Osohe Castle

Osohe Castle is an important location in Mother 3. It is located outside of Tazmily Village, and past the graveyard. Osohe Castle is also the main setting for Chapter 2.

Area description
It is a very large castle, haunted by various ghosts inside. Many of the rooms are in ruins, such as large gaps in the floor or piles of debris blocking paths. As such, one must use unconventional methods to fully explore the castle.

Osohe Castle is known for the ghosts within, ranging from simple but hostile ghosts to poltergeists, and to friendly ghosts. The friendly ghosts frequently hold dinner parties in the dining room, and treasure Rotten Eclairs. They use rotten eclairs either for trade and barter, or as a food. One of the ghosts owns a bazaar, selling either Fresh Mints, Beef Jerky or a Rope Snake.

There are two enchanted doors inside of the castle, and can only be opened by doing a specific dance. Only a handful of people know and can perform the dance, such as Wess and Kumatora. However, Salsa also learns how to do the dance by closely observing the figures depicted on the nearby wall. These doors lead to secret areas, with one door leading to the basement and another leads to the upper levels of the castle. Inside of the basement, one door eventually leads to the Needle hidden away in the castle. Meanwhile, on the upper levels of the castle, various enchanted brooms lurk about and sweep away anyone in their way, putting them in a trash can on one of the lower levels. On one of the highest floors of the castle is the Egg of Light, which is closely guarded by various traps.

Background
Osohe Castle has been on the Nowhere Islands for a very long period of time, even before the White Ship had arrived on the islands. The islands had once been ruled by the king of Osohe, although the kingdom seems to have been abandoned for an unknown reason. Kumatora's role in Tazmily Village's story is to be the princess of the castle.

The castle has many important objects inside of it, such as the Egg of Light or the Noble Spittoon. Wess had set up many traps inside of the castle to protect the Egg of Light from being stolen, as it was a very crucial item in keeping the townspeople's old memories from coming back. Either Wess or Duster were to retrieve the egg in case of emergencies, as they were the only ones who knew how to deactivate the traps.

History
During Chapter 2, Duster is tasked to retrieve a hidden treasure found deep in the castle. As the drawbridge wasn't lowered, he instead takes a detour below the Sunset Cemetery. Within the castle, he meets many friendly ghosts with one of which giving him the Rope Snake, whom he uses to cross the gaps in the castle to access the higher levels. Along the way a mysterious girl drops from the ceiling and leaves behind a pendant. He meets Mr. Passion who guards a room containing the Noble Spittoon, which he picks up after defeating Mr. Passion. Wess, outraged at Duster for bringing the wrong treasure, joins Duster to search for the real treasure in the castle, only to find that the Pigmask Army are also in search of the treasure. Wess preforms the Osohe Dance to open the door behind the room where the Noble Spittoon was found to reach the higher level of the castle. Along the way, they meet the mysterious girl revealed to be Kumatora, princess of the Osohe Castle, who joins them on their quest. When reaching the final room they find the real treasure, the Egg of Light. Hearing the Pigmasks approaching, Kumatora hastily grabs the Egg without knowing that it will set off a trap placed by Wess. The trapdoor opens and drops them into the underground where they are confronted by the Oh-So-Snake. After defeating it, the water drains and they are washed out of the castle.

The castle is featured later in Chapter 3. Fassad and Salsa. Fassad tasked the Pigmask Army to retrieve the Egg of Light, however upon arriving to see if it had been found, the Pigmasks have been defeated by Wess and Duster, as was shown in the previous chapter. Hearing how they are in the basement, Fassad forces Salsa to find them in the basement. Salsa preforms a version of the Osohe Dance to open the door to the basement. Inside they find a lever of which Salsa is told to pull, which causes the water to drain out along with Wess, Duster and Kumatora.

Lucas and Boney were tasked by Aeolia to find the Needle located behind the castle in the courtyard. Upon arriving, theu find it had already been pulled, later revealed to have been by the Masked Man. Lucas is then taught by Ionia about the history of the Seven Needles and is sent on a quest to be the one who pulls the Needles.

The castle is also visited in Chapter 5, albiet optionally. Lucas, Kumatora, Duster and Boney find Mr. Passion has returned to the castle as Lord Passion. They defeat him and retrieve Duster's special weapon, the Mystical Shoes.

Introduced in Chapter 2

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Introduced in Chapter 3

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Introduced in Chapter 5

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First trip in Chapter 2

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New on the second trip in Chapter 2

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New in Chapter 3

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New in Chapter 5

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New in Chapter 7

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Debug NPC
A character intended for use debugging the game has been discovered in Osohe Castle's script file. A proper method of activating the NPC is not clear; however, a method using the main Debug Room has been discovered. The NPC is intended to be used to teleport to various parts of Chapter 7.

By going to Duster in the Debug Room, going to the right four times, selecting that option and leaving Oshoe Castle, by the grate to the right there'll be Doria, who will take the player to segments of Chapter 7 involving Doria. By going back to the Debug Room, going to Chapter 7, event “Cross Road", going back into the debug room and going to Chapter 2, event “Osohe Castle”, using the walk-through-walls code (0200C492:FFFF), next to the drawbridge, other Magypsies shows up, taking the player to other chapters of the game.