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==Offense==
==Offense==
'''Offense''' determines how much damage a character will do with a physical attack.
'''Offense''' determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using [[Offense Up]].
 
==Defense==
==Defense==
'''Defense''' determines how much damage will be taken when receiving an attack.
'''Defense''' determines how much damage will be taken when receiving an enemy attack. It can be raised or lowered temporarily by using [[Defense Up]].
 
==Guts==
==Guts==
'''Guts''' determines the chance of getting a [[File:Smash!.png]] hit, and protects characters from receiving mortal damage occasionally by stopping the HP counter at one point.
'''Guts''' determines the chance of a character getting a [[File:Smash!.png]] hit, and protects characters from receiving mortal damage occasionally by stopping the HP counter at one point. It can be raised permanently by using a [[list of recovery items in EarthBound#Status increasing|Rock Candy]] or [[list of recovery items in EarthBound#Status increasing|Guts Capsule]].


==IQ==
==IQ==
'''IQ''' determines the amount of damage a [[PSI]] attack deals. In [[EarthBound]], a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is.
'''IQ''' determines the amount of damage a [[PSI]] attack will deal. In [[EarthBound]], a large amount of items that can be obtained are [[Broken items|broken]], rendering them useless. [[Jeff]] can [[Jeff#Repairing objects|repair]] these objects when resting at a [[hotel]] or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be raised by using a [[list of recovery items in EarthBound#Status increasing|Rock Candy]] or [[list of recovery items in EarthBound#Status increasing|IQ Capsule]].


==Speed==
==Speed==
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]].
'''Speed''' determines the turn order in battles, as well as the rate of dodging an enemy attack in [[Mother 3]]. It can be increased temporarily by using [[QuickUp]], or permanently by using a [[list of recovery items in EarthBound#Status increasing|Rock Candy]], [[list of recovery items in EarthBound#Status increasing|Speed Capsule]], or a [[list of recovery items in Mother#Quick Capsule|Quick Capsule]].
 
==Luck==
==Luck==
'''Luck''' raises chances of dodging an attack. In [[EarthBound]], using a [[list of recovery items in EarthBound#HP|Lucky sandwich]] will restore a varying amount to HP and PP depending on this statistic.
'''Luck''' raises chances of dodging an attack. In [[EarthBound]], using a [[list of recovery items in EarthBound#HP|Lucky sandwich]] will restore a varying amount to HP and PP depending on this statistic. Luck can be increased permanently by using [[list of recovery items in EarthBound#Status increasing|Rock Candy]] or a [[list of recovery items in EarthBound#Status increasing|Luck Capsule]].


==Vitality/Strength==
==Vitality/Strength==
'''Vitality''' and '''Strength''' raise the amount of HP gain on level up. Vitality also decreases the chance of [[Status ailment|status ailments]] on the character.
'''Vitality''' and '''Strength''' raise the amount of HP gain on level up. Vitality also decreases the chance of [[Status ailment|status ailments]] on the character. Strength can be increased by using a [[list of recovery items in Mother#Fight Capsule|Fight Capsule]], and Vitality can be increased by using either a [[list of recovery items in EarthBound#Status increasing|Rock Candy]] or a [[list of recovery items in EarthBound#Status increasing|Vital Capsule]].
 
==Fight==
==Fight==
'''Fight''' is only present in [[Mother]]. It lowers the chance of an enemy getting a [[File:Smash!.png]] hit, while raising the chance of the character getting one.
'''Fight''' is only present in [[Mother]]. It lowers the chance of an enemy getting a [[File:Smash!.png]] hit, while raising the chance of the character getting one. [[Lloyd]] can increase his Fight by using a [[list of recovery items in Mother#Magic Candy|Magic Candy]].


==Force==
==Force==
'''Force''' is only present in [[Mother]]. It raises the amount of PP gain on level up. It also decreases the chance of [[Status ailment|status ailments]] on the character.
'''Force''' is only present in [[Mother]]. It raises the amount of PP gain on level up. It also decreases the chance of [[Status ailment|status ailments]] on the character. Force can be permanently increased by using a [[list of recovery items in Mother#Force Capsule|Force Capsule]]. [[Ana]] can also increase her Force by wearing a [[list of recovery items in Mother#Magic Ribbon|Magic Ribbon]] in her hair.


==Kindness==
==Kindness==

Revision as of 05:01, 4 September 2011

This article is about the character statistics. For status problems, see Status ailments.

A list of statistics in the Mother series.

Experience

Experience determines the current level a character is at.

HP

A rolling HP counter.

HP (short for Hit Point) is a character's health. When HP reaches 0, a character will become unconscious. In EarthBound and Mother 3, it is represented by a rolling counter, and if a character takes enough damage to lower their HP to 0, they will not become unconscious until it reaches zero. If the battle is finished before the counter reaches zero, the character's HP will remain at whatever number it was when the battle was completed.

PP

PP (short for Psychic Point) determines a character's ability to use PSI. While it uses a similar rolling counter to HP, the counter on PP has no effect on gameplay. If a battle is finished while it is still rolling, it continues to count down.

Offense

Offense determines the amount damage a character will inflict with a physical attack. It can be raised or lowered temporarily by using Offense Up.

Defense

Defense determines how much damage will be taken when receiving an enemy attack. It can be raised or lowered temporarily by using Defense Up.

Guts

Guts determines the chance of a character getting a Smash!.png hit, and protects characters from receiving mortal damage occasionally by stopping the HP counter at one point. It can be raised permanently by using a Rock Candy or Guts Capsule.

IQ

IQ determines the amount of damage a PSI attack will deal. In EarthBound, a large amount of items that can be obtained are broken, rendering them useless. Jeff can repair these objects when resting at a hotel or a similar location, and the types of items he can repair depend on how high this statistic is. IQ can be raised by using a Rock Candy or IQ Capsule.

Speed

Speed determines the turn order in battles, as well as the rate of dodging an enemy attack in Mother 3. It can be increased temporarily by using QuickUp, or permanently by using a Rock Candy, Speed Capsule, or a Quick Capsule.

Luck

Luck raises chances of dodging an attack. In EarthBound, using a Lucky sandwich will restore a varying amount to HP and PP depending on this statistic. Luck can be increased permanently by using Rock Candy or a Luck Capsule.

Vitality/Strength

Vitality and Strength raise the amount of HP gain on level up. Vitality also decreases the chance of status ailments on the character. Strength can be increased by using a Fight Capsule, and Vitality can be increased by using either a Rock Candy or a Vital Capsule.

Fight

Fight is only present in Mother. It lowers the chance of an enemy getting a Smash!.png hit, while raising the chance of the character getting one. Lloyd can increase his Fight by using a Magic Candy.

Force

Force is only present in Mother. It raises the amount of PP gain on level up. It also decreases the chance of status ailments on the character. Force can be permanently increased by using a Force Capsule. Ana can also increase her Force by wearing a Magic Ribbon in her hair.

Kindness

Boney's Kindness stat increasing.

Kindness (Japanese: やさしさ Kindness[1]) is an unused statistic in Mother 3. It is unknown what it was originally intended to be used for, but can be seen increasing if a character levels up passed 99. However, this can not be seen without cheating.

Memo description

"This is one of the most important things for us humans, so let's be kind to others.
If your "Kindness" goes up, something good is bound to happen.
"

References

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