Status ailment

Status ailments, as with most RPGs, affect the way party members participate in battle. Many different status ailments appear throughout the Mother series. Statuses can be healed by healers and by the PSI tactic Healing.

Asleep
When a character is put to sleep ( Is Sleeping) during a battle, they are unable to do anything. A character can fall asleep when an opponent uses Hypnosis.

Being asleep is healed by:
 * Healing π
 * Finishing the battle
 * Continuing the battle

Asthma attack
An asthma attack is a status the only appears in Mother. Only Ninten can get asthma attacks. He gets them when he breathes in exhaust from vehicular enemies. Ninten is unable to attack when he has an asthma attack.

Asthma attacks are healed by:
 * Finishing the battle
 * Asthma Spray

Blinded
Blindness only appears in Mother. It is caused when the PSI technique Darkness is used, or the Flashdark item is used. It causes the accuracy of physical attacks to lower.

Blindness is healed by:
 * Finishing the battle

Bound
Getting bound can only happen in Mother, after being exposed to a Rope or being spit on by a sticky substance. Being bound is very similar to being paralyzed, as characters cannot attack when under one of these status conditions. It also counts as an unconscious condition. The only difference is that after a certain amount of turns, the status heals itself.

Being bound is be healed by:
 * Finishing the battle
 * Continuing the battle

Cold
When catching a cold ( Caught a Cold), it causes 1 HP to be reduced from characters after every eight steps. They are spread around the overworld, commonly in Snowman.

Colds are be healed by:
 * Doctors
 * Mouthwash

Confsd
Confusion ( Was Confused) is caused when any form of Brainshock is used, Wicked seeds, or a Rockoyle attack on occasion. This status ailment may cause one to attack anyone in battle.

Confusion is healed by:
 * Noble Seeds
 * Finishing the battle

Faintd
Fainting ( Unconscious) happens when a character's HP hits zero. Some status ailments have the affect of being unconscious. PK Beam γ and PK Fire Ω can instantly knock out a character. If all party members become unconscious, then the player receives a game over.

Fainting is be healed by:
 * Doctors
 * Super Healing

Parlzd
Paralysis can be caused by electric attacks such as PK Thunder. When a party member is paralyzed, they cannot do anything. If all party members are paralyzed, then the player receives a game over.

Paralysis can be healed by:
 * Healing β
 * Finishing the battle

Poison
Characters can be poisoned ( Received Poison) when enemies use the PoisnNeedle item. Like a cold, poisoned party members lose 1 HP for every eight steps.

Poison can be healed by:
 * Antidotes
 * Doctors
 * Healing α

PSI Blocked
PSI Blocked is a status that only appears in Mother. When PSI Block is used, the person hit cannot use PSI for the remainder of the battle.

PSI Block can be healed by:
 * Finishing the battle

Puzzld
Puzzled ( Was Puzzled) is a status ailment that only appears in Mother. When party members are puzzled, instead of attacking, they daydream. When Titanians, Woodohs, or a Kelly uses a certain attack, a character may become puzzled.

Puzzled can be healed by:
 * Finishing the battle

Stone
Getting turned into stone ( Turned to Stone) is only possible in Mother. Being turned to stone is akin to being unconscious. Enemies can turn party members to stone by using the Stone of Origin item. If all characters are turned to stone, the player gets a game over.

Being turned to stone can be healed by:
 * Healers
 * Healing γ

Can't concentrate
Lack of concentration prevents one from using PSI, similar to PSI blocking in. This can be prevented by having the brain stone in one's inventory.

Lack of concentration can be healed by:
 * Continuing battle
 * Finishing the battle

Cold [[File:Status Cold EB.png]]
Colds are often caused by various robots with nighttime-stuffiness beams. It causes the afflicted character to sneeze at the beginning of every turn, losing about 4 HP. It also lingers on the overworld, and takes away about 4 HP as they walk around.

Colds can be cured by:
 * Cold remedies
 * Cup of lifenoodles
 * Horn of life
 * Refreshing herbs
 * Secret herbs
 * Healing α / β / γ / Ω

Crying [[File:Status Crying EB.png]]
Crying makes regular attacks much less accurate, although it does not lower the accuracy of PSI.

Crying can be cured by:
 * Finishing the battle
 * Cup of lifenoodles
 * Horn of life
 * Refreshing herbs
 * Secret herbs
 * Healing β / γ / Ω

Diamondized [[File:Status Diamond EB.png]]
Diamondization is similar to being unconscious, although it does not lower one's HP. A different overworld sprite is also used. If Ness's entire party gets diamondized, it results in a game over.

Diamondization can be cured by:
 * Healers
 * Cup of lifenoodles
 * Horn of life
 * Secret herbs
 * Healing γ / Ω

Feeling strange [[File:Status Confused EB.png]]
When a character feels strange, they may accidentally target someone else rather than the intended target, such as accidentally attacking themselves or their teammates, or healing an enemy.

Feeling strange can be cured by:
 * Finishing the battle
 * Cup of lifenoodles
 * Horn of life
 * Refreshing herbs
 * Secret herbs
 * Healing β / γ / Ω

Homesickness
Ness may occasionally get homesick, and will spend turns thinking about his favorite food, or missing his home.

Homesickness can be cured by:
 * Talking to his mother, either over the phone or in person
 * Using a chick

Mushroomized [[File:Status Mushroom EB.png]]
Mushroomization, (also occasionally erroneously referred to as Mashroomization,) is similar to feeling strange, although there are fewer ways to cure it. It also causes one to walk in different directions on the overworld, and a mushroom appears on their sprite.

Mushroomization can be cured by:
 * Healers and the mushroom-picking girl in Peaceful Rest Valley

Nauseous [[File:Status Nausea EB.png]]
Nausea causes one to feel sick at the start of every turn, and lose 20 HP. Similar to colds, it also lingers around on the overworld and takes away 20 HP as they walk.

Nausea can be cured by:
 * Cup of lifenoodles
 * Horn of life
 * Refreshing herbs
 * Secret herbs
 * Healing β / γ / Ω

Poisoned [[File:Status Poison EB.png]]
Poison is very similar to nausea, losing 20 HP every turn and as they walk on the overworld.

Poison can be cured by:
 * Vial of serum
 * Cup of lifenoodles
 * Horn of life
 * Refreshing herbs
 * Secret herbs
 * Healing β / γ / Ω

Numb [[File:Status Paralysis EB.png]]
When a character is numb, sometimes they can't use the bash command in battle.

Possessed [[File:Status Ghost EB.png]]
Ghost enemies may haunt characters with Tiny Li'l Ghosts, which follow them around. Tiny Lil' Ghosts can solidify or attack characters.

Tiny Li'l Ghosts can be cured by:
 * Healers

Tiny Li'l Ghosts's Stats
Tiny Li'l Ghosts have hidden stats that can not be seen in game.


 * }

Sleeping [[File:Status Sleep EB.png]]
When a character falls asleep, they cannot do anything until they wake up.

Sleep can be cured by:
 * Continuing battle
 * Finishing the battle
 * Cup of lifenoodles
 * Horn of life
 * Refreshing herbs
 * Secret herbs
 * Healing α / β / γ / Ω

Solidified
Solidification lasts for one turn, and prevents a character from doing anything.

Sunstroke [[File:Status Sunstroke EB.png]]
Having a sunstroke has similar effects to having a cold, losing about 4 HP at the beginning of every turn. It also lingers on the overworld, taking away 4 HP as one walks around. It only occurs when a character is walking around in the Dusty Dunes Desert, or around Scaraba.

Sunstrokes can be cured by:
 * Wet towels
 * Cup of lifenoodles
 * Horn of life
 * Refreshing herbs
 * Secret herbs
 * Healing α / β / γ / Ω

Unconscious
When a character's HP drops down to 0, they fall unconscious, and cannot do anything. They appear as a ghost on the overworld. If everyone in the party is unconscious, it results in a game over.


 * Nurses at hospitals
 * Cup of lifenoodles
 * Horn of life
 * Secret herbs
 * Healing γ / Ω

Healing
All status effects other than unconsciousness can be healed by all forms of Healing. However, the amount of status effects healed depends on the level of healing that is used.








 * }

Crying [[File:Status Crying M3.png]]
When a character is crying, their accuracy is lowered temporarily. The effect wears off after battle.

Feeling Strange [[File:Status Confused M3.png]]
When a character is feeling strange, they will choose battle commands at random, sometimes attacking other party members.

Fleas [[File:Status Fleas M3.png]]
When a character has fleas, they can't use any PSI.

Forgetful [[File:Status Forget M3.png]]
When a character is Forgetful, they can't use any special techniques, such as Monkey Tricks and Thief Tools, as well as PSI. The effect wears off after battle.

Nausea [[File:Status Nausea M3.png]]
When a character is Nauseous (alternatively Sick) they can't eat any food.

Numbness [[File:Status Paralysis M3.png]]
When a character is Numb, they will sometimes be unable to use the basic bash attack. The effect wears off after battle.

Poisoned [[File:Status Poison M3.png]]
When a character is Poisoned, they will take damage when walking on the overworld, and in battle they will take damage every turn.

Sleeping [[File:Status Sleep M3.png]]
When a character is Sleeping, they can't take any action until they wake up. The effect wears off after battle. While an enemy is sleeping, a "heartbeat" can be heard, telling the player when to press the A button or L button to achieve extra hits with a basic attack.

Flaming
When a character is caught in flames, they will take damage every turn. The effect wears off after battle.

Unconsciousness
When a character is unconscious, they can't perform any actions. If the whole party is unconscious, it results in a game over. Unconsciousness can only be healed by Cups of Lifenoodles, Secret Herbs, Healing γ or Healing Ω.

Feverishness
When a character is feeling feverish, the party will not be able to run in the overworld. After walking for a certain amount of time, the feverish character will learn a PSI technique, and the status will wear off. The status itself has no actual effect in-battle.

Turned around
Being turned around can only happen to enemies. This prevents a large majority of enemies from attacking, however, a single enemy, the Mecha-Turtle, can use this status effect as an advantage, having weapons on its back. Another enemy, the Whatever, can turn around in the middle of a battle, however, this is beneficial for the player, rather than the enemy. Being turned around can occur in four ways; using a Made-You-Look, Siren Beetle, encountering an enemy from behind, or with a random chance, Duster may deftly flip behind an enemy at the start of a battle.