Ness

Ness is a boy from the town of Onett. Ness is the protagonist of EarthBound. He is a gifted child with various PSI powers, and has the power to use each Your Sanctuary throughout the game to add some notes to the Sound Stone. Upon ridding his mind of all of the evil within him, Ness unlocks his true potential and becomes the absolute strongest member of his party.

In EarthBound
Ness's adventure first starts when a meteor crashes in Onett. He goes to investigate, but goes back. He later comes back with his neighbor Pokey to find Picky, Pokey's brother. While there, Ness meets Buzz Buzz who tells Ness about him going to save the world from Giygas, the game's main antagonist. Ness eventually meets with three other people, who also have been given the same fate. They travel through the land, and eventually defeat Giygas. After this, Ness receives a letter from his mother, who tells him about the family not eating as much of his favorite food anymore. He also escorts Paula back to Twoson.

PSI level up list









































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Event moves


Ness learns Teleport α from a monkey in the Dusty Dunes Desert. He later learns Teleport β in Magicant, after defeating his nightmare and gaining the powers of the eight Sanctuaries.
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In the Super Smash Bros. series
Ness is playable in every game of the series. He is a secret character in the first and third games, but is a default character in the second.

Moves

 * PK Flash (Melee onward)
 * PK Fire
 * PK Thunder
 * PSI Magnet
 * PK Starstorm (Final Smash; Brawl only)

Super Smash Bros.

 * Figure description
 * Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness's character, and much remains hidden.

Super Smash Bros. Melee

 * Classic Mode
 * Ness is a young boy who's mastered the psychic power known as PSI. Ness was living a normal life in the suburbs of Onett until a meteor crashed into a nearby mountain and sent him on a wild adventure. Believing in the ultimate powers of wisdom, courage, and friendship, Ness proves that some heroes come in small packages.


 * Adventure Mode
 * The key to mastering Ness is controlling his unique midair jump, which makes up for what he lacks in speed. His PK Flash attack may seem weak at first glance, but it grows more powerful the longer you hold down the B Button. To do a lot of damage with PK Fire, try to burn your opponent as many times as possible.


 * All-Star Mode
 * Ness's mind is his best weapon. PK Thunder is a PSI missile weapon that can be guided using the Control Stick, and if Ness hits himself with it, he turns into a living missile capable of doing massive damage. This move can also be used for recovery. PSI Magnet turns energy missile attacks into health; try out certain Pokémon for stamina replenishment.

Super Smash Bros. Brawl

 * Regular
 * An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use psychic energy known as PSI, and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.


 * Final Smash
 * Ness as he calls down a host of damage dealing stars in his Final Smash. Everyone on the screen must dodge like crazy to avoid getting hurt, but that's no easy task. This attack first appeared in the Mother series, but it was Poo, not Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use in Super Smash Bros. Brawl.

Sprites



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Main series

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Super Smash Bros. series

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Trivia

 * The clay models for Ness and Paula for the US release of EarthBound are different from the original Japanese Mother 2 models.
 * Ness's resemblance to Ninten was left as ambiguous by Shigesato Itoi on purpose.
 * One of Ness's color schemes in Super Smash Bros. Brawl resembles Fuel.