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:''This article is about character attributes. For status problems inflicted in battle, see [[Status ailments]].
:''This article is about character attributes. For status problems inflicted in battle, see [[Status ailments]].


A list of common statistics appearing in the [[Mother (series)|Mother series]].
'''Status''' or '''statistics''', and commonly shortened as '''stats''', are a series of statistics present throughout the {{se|EarthBound}} series that determine a particular area of strengths in a character during battle. These can range from the amount of damage dealt to an enemy, how much damage a [[party member]] can withstand, the turn order, etc. Stats can be raised each time a party member recieves a level up in battle. Stats can also permanently be raised when using certain status boosting items such as [[Capsule]]s. In addition, certain items and [[PSI]] techniques can temporarily raise a party member's stats for the duration of a battle such as the [[Defense spray]] or [[Offense Up]].
 
The following is a list of statistics that are found throughout the {{se|EarthBound}} series.
 
=In all games=
The following stats are present in every ''EarthBound'' game:
 
==Experience{{anchor|EXP}}==
==Experience{{anchor|EXP}}==
'''Experience''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[List of miscellaneous items in Mother 3#Dung|Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In [[EarthBound Beginnings]], however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>
'''Experience Points''' (Japanese: '''{{tt|けいけんち|Keiken-chi}}''' ''Experience'') determines a character's current level. It can be raised by defeating [[Enemy|enemies]], or in [[Mother 3]], giving [[Dung]] to [[Wan Sum Dung]] in the [[Death Desert]]. A character's level maxes out at 99. Temporary party members that cannot be controlled by [[the player]] are unable to gain experience under normal circumstances. In [[EarthBound Beginnings]], however, a single enemy, [[Groucho]], can allow a [[Flying Man]]'s experience to increase.<ref>[[:File:FlyingManEXP.png|Flying Man's experience increasing.]]</ref>


==HP==
==HP==
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==Offense==
==Offense==
'''Offense''' (Japanese: '''{{tt|オフェンス|Ofensu}}''' ''Offense'') determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In EarthBound, offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy.
'''Offense''' (Japanese: '''{{tt|オフェンス|Ofensu}}''' ''Offense'') determines the amount damage a character will inflict with a physical attack. Weapons such as [[Baseball bat]]s and [[Stick]]s will raise a party member's Offense when equipped. It can be raised or lowered temporarily by using [[Offense Up]], [[Brute Force|Strengthen Up]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In EarthBound, offense also determines whether or not [[the player]] will win a battle instantly upon contact with a weaker enemy. In ''EarthBound Beginnings'', the amount of Offense gained upon leveling up is the same as Fight: however, using the Fight Capsule does not increase Offense.
 
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''A higher offense will increase the amount of damage dealt to the enemy. Offense may be displayed as OFF.''"
"''A higher offense will increase the amount of damage dealt to the enemy. Offense may be displayed as OFF.''"


==Defense==
==Defense==
'''Defense''' (Japanese: '''{{tt|ディフェンス|Difensu}}''' ''Defense'') determines how much damage will be taken when receiving an enemy attack. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[List of battle items in EarthBound#Defense spray|Defense spray]], [[List of battle items in EarthBound#Defense shower|Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]].
'''Defense''' (Japanese: '''{{tt|ディフェンス|Difensu}}''' ''Defense'') determines how much damage will be taken when receiving an enemy attack. Armor such as [[Coin]]s and [[Bracelet]]s will raise a party member's Defense when equipped. It can be raised temporarily by using [[Defense Up]], [[Brute Force|Toughen Up]], [[List of battle items in EarthBound#Defense spray|Defense spray]], [[List of battle items in EarthBound#Defense shower|Defense shower]], or, occasionally, [[Salsa]]'s [[Monkey Tricks#Dance|Dance]]. In ''EarthBound Beginnings'', the amount of Defense gained upon leveling up is the same as Speed: however, using the Quick Capsule does not increase Defense.
 
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''A higher defense will decrease the amount of damage taken from an enemy attack. Defense may be displayed as DEF.''"
"''A higher defense will decrease the amount of damage taken from an enemy attack. Defense may be displayed as DEF.''"
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"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"
"''As speed increases, the character will be able to act before the enemy does. Speed is displayed as SPD.''"


==IQ==
=Game specific stats=
'''IQ''' raises the amount of PP gained upon leveling up in [[EarthBound]], and the amount of damage a [[PSI]] attack will deal in [[Mother 3]]. In [[EarthBound]], a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an [[Capsules#IQ capsule|IQ Capsule]] or [[Rock Candy]].
The following are stats found only in specific games:
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
"''Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness.''"


=={{anchor|Vitality}}{{anchor|Strength}}Vitality/Strength==
==In ''[[EarthBound Beginnings]]''==
'''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]], or '''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') in [[Mother]], raises the amount of HP gained upon leveling up. In [[Mother]], it also decreases the chances of [[Status ailment#Blinded|Blindness]], [[Status ailment#Poison|Poison]], or [[Status ailment#Parlzd|Paralysis]] being inflicted upon the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]] in [[Mother]], while in [[EarthBound]], Vitality can be increased by using either a [[Capsules#Vital capsule|Vital Capsule]] or [[Rock Candy]].
===Fight===
'''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in [[Mother]]. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a {{Smashhit}} hit. Fight can be permanently increased by using a [[Capsule|Fight Capsule]]. [[Lloyd]] can also permanently increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].


==Fight==
The equation for dodging an attack and performing a smash hit is ''(26 + ((target's Fight - attacker's Fight))/2)/256''.
'''Fight''' (Japanese: '''{{tt|ファイト|Faito}}''' ''Fight'') is only present in [[Mother]]. When attacking, it is compared to the target's Fight stat in order to determine both the odds of the attack landing, as well as the likelihood of the attack being a [[File:Smash!.png]] hit. Fight can be permanently increased by using a [[List of recovery items in Mother#Fight Capsule|Fight Capsule]]. [[Lloyd]] can also permanently increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].


The equation for dodging an attack and performing a smash hit is ''(26 + ((target's Fight - attacker's Fight))/2)/256''.
===Wisdom===
'''Wisdom''' (Japanese: '''{{tt|かしこさ|Kashiko-sa}}''' ''Intelligence'') is only present in [[Mother]]. It raises the chance of inflicting [[status ailment|status ailments]] on an enemy, whether from items or certain PSI techniques. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in [[Mother]], level-up PP gains are determined by the Force stat, and the power of [[PSI]] attacks are not based on any stats. Wisdom can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].


==Wisdom==
===Strength===
'''Wisdom''' (Japanese: '''{{tt|かしこさ|Kashiko-sa}}''' ''Intelligence'') is only present in [[Mother]]. It raises the chance of inflicting [[status ailment|status ailments]] on an enemy. While IQ is occasionally referred to as Wisdom in later games, the two stats are not the same; in [[Mother]], level-up PP gains are determined by the Force stat, and the power of [[PSI]] attacks are not based on any stats. Wisdom can be permanently increased by using a [[list of recovery items in Mother#Wisdom Capsule|Wisdom Capsule]].
'''Strength''' (Japanese: '''{{tt|たいりょく|Tairyoku}}''' ''Physical fitness'') raises the amount of HP gained upon leveling up. It also decreases the chances of [[Status ailment#Blinded|Blindness]], [[Status ailment#Poison|Poison]], or [[Status ailment#Parlzd|Paralysis]] being inflicted upon the character. Strength can be increased by using a [[list of recovery items in Mother#Physical Capsule|Physical Capsule]] in [[Mother]], while in [[EarthBound]], Vitality can be increased by using either a [[Capsules#Vital capsule|Vital Capsule]] or [[Rock Candy]].


==Force==
===Force===
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the chances of [[Status ailment#Puzzld|Puzzled]], [[Status ailment#Confsd|Confusion]], or [[Status ailment#Asleep|Sleep]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by using a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]].
'''Force''' (Japanese: '''{{tt|フォース|Fōsu}}''' ''Force'') is only present in [[Mother]]. It raises the amount of PP gained upon leveling up. It also decreases the chances of [[Status ailment#Puzzld|Puzzled]], [[Status ailment#Confsd|Confusion]], or [[Status ailment#Asleep|Sleep]] being inflicted upon the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also permanently increase her Force by using a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]].


==Guts==
==In ''[[EarthBound]]''==
===Guts===
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[Capsules#Guts capsule|Guts Capsule]] or [[Rock Candy]].
'''Guts''' (Japanese: '''{{tt|ガッツ|Gattsu}}''' ''Guts'') is only present in [[EarthBound]]. It determines the chance of a character getting a [[File:Smash!.png]] hit, and may occasionally protect characters from sustaining mortal damage in battle by stopping the HP counter at one point. The chance of this happening is ''Guts/500'' or ''1/20'', whichever is greater. It can be raised temporarily during battle by using a [[List of battle items in EarthBound#Sudden guts pill|Sudden guts pill]], or permanently by using a [[Capsules#Guts capsule|Guts Capsule]] or [[Rock Candy]].


==Luck==
===Luck===
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises the accuracy of [[List of battle items in EarthBound|several items]] and the chance to avoid certain enemy abilities. Luck can be increased permanently by using a [[Capsules#Luck capsule|Luck Capsule]] or [[list of recovery items in EarthBound#Rock Candy|Rock Candy]].
'''Luck''' (Japanese: '''{{tt|ラック|Rakku}}''' ''Luck'') is only present in [[EarthBound]]. It raises the accuracy of [[List of battle items in EarthBound|battle items]] that inflict [[status ailments]]. In addition, it also raises the chance to avoid certain enemy abilities. Luck can be increased permanently by using a [[Capsules#Luck capsule|Luck Capsule]] or [[Rock Candy]].
 
===Vitality===
''Vitality''' (Japanese: '''{{tt|バイタリティ|Baitariti}}''' ''Vitality'') in [[EarthBound]] raises the amount of HP gained upon leveling up. It is the equivalent of Strength from ''EarthBound Beginnings'' without the additional resistances provided by Strength. Vitality can be increased by using either a [[Capsules#Vital capsule|Vital Capsule]] or [[Rock Candy]].


==Kindness==
===IQ===
'''IQ''' raises the amount of PP gained upon leveling up in [[EarthBound]]. In addition, a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be permanently increased by using an [[Capsules#IQ capsule|IQ Capsule]] or [[Rock Candy]].
 
===Stats with shared effects===
While having different names, the stats found in ''EarthBound'' are actually the same as the ones in ''EarthBound Beginnings'' due to sharing a similar primary effect. The following table lists the stats from ''EarthBound Beginnings'' and their equivalent in ''EarthBound'':
 
{|style="text-align:center; width:50%"; class="wikitable"
!''EarthBound Beginnings''
!''EarthBound''
!Shared effect
|-
|'''Fight'''
|'''Guts'''
|Both determine the likelihood of landing a {{Smashhit}} hit
|-
|'''Wisdom'''
|'''Luck'''
|Both determine the success rate of status inflicting items
|-
|'''Strength'''
|'''Vitality'''
|Both determine the amount of HP gained upon leveling up
|-
|'''Force'''
|'''IQ'''
|Both determine the amount of PP gained upon leveling up
|}
 
==In ''[[Mother 3]]''==
===IQ===
While it shares its name with the IQ stat from ''EarthBound'', it actually functions differently. Instead, it raises the amount of damage a [[PSI]] attack will deal as opposed to determining PP growth.
 
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
"''Intelligence is displayed as IQ. If a character is able to use PSI, a higher IQ will increase its effectiveness.''"
 
===Kindness===
[[File:Kindness.PNG|right|frame|[[Boney]]'s Kindness stat increasing.]]
[[File:Kindness.PNG|right|frame|[[Boney]]'s Kindness stat increasing.]]
'''Kindness''' (Japanese: '''{{tt|やさしさ|Yasashi-sa}}''' ''Kindness''<ref>[[:File:M3 Memo JP.png|The Memo as seen in the Japanese version.]]</ref>) is a hidden statistic only present in [[Mother 3]]. While there is no legitimate means to trigger an increase to the stat upon level up, it can be seen increasing if a character levels up past level 99 via cheating. However, it can be legitimately increased during the course of the story; whenever Lucas' party does something that leaves a "warm feeling", the Kindness stat of all party members will increase by one point. While [[Lifeup]] factors in the user's Kindness when determining how much HP will be recovered, there are not enough opportunities to raise Kindness during normal gameplay for the effects to be visible.
'''Kindness''' (Japanese: '''{{tt|やさしさ|Yasashi-sa}}''' ''Kindness''<ref>[[:File:M3 Memo JP.png|The Memo as seen in the Japanese version.]]</ref>) is a hidden statistic only present in [[Mother 3]]. While there is no legitimate means to trigger an increase to the stat upon level up, it can be seen increasing if a character levels up past level 99 via cheating. However, it can be legitimately increased during the course of the story; whenever Lucas' party does something that leaves a "warm feeling", the Kindness stat of all party members will increase by one point. While [[Lifeup]] factors in the user's Kindness when determining how much HP will be recovered, there are not enough opportunities to raise Kindness during normal gameplay for the effects to be visible.
===[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}===
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
"''This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen.''"
"''This is one of the most important things for us humans, so let's be kind to others. If your "Kindness" goes up, something good is bound to happen.''"
==Trivia==
*In ''EarthBound'', with the exception of HP and PP, each stat has a maximum of 255 as each individual is stored in one byte, with the highest number that can be held in one byte being 255. If a stat exceeds 255, it will overflow to 0 and start from there as it cannot exceed 255. However, stats cannot exceed 255 during normal gameplay even at level 99 unless the [[condiments glitch]] is used.


==References==
==References==
{{reflist}}
{{reflist}}
{{stub|mechanic}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]

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