral.com/2010/07/runaway-five-glitch/ EarthBound Central: Runaway Five Glitch]</ref><br />
<br />
===Diamondized Glitch===<br />
[[File:DiamondizedGlitch.png|thumb]]<br />
When teleporting, if a character is diamondized, hitting a wall will cause all characters to appear diamondized for a split second. <ref>[http://earthboundcentral.com/2009/06/lets-get-diamondized/ EarthBound Central: Let's Get Diamondized!]</ref><br />
<br />
===Text-based Glitches===<br />
====[[Happy Happyism|Happy-Happyist's]] Lair Glitch====<br />
If the player Talks to a present through the command menu rather than [[Check|Checking]] it, it will output the text, "''(There's no response.)''," rather than the normal "''Who are you talking to?''" This is due to the room-specific coding intended for the non-sprite [[Insane Cultist|Happy-Happyists]] in the background. After defeating [[Mr. Carpainter]], the room functions normally.<br />
<!--Need to check if this still works in 1+2--><br />
<br />
====Simultaneous Defeat glitch====<br />
If all of the party members and enemies die at the same time, the game will proceed to giving experience points. However, since none of the characters are alive, the game will attempt to divide it between the zero living characters, which will underflow to a very large number. Since no characters are alive, however, nobody actually receives this experience. <!--Need to check if this still works in 1+2--> <ref>[http://earthboundcentral.com/2009/09/simultaneous-defeat-glitch/ EarthBound Central: Simultaneous Defeat Glitch]</ref><br />
<br />
====Threed NPC Glitch====<br />
Due to improper event flag settings, two NPCs are not fully implemented into the game. Oddly, while riding on a [[bus]], one of the NPCs can be seen as intended; however, since he cannot be talked to, his line is rendered unused. <ref>[http://earthboundcentral.com/2009/11/some-unused-text-in-earthbound/ EarthBound Central: Some Unused Text in EarthBound]</ref><br />
<br />
===Exit Mouse Glitch===<br />
In the Japanese version, the Exit Mouse can be used to successfully leave the [[Cave of the Past]] and return to the entrance of the dungeon where the Exit Mouse is obtained. This glitch was fixed in the U.S. release, yet is still present in ''MOTHER 1+2'', albeit under different conditions (see below).<br />
<br />
==In [[Mother 1+2]]==<br />
===[[List of miscellaneous items in EarthBound#Exit mouse|Exit mouse]] glitch===<br />
[[File:ExitMouseGlitch.gif|thumb|Demonstration of the exit mouse glitch]]<br />
In Mother 1+2, a newly-introduced allows [[the player]] to exit the [[Cave of the Past]] by using an Exit mouse in the final room where [[Giygas]] resides. After doing this, [[Ness]]'s party are no longer robots, and appear at the entrance to whichever dungeon that the mouse was obtained in. Doing this, the locations in the game are already prepared for the ending, playing the music used during the prayer sequence. <br />
<br />
If the player chooses to return to [[Saturn Valley]], they can reenter the [[Phase Distorter]] with no negative consequences. If this is done, the events proceed mostly as normal; however, the scene in which [[Dr. Andonuts]] pulls [[Ness]] aside is skipped, instead skipping directly to the sequence in which the party is transformed into robots. Additionally, [[Poo]] will relearn [[PK Starstorm|PK Starstorm Ω]] from the [[Star Master]]. <ref>[http://earthboundcentral.com/2009/04/the-giygas-exit-mouse-trick/ EarthBound Central: The Giygas Exit Mouse Trick]</ref><br />
<br />
===[[Status ailment#Poison|Poisoned]] Giygas glitch===<br />
If Ness or one of his party members uses a snake on Giygas in the final battle, it will still damage him normally. If Giygas dies to the poison, the game fades out with the background still Giygas's lair. Ness's family can be seen in the positioning on the screen where they would be in Ness's home in the ending. <ref>[http://earthboundcentral.com/2009/03/defeating-giygas-without-praying/ EarthBound Central: Defeating Giygas Without Praying]</ref><br />
==In [[Mother 3]]==<br />
===New Game+ Glitch===<br />
If the player creates a new game, sometimes data is not fully erased from the previously loaded file. This results in [[Lucas]] and [[Kumatora]] retaining their [[PSI|PSI attacks]], even before Lucas gains his PSI abilities, with Lucas and [[Salsa]] equipped with the equipment from the previous file. If the player unequips these items, they disappear permanently, as they were not in the main inventory. Additionally, Lucas's equipment will return to normal in [[Chapter 4]], as he then gains the [[Stick#Easy-Grip Stick|Easy-Grip Stick]] in his [[weapon]] slot. He retains his PSI for the duration of the game, however.<br />
===[[Present]] [[Status ailment]] Glitch===<br />
Occasionally, opening the Map or [[Status]] menus will temporarily change a gift box onscreen into a status ailment icon. Moving into a different area, opening the map, or checking the status menu again will fix the glitch. <ref>[http://earthboundcentral.com/2010/01/mother-3-gift-box-glitch/ EarthBound Central: MOTHER 3 Gift Box Glitch]</ref><br />
===[[Tanetane Island]] Sludge Pond Glitch===<br />
If Lucas becomes [[Status ailment#Feverishness|Feverish]] and enters the sludge pond west of [[Mixolydia]]'s home, his sprite can temporarily be changed to that of [[Boney]]. When the fever dies down, if the player goes into the [[PSI]] menu, after exiting the menu, Lucas will look identical to Boney. Going into a menu or entering a battle will fix the glitch. [[Save Frog|Saving]] the game will preserve the glitch, however. <ref>[http://earthboundcentral.com/2010/08/mother-3-boney-sludge-glitch/ EarthBound Central: MOTHER 3 Boney Sludge Glitch]</ref><br />
===Tanetane Island Cave Glitch===<br />
[[File:TanetaneCaveGlitch.PNG|thumb|The Tanetane Island Cave Glitch in action.]]<br />
Improper layer settings cause the graphics of the [[Barrier Trio]] cave entrance to be displayed over the character sprites rather than behind them. <ref>[http://earthboundcentral.com/2009/05/mother-3-cave-glitch/ EarthBound Central: MOTHER 3 Cave Glitch]</ref><br />
===[[Thunder Tower]] [[Save Frog]] Glitch===<br />
In the upper floor of Thunder Tower, a Save Frog roams around the room using a balloon. However, because it will not move when it is touching Lucas or his companions, it is possible to save the game using the frog and remain stuck between the frog and the wall, forcing them to restart the game. <ref>[http://earthboundcentral.com/2009/02/the-evil-thunder-tower-save-frog/ EarthBound Central: The Evil Thunder Tower Save Frog]</ref><br />
===[[Duster]] Combo Sound Glitch===<br />
While each character has six sound sets for [[Sound Battle]]s, Duster's sound sets are incorrectly applied to him, making only his first sound set used. An optional additional patch for the Mother 3 fan translation fixes this error. <ref>[http://earthboundcentral.com/2013/07/mother-3-duster-sound-fix/ EarthBound Central: MOTHER 3 Duster Sound Fix]</ref><br />
===Text-based Glitches===<br />
====[[Dr. Andonuts]]' Trash Can Text Glitch====<br />
[[File:TrashCanGlitch.png|thumb|The proper text applied to the trash can.]]<br />
The trash can outside of the [[Chimera Lab]] is associated with the wrong block of text. The glitched line is the same as the sign referring to the location of the [[Murasaki Forest]] [[hot spring]]. The intended line refers to the doughnut crumbs in the bottom of the trash can, referencing Dr. Andonuts. This is intended to be fixed in v1.2 of the Mother 3 fan translation. <ref>[http://earthboundcentral.com/2009/08/mother-3-missing-line-fixed/ EarthBound Central: MOTHER 3 Missing Line Fix]</ref> <br />
====[[Aeolia]]-[[Ionia]] Name Glitch====<br />
In the scene at Aeolia's home in [[Chapter 7]], Ionia's name appears instead of Aeolia's in the name box despite Aeolia being the speaker. This was fixed for v1.1 in the Mother 3 fan translation.<br />
===Introduced in the [[Mother 3 fan translation]]===<br />
====Menu Scrolling Glitch====<br />
[[File:MenuScrollGlitch.PNG|thumb|The Menu Scrolling Glitch in action.]]<br />
When scrolling too fast through the item menu or another similar menu, sometimes the text will not clear on the screen, only replacing text filled by the new text option. It can be fixed by changing to a different menu or closing the menu and re-opening it, and has no effect on gameplay.<br />
====Name Summary Slowdown Glitch====<br />
After naming characters, a fade out occurs. The audio and game slow down considerably, due to the sprite text welding system implemented in the translation.<ref>[http://mother3.fobby.net/or/ MOTHER 3 Fan Translation: Online Readme]</ref><ref>[http://legendsoflocalization.com/mother-3/game-start/ Legends of Localization - MOTHER 3: Game Start]</ref><br />
<br />
==References==<br />
{{reflist}}<br />
{{hacking}}<br />
[[category:Game mechanics]]</div>Bowserbroshttps://wikibound.info/w/index.php?title=List_of_glitches_in_the_EarthBound_series&diff=25338List of glitches in the EarthBound series2014-03-09T19:06:04Z<p>Bowserbros: /* In {{vg|Mother}} */</p>
<hr />
<div>{{Image}}<br />
A '''list of glitches appearing in the [[Mother (series)|Mother series]]'''.<br />
==In {{vg|Mother}}==<br />
===[[List of miscellaneous items in Mother#Bread Crumbs|Bread Crumbs]] Glitch===<br />
[[File:BreadCrumbGlitch.gif|thumb|Demonstration of the Bread Crumbs Glitch.]]<br />
A glitch involving the use of bread crumbs allows [[the player]] to reach an out-of-bounds area of the map in the original Mother. To activate the glitch, [[Ninten]] must never use bread crumbs, and then must subsequently rescue [[Pippi]]. If Pippi starts a trail of crumbs and then is delivered safely to the mayor, the player can choose to talk to her to obtain the items from her. Since each character has a separate variable for bread crumbs, and Ninten has not used them yet to set the variable, the crumbs that Pippi hands back to him lead to the default location on the map. The glitch can be canceled by using the [[List of miscellaneous items in Mother#Map|Map]] in certain locations, which can be used to skip a large section of the game. If the player moves too far in any direction, the game will create large amounts of glitched blocks that Ninten cannot pass through.<br />
<br />
This glitch was fixed in the English prototype and Mother 1+2.<br />
===[[Teleport]] Music Glitch===<br />
When the player fails to teleport through a spot that would normally change music, such as from the [[Yucca Desert]] to [[Youngtown]], the music playing before the teleport will continue, even after passing the music-change point.<br />
<br />
This glitch was not fixed in the English prototype or the Mother 1+2 port.<br />
===Poltergeist Music Glitch===<br />
If the player saves the game while Ninten's home is under attack by the poltergeist, then defeats the [[Doll]] and does not save, being knocked unconscious will cause the poltergeist music to replay. This is due to how the game stores the saved location, as it also saves the current music playing. Entering a different room causes the music to return to normal<br />
<br />
This glitch was not fixed in the English prototype or the Mother 1+2 port.<br />
<br />
===[[Flea Bag]] Glitch===<br />
For reasons unknown, the Flea Bag (occasionally dropped by [[Stray Dog]]s) is capable of working on non-organic enemies such as [[Nancy]]s or [[Starman|Starmen]]. This glitch can be used to stall the fights against [[R7038]] and [[R7038XX]] to the point where the maximum limit of 255 turns is reached, ending the battle. This can be used to avoid losing [[Teddy]] or [[EVE]], yet will cause graphical glitches to occur (keeping EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in [sans [[Mt. Itoi]]], and keeping Teddy causes the entire party to become permanently invisible). This glitch is fixed in the English prototype and ''MOTHER 1+2''.<br />
<br />
==In [[EarthBound]]==<br />
===Rock Candy/[[Condiments|Condiment]] Glitch===<br />
With a Rock Candy or other food item and a condiment, it is possible to reuse the item an infinite number of times, only using the condiment. To do this, the food item must be at the bottom of the player's inventory. The player should then enter a battle and use the item. The condiment will be used, but the food item will not, allowing infinite recovery or status-enhancement. If any stat becomes higher than 255, the stat will underflow to zero.<br />
===Staircase Glitch===<br />
In EarthBound, when a player is at low {{HP|HP}} on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref><br />
<br />
===[[Threed]] Tent Bug===<br />
[[File:ThreedTentBug.png|thumb|A debugging menu seen when using the bug in ''EarthBound''.]]<br />
A small section of the tent in Threed causes slowdown related to text when [[Check|Checking]] it. If checked enough times, it may output long strings of random text, or occasionally, will leave text in the foreground of the screen, even after the text string ends. If the player repeatedly does this, it will eventually activate one of the game's debug menus.<br />
<br />
The menu is untranslated; instead, it uses the first letter of the intended Japanese syllable. The menu includes a party selector, sound test, Hint Shop text selector, item description tester, [[teleport]] location tester, inventory item selector, [[Status ailment]] tester, and a menu working similarly to the Mother 3 [[Debug Room]] that takes the player to specific sections of the game, including the ending. <ref>[http://earthboundcentral.com/2009/01/weird-earthbound-glitch/ EarthBound Central: Threed Circus Tent Glitch]</ref><br />
<br />
This glitch was fixed in the Mother 1+2 version of the game.<br />
<br />
===[[Shattered Man]] and [[Runaway Five]] Glitch===<br />
During the end of the game and when waiting on the Runaway Five's [[bus]], there are no enemies on the entire map. An oversight leaves scripted battles such as the [[Your Sanctuary|Sanctuary Boss]] battles working as normally; however, if Ness's entire party is {{unconscious|knocked unconscious, |2}}the game will endlessly loop the game over screen or freeze with graphical glitches. Both glitches were fixed in Mother 1+2 by separate methods; the Shattered Men disappear after completion of the game, while the game-over code has been modified to account for Mondo Mole. <ref>[http://earthboundcentral.com/2010/07/runaway-five-glitch/ EarthBound Central: Runaway Five Glitch]</ref><br />
<br />
===Diamondized Glitch===<br />
[[File:DiamondizedGlitch.png|thumb]]<br />
When teleporting, if a character is diamondized, hitting a wall will cause all characters to appear diamondized for a split second. <ref>[http://earthboundcentral.com/2009/06/lets-get-diamondized/ EarthBound Central: Let's Get Diamondized!]</ref><br />
<br />
===Text-based Glitches===<br />
====[[Happy Happyism|Happy-Happyist's]] Lair Glitch====<br />
If the player Talks to a present through the command menu rather than [[Check|Checking]] it, it will output the text, "''(There's no response.)''," rather than the normal "''Who are you talking to?''" This is due to the room-specific coding intended for the non-sprite [[Insane Cultist|Happy-Happyists]] in the background. After defeating [[Mr. Carpainter]], the room functions normally.<br />
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====Simultaneous Defeat glitch====<br />
If all of the party members and enemies die at the same time, the game will proceed to giving experience points. However, since none of the characters are alive, the game will attempt to divide it between the zero living characters, which will underflow to a very large number. Since no characters are alive, however, nobody actually receives this experience. <!--Need to check if this still works in 1+2--> <ref>[http://earthboundcentral.com/2009/09/simultaneous-defeat-glitch/ EarthBound Central: Simultaneous Defeat Glitch]</ref><br />
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====Threed NPC Glitch====<br />
Due to improper event flag settings, two NPCs are not fully implemented into the game. Oddly, while riding on a [[bus]], one of the NPCs can be seen as intended; however, since he cannot be talked to, his line is rendered unused. <ref>[http://earthboundcentral.com/2009/11/some-unused-text-in-earthbound/ EarthBound Central: Some Unused Text in EarthBound]</ref><br />
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==In [[Mother 1+2]]==<br />
===[[List of miscellaneous items in EarthBound#Exit mouse|Exit mouse]] glitch===<br />
[[File:ExitMouseGlitch.gif|thumb|Demonstration of the exit mouse glitch]]<br />
In Mother 1+2, a newly-introduced allows [[the player]] to exit the [[Cave of the Past]] by using an Exit mouse in the final room where [[Giygas]] resides. After doing this, [[Ness]]'s party are no longer robots, and appear at the entrance to whichever dungeon that the mouse was obtained in. Doing this, the locations in the game are already prepared for the ending, playing the music used during the prayer sequence. <br />
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If the player chooses to return to [[Saturn Valley]], they can reenter the [[Phase Distorter]] with no negative consequences. If this is done, the events proceed mostly as normal; however, the scene in which [[Dr. Andonuts]] pulls [[Ness]] aside is skipped, instead skipping directly to the sequence in which the party is transformed into robots. Additionally, [[Poo]] will relearn [[PK Starstorm|PK Starstorm Ω]] from the [[Star Master]]. <ref>[http://earthboundcentral.com/2009/04/the-giygas-exit-mouse-trick/ EarthBound Central: The Giygas Exit Mouse Trick]</ref><br />
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===[[Status ailment#Poison|Poisoned]] Giygas glitch===<br />
If Ness or one of his party members uses a snake on Giygas in the final battle, it will still damage him normally. If Giygas dies to the poison, the game fades out with the background still Giygas's lair. Ness's family can be seen in the positioning on the screen where they would be in Ness's home in the ending. <ref>[http://earthboundcentral.com/2009/03/defeating-giygas-without-praying/ EarthBound Central: Defeating Giygas Without Praying]</ref><br />
==In [[Mother 3]]==<br />
===New Game+ Glitch===<br />
If the player creates a new game, sometimes data is not fully erased from the previously loaded file. This results in [[Lucas]] and [[Kumatora]] retaining their [[PSI|PSI attacks]], even before Lucas gains his PSI abilities, with Lucas and [[Salsa]] equipped with the equipment from the previous file. If the player unequips these items, they disappear permanently, as they were not in the main inventory. Additionally, Lucas's equipment will return to normal in [[Chapter 4]], as he then gains the [[Stick#Easy-Grip Stick|Easy-Grip Stick]] in his [[weapon]] slot. He retains his PSI for the duration of the game, however.<br />
===[[Present]] [[Status ailment]] Glitch===<br />
Occasionally, opening the Map or [[Status]] menus will temporarily change a gift box onscreen into a status ailment icon. Moving into a different area, opening the map, or checking the status menu again will fix the glitch. <ref>[http://earthboundcentral.com/2010/01/mother-3-gift-box-glitch/ EarthBound Central: MOTHER 3 Gift Box Glitch]</ref><br />
===[[Tanetane Island]] Sludge Pond Glitch===<br />
If Lucas becomes [[Status ailment#Feverishness|Feverish]] and enters the sludge pond west of [[Mixolydia]]'s home, his sprite can temporarily be changed to that of [[Boney]]. When the fever dies down, if the player goes into the [[PSI]] menu, after exiting the menu, Lucas will look identical to Boney. Going into a menu or entering a battle will fix the glitch. [[Save Frog|Saving]] the game will preserve the glitch, however. <ref>[http://earthboundcentral.com/2010/08/mother-3-boney-sludge-glitch/ EarthBound Central: MOTHER 3 Boney Sludge Glitch]</ref><br />
===Tanetane Island Cave Glitch===<br />
[[File:TanetaneCaveGlitch.PNG|thumb|The Tanetane Island Cave Glitch in action.]]<br />
Improper layer settings cause the graphics of the [[Barrier Trio]] cave entrance to be displayed over the character sprites rather than behind them. <ref>[http://earthboundcentral.com/2009/05/mother-3-cave-glitch/ EarthBound Central: MOTHER 3 Cave Glitch]</ref><br />
===[[Thunder Tower]] [[Save Frog]] Glitch===<br />
In the upper floor of Thunder Tower, a Save Frog roams around the room using a balloon. However, because it will not move when it is touching Lucas or his companions, it is possible to save the game using the frog and remain stuck between the frog and the wall, forcing them to restart the game. <ref>[http://earthboundcentral.com/2009/02/the-evil-thunder-tower-save-frog/ EarthBound Central: The Evil Thunder Tower Save Frog]</ref><br />
===[[Duster]] Combo Sound Glitch===<br />
While each character has six sound sets for [[Sound Battle]]s, Duster's sound sets are incorrectly applied to him, making only his first sound set used. An optional additional patch for the Mother 3 fan translation fixes this error. <ref>[http://earthboundcentral.com/2013/07/mother-3-duster-sound-fix/ EarthBound Central: MOTHER 3 Duster Sound Fix]</ref><br />
===Text-based Glitches===<br />
====[[Dr. Andonuts]]' Trash Can Text Glitch====<br />
[[File:TrashCanGlitch.png|thumb|The proper text applied to the trash can.]]<br />
The trash can outside of the [[Chimera Lab]] is associated with the wrong block of text. The glitched line is the same as the sign referring to the location of the [[Murasaki Forest]] [[hot spring]]. The intended line refers to the doughnut crumbs in the bottom of the trash can, referencing Dr. Andonuts. This is intended to be fixed in v1.2 of the Mother 3 fan translation. <ref>[http://earthboundcentral.com/2009/08/mother-3-missing-line-fixed/ EarthBound Central: MOTHER 3 Missing Line Fix]</ref> <br />
====[[Aeolia]]-[[Ionia]] Name Glitch====<br />
In the scene at Aeolia's home in [[Chapter 7]], Ionia's name appears instead of Aeolia's in the name box despite Aeolia being the speaker. This was fixed for v1.1 in the Mother 3 fan translation.<br />
===Introduced in the [[Mother 3 fan translation]]===<br />
====Menu Scrolling Glitch====<br />
[[File:MenuScrollGlitch.PNG|thumb|The Menu Scrolling Glitch in action.]]<br />
When scrolling too fast through the item menu or another similar menu, sometimes the text will not clear on the screen, only replacing text filled by the new text option. It can be fixed by changing to a different menu or closing the menu and re-opening it, and has no effect on gameplay.<br />
====Name Summary Slowdown Glitch====<br />
After naming characters, a fade out occurs. The audio and game slow down considerably, due to the sprite text welding system implemented in the translation.<ref>[http://mother3.fobby.net/or/ MOTHER 3 Fan Translation: Online Readme]</ref><ref>[http://legendsoflocalization.com/mother-3/game-start/ Legends of Localization - MOTHER 3: Game Start]</ref><br />
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==References==<br />
{{reflist}}<br />
{{hacking}}<br />
[[category:Game mechanics]]</div>Bowserbros