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The '''thief tools''' are a set of technique items unique to [[Duster]] in [[Mother 3]]. All of them cause in-battle status effects on enemies, and several are comparable to [[PSI]] skills that Duster, a non-PSI user, cannot learn.
[[File:ThiefTools.png|thumb|The Thief Tools in Duster's key items.]]
The '''Thief Tools''' are a set of technique items unique to [[Duster]] in [[Mother 3]]. All of them cause in-battle status effects on enemies, and several are comparable to [[PSI]] skills that Duster, a non-PSI user, cannot learn. Some thief tools have a fixed probability of success regardless of the enemy. Others have a base success rate which gets modified by an enemy's base resistance; these stats interact according to the formula ''Actual Success Rate = (Base Success Rate) x (Enemy Weakness) / 100''. For example, Wall Staples have a base success rate of 100, and an [[Arachnid!]] has a wall staple weakness of 75. Wall Staples will therefore succeed against an Arachnid! 75% of the time.


==In Mother 3==
Duster first uses the Wall Staples in [[Chapter 1]] to assist [[Flint]] and [[Boney]] in ascending a steep cliff, and can also use them in battle at that point.  He acquires the remaining tools at the beginning of [[Chapter 2]], when [[Wess]] sends him to [[Osohe Castle]], and retains them for the remainder of the game.  As they are functionally key items, they take no inventory space and are not lost in [[Chapter 7]] after the [[Master Eddy]] fight.
Duster first uses the Wall Staples in [[Chapter 1]] to assist [[Flint]] and [[Boney]] in ascending a steep cliff, and can also use them in battle at that point.  He acquires the remaining tools at the beginning of [[Chapter 2]], when [[Wess]] sends him to [[Osohe Castle]], and retains them for the remainder of the game.  As they are functionally key items, they take no inventory space and are not lost in [[Chapter 7]] after the [[Master Eddy]] fight.


The Siren Beetle's ability to turn around enemies is especially useful for [[the player|players]] seeking to fully complete the [[Battle Memory]].
The Siren Beetle's ability to turn around enemies is especially useful for [[the player|players]] seeking to fully complete the [[Battle Memory]].
===Wall Staples===
[[File:WallStaple.gif|thumb|Duster using wall staples]]
[[File:WallStaples.png]] Climbs up certain cliffs and walls, also can be used in battle to render an enemy immobile. Wall Staples have a base success rate of 100.
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
"''Only Duster can nail these wall staples into certain walls. The staples become footholds that allow everyone to climb to places previously thought to be inaccessible. Once the wall staples are set, they last forever.''"
===Smoke Bomb===
[[File:SmokeBomb.gif|thumb|Duster using a smoke bomb]]
[[File:SmokeBomb.png]] In-battle only, makes one enemy [[status ailment#Crying|cry uncontrollably]]. Smoke Bomb has a base success rate of 85
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
"''Throw it against the ground to break it open and release smoke from within. The enemies may have a hard time attacking through the smokescreen.''"
====Goods description====
"''Explodes into an acrid smoke, bringing an enemy to tears.''"
===Hypno-Pendulum===
[[File:HypnoPendulum.gif|thumb|Duster using the hypno-pendulum]]
[[File:Hypno-Pendelum.png]] In-battle only, puts one enemy to [[Status ailment#Sleeping 2|sleep]] (comparable to [[Hypnosis|Hypnosis α]]). Hypno-Pendulum has a base success rate of 85.
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
"''Staring at this may induce a sleepy trance. Be careful to divert your own eyes when using it.''"
====Goods description====
"''Sway it in front of an enemy to lull it into a deep sleep.''"


*Wall Staples: Climbs up certain cliffs and walls, also can be used in battle to render an enemy immobile
===Siren Beetle===
*Smoke Bomb: In-battle only, makes one enemy cry uncontrollably
[[File:SirenBeetle.gif|thumb|Duster using the siren beetle]]
*Hypno-Pendulum: In-battle only, puts one enemy to sleep (comparable to [[Hypnosis|Hypnosis α]])
[[File:StagBeetle.png]] In-battle only, makes one enemy [[Status ailment#Turned around|turn around]] and make them waste one to two turns, depending on if Duster is faster than the enemy. Siren Beetle has a fixed probability of success, working about 75% of the time, and most bosses are immune. It will always fail against enemies that cannot be approached from behind/enemies that lack a back sprite.   
*Siren Beetle: In-battle only, makes one enemy turn around and make them waste one turn
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
*Scary Mask: In-battle only, lowers one enemy's offense (comparable to [[Offense Down|Offense Down α]])
"''Raised by [[Wess]]. It isn't silent, it's a siren, and this stag beetle will give off a piercing sound. Perhaps some animals are weak to this sound.''"
*Tickle Stick: In-battle only, lowers one enemy's defense (comparable to [[Defense Down|Defense Down α]])
====Goods description====
"''A beetle that makes a shrill noise. Causes an enemy to stop and cover its ears.''"
===Scary Mask===
[[File:ScaryMask.gif|thumb|Duster using the scary mask]]
[[File:ScaryMask.png]] In-battle only, lowers one enemy's [[Status#offense|offense]] (comparable to [[Offense Down|Offense Down α]]). Scary Mask has a fixed probability of success, working 70% of the time. The first use will reduce the enemy's offense by 20%, the second and third use will reduce offense by 8%, and subsequent uses will fail unless the enemy raises its offense.
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
"''Put this mask on, and no matter who you look at, you're sure to shock the "Ack!" right out of their attack.''"
====Goods description====
"''Scares an enemy, lowering its offense.''"
===Tickle Stick===
[[File:TickleStick.gif|thumb|Duster using the tickle stick]]
[[File:TickleStick.png]] In-battle only, lowers one enemy's [[Status#defense|defense]] (comparable to [[Defense Down|Defense Down α]]). Tickle Stick has a fixed probability of success, working 70% of the time. The first use will reduce the enemy's defense by 20%, the second and third use will reduce defense by 8%, and subsequent uses will fail unless the enemy raises its defense.
====[[Memo]] {{tt|description|the memo is a beta feature, so certain details may have changed in the final release}}====
"''Koochie koochie koo! Use this stick to tickle under the arms of your enemy and they'll naturally drop their rock-solid guard.''"
====Goods description====
"''Tickles an enemy, lowering its defense.''"


{{stub-item}}
==Gallery==
{{gallery}}
{{Gallery/cell|WallStaples.gif|Duster using the Wall Staples|Duster using the Wall Staples}}
|}
[[Category:Skill sets]]

Latest revision as of 19:13, 9 December 2023

The Thief Tools in Duster's key items.

The Thief Tools are a set of technique items unique to Duster in Mother 3. All of them cause in-battle status effects on enemies, and several are comparable to PSI skills that Duster, a non-PSI user, cannot learn. Some thief tools have a fixed probability of success regardless of the enemy. Others have a base success rate which gets modified by an enemy's base resistance; these stats interact according to the formula Actual Success Rate = (Base Success Rate) x (Enemy Weakness) / 100. For example, Wall Staples have a base success rate of 100, and an Arachnid! has a wall staple weakness of 75. Wall Staples will therefore succeed against an Arachnid! 75% of the time.

In Mother 3

Duster first uses the Wall Staples in Chapter 1 to assist Flint and Boney in ascending a steep cliff, and can also use them in battle at that point. He acquires the remaining tools at the beginning of Chapter 2, when Wess sends him to Osohe Castle, and retains them for the remainder of the game. As they are functionally key items, they take no inventory space and are not lost in Chapter 7 after the Master Eddy fight.

The Siren Beetle's ability to turn around enemies is especially useful for players seeking to fully complete the Battle Memory.

Wall Staples

Duster using wall staples

WallStaples.png Climbs up certain cliffs and walls, also can be used in battle to render an enemy immobile. Wall Staples have a base success rate of 100.

Memo description

"Only Duster can nail these wall staples into certain walls. The staples become footholds that allow everyone to climb to places previously thought to be inaccessible. Once the wall staples are set, they last forever."

Smoke Bomb

Duster using a smoke bomb

SmokeBomb.png In-battle only, makes one enemy cry uncontrollably. Smoke Bomb has a base success rate of 85

Memo description

"Throw it against the ground to break it open and release smoke from within. The enemies may have a hard time attacking through the smokescreen."

Goods description

"Explodes into an acrid smoke, bringing an enemy to tears."

Hypno-Pendulum

Duster using the hypno-pendulum

Hypno-Pendelum.png In-battle only, puts one enemy to sleep (comparable to Hypnosis α). Hypno-Pendulum has a base success rate of 85.

Memo description

"Staring at this may induce a sleepy trance. Be careful to divert your own eyes when using it."

Goods description

"Sway it in front of an enemy to lull it into a deep sleep."

Siren Beetle

Duster using the siren beetle

StagBeetle.png In-battle only, makes one enemy turn around and make them waste one to two turns, depending on if Duster is faster than the enemy. Siren Beetle has a fixed probability of success, working about 75% of the time, and most bosses are immune. It will always fail against enemies that cannot be approached from behind/enemies that lack a back sprite.

Memo description

"Raised by Wess. It isn't silent, it's a siren, and this stag beetle will give off a piercing sound. Perhaps some animals are weak to this sound."

Goods description

"A beetle that makes a shrill noise. Causes an enemy to stop and cover its ears."

Scary Mask

Duster using the scary mask

ScaryMask.png In-battle only, lowers one enemy's offense (comparable to Offense Down α). Scary Mask has a fixed probability of success, working 70% of the time. The first use will reduce the enemy's offense by 20%, the second and third use will reduce offense by 8%, and subsequent uses will fail unless the enemy raises its offense.

Memo description

"Put this mask on, and no matter who you look at, you're sure to shock the "Ack!" right out of their attack."

Goods description

"Scares an enemy, lowering its offense."

Tickle Stick

Duster using the tickle stick

TickleStick.png In-battle only, lowers one enemy's defense (comparable to Defense Down α). Tickle Stick has a fixed probability of success, working 70% of the time. The first use will reduce the enemy's defense by 20%, the second and third use will reduce defense by 8%, and subsequent uses will fail unless the enemy raises its defense.

Memo description

"Koochie koochie koo! Use this stick to tickle under the arms of your enemy and they'll naturally drop their rock-solid guard."

Goods description

"Tickles an enemy, lowering its defense."

Gallery

Gallery
Duster using the Wall Staples
Duster using the Wall Staples