Template talk:M1Enemies

Organization
Anyone have any ideas on how this should be organized? :? 11:08, 12 February 2011 (MST)
 * Location? Maybe even split into separate template based on loaction. Shayminguy7 11:16, 12 February 2011 (MST)
 * Locations in Mother 1 are really weird, since they're not in towns but outside of them... @_@ So I don't think splitting it up via that is a good idea. 11:25, 12 February 2011 (MST)
 * Enemies seen prior to _th Melody? It's the only way I can really think Mother is organized by. Shayminguy7 11:35, 12 February 2011 (MST)
 * I'm actually still thinking about categorizing them after specific attributes, though it can be quite the nuisance to make it work (there are some creatures with majorly characteristical qualities in that game; the Gabilan, anyone?), and basing it after some sort of location-related thing would fit better in comparison with the M2 and M3 ones. Even though the majority of the enemies are bothersome to connect with named areas, they do essentially lurk around in (at least) the outskirts of these. Starmen.Net's guide has done a pretty good work with pointing out which enemies that are hanging around in what areas. Besides that, the only evenly distinguishable feature I can think of is the different tunes that play when stumbling across enemies with different strengths and whatnot (which the Hippie sort of messes up). ~ Sun Braid 13:07, 12 February 2011 (MST)
 * I fully support having a "type" template set for enemies in addition to the by-game templates, though not in place of them. I did make the list of enemies in the order that the Starmen.net guide used, already.  Maybe just leave it as is because it's so much smaller than the EB and M3 versions?  Miles ( talk)   13:27, 12 February 2011 (MST)
 * By the way, shouldn't the different areas/chapters be split up into different templates? :0 ~ Sun Braid 13:47, 12 February 2011 (MST)
 * Is there a particular benefit to splitting them up more? I can't think of one.  Miles ( talk)   13:53, 12 February 2011 (MST)


 * Well, it'd greatly decrease the size of the boxes, and thus makes it visually smoother. And separating the enemies into different boxes wouldn't really cause any disorientation among the readers, as the enemy categories do already compensate for that function. Though that'd actually be unnecessarily troublesome to do with the EB navigation box (ugh, the quantity of locations..), but I'm generally very unaccustomed to these sort of things and should probably feel somewhat embarressed by even thinking of that as an implied thing. =B ~ Sun Braid 14:34, 12 February 2011 (MST)

resetting indent My goal was more that "if I'm on Bionic Kraken and I want to go look at Chomposaur it should be doable by the one template" if that makes any sense. Miles ( talk)  14:49, 12 February 2011 (MST)