Status


 * ''This article is about the character statistics. For status problems, see Status ailments.

A list of common statistics appearing in the Mother series.

Experience
Experience (Japanese:  Experience) determines a character's current level. It can be raised by defeating enemies, or in Mother 3, giving Dung to Wan Sum Dung in the Death Desert. A character can only be a maximum level of 99. Temporary party members that can not be controlled by the player can not generally gain experience. In, however, a single enemy, Groucho, can allow Flying Man's experience to increase.

HP
HP or Hit Points (Japanese:  Hit Point) is a character's health. When HP reaches 0, a character will become unconscious. In EarthBound and Mother 3, it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.

PP
PP or Psychic Point (Japanese:  Psycho Point) determines a character's ability to use PSI. While in EarthBound and Mother 3 it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down or up depending on the situation.

Offense
Offense (Japanese:  Offense) determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using Offense Up, Strengthen Up, or, occasionally, Salsa's Dance. In EarthBound, offense also determines whether or not the player will win a battle instantly upon contact with a weaker enemy.

Memo
"A higher offense will increase the amount of damage dealt to the enemy. Offense may be displayed as OFF."

Defense
Defense (Japanese:  Defense) determines how much damage will be taken when receiving an enemy attack. It can be raised temporarily by using Defense Up, Toughen Up, Defense spray, Defense shower, or, occasionally, Salsa's Dance.

Memo
"A higher defense will decrease the amount of damage taken from an enemy attack. Defense may be displayed as DEF."

Guts
Guts (Japanese:  Guts) determines the chance of a character getting a hit, and protects characters from receiving mortal damage occasionally by stopping the HP counter at one point. It can be raised temporarily by using a Sudden guts pill, or permanently by using a Rock Candy or Guts Capsule.

IQ
IQ raises the amount of PP gain on level-up in EarthBound, and the amount of damage a PSI attack will deal in Mother 3. In EarthBound, a large amount of items that can be obtained are broken, rendering them useless. Jeff can repair these objects when resting at a hotel or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be raised by using a Rock Candy or IQ Capsule.

Memo
"Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness."

Wisdom
Wisdom is a stat only appearing in. It raises the chance of inflicting status ailments on an enemy. While in later games IQ is occasionally referred to as Wisdom, they function differently, as the power of PSI attacks in Mother are not based on any stats. It can be permanently increased by using a Wisdom Capsule.

Speed
Speed (Japanese:  Speed) determines the turn order in battles, as well as the rate of dodging an enemy attack in Mother 3. It can be increased temporarily by using QuickUp, or, occasionally, Salsa's Dance. It can be raised permanently by using a Rock Candy, Speed Capsule, or a Quick Capsule.

Memo
"As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD."

Luck
Luck (Japanese:  Luck) raises chances of dodging an attack. In EarthBound, using a Lucky sandwich will restore a varying amount to HP and PP depending on this statistic. Luck can be increased permanently by using Rock Candy or a Luck Capsule.

Vitality/Strength
Vitality (Japanese:  Vitality) and Strength raise the amount of HP gain on level up. Vitality also decreases the chance of certain status ailments on the character. Strength can be increased by using a Physical Capsule, and Vitality can be increased by using either a Rock Candy or a Vital Capsule.

Fight
Fight (Japanese:  Fight) is only present in Mother. It lowers the chance of an enemy getting a hit, while raising the chance of the character getting one. Fight can be permanently increased by using a Fight Capsule. Lloyd can also increase his Fight by using a Magic Candy.

Force
Force (Japanese:  Force) is only present in Mother. It raises the amount of PP gain on level up. It also decreases the chance of status ailments on the character. Force can be permanently increased by using a Force Capsule. Ana can also increase her Force by wearing a Magic Ribbon in her hair.

Kindness
Kindness (Japanese:  Kindness ) is an unused statistic in Mother 3. It can be seen increasing if a character levels up passed 99. However, this can not be seen without cheating. It also increases when Lucas's party does something that leaves a "warm feeling" by 1 for the whole party each time this happens. It is linked to the healing power of Lifeup, however there are not enough opportunities to raise kindness to see this without hacking.

Memo
"This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen."