List of glitches in the EarthBound series: Difference between revisions

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A '''list of glitches appearing in the [[Mother (series)|Mother series]]'''.
A '''list of glitches appearing in the [[Mother (series)|Mother series]]'''.
==In [[EarthBound Beginnings]]==
==In [[EarthBound Beginnings]]==
===[[List of miscellaneous items in Mother#Bread Crumbs|Bread Crumbs]] Glitch===
===[[Bread Crumbs]] Glitch===
[[File:BreadCrumbGlitch.gif|thumb|Demonstration of the Bread Crumbs Glitch.]]
[[File:BreadCrumbGlitch.gif|thumb|Demonstration of the Bread Crumbs Glitch.]]
A glitch involving the use of bread crumbs allows [[the player]] to reach an out-of-bounds area of the map in the original Mother. To activate the glitch, [[Ninten]] must never use bread crumbs, and then must subsequently rescue [[Pippi]]. If Pippi starts a trail of crumbs and then is delivered safely to the mayor, the player can choose to talk to her to obtain the items from her. Since each character has a separate variable for bread crumbs, and Ninten has not used them yet to set the variable, the crumbs that Pippi hands back to him lead to the default location on the map. The glitch can be canceled by using [[Bread]] in certain locations, which can be used to skip a large section of the game. If the player moves too far in any direction, the game will create large amounts of glitched blocks that Ninten cannot pass through.
A glitch involving the use of bread crumbs allows [[the player]] to reach an out-of-bounds area of the map in the original Mother. To activate the glitch, [[Ninten]] must never use bread crumbs, and then must subsequently rescue [[Pippi]]. If Pippi starts a trail of crumbs and then is delivered safely to the mayor, the player can choose to talk to her to obtain the items from her. Since each character has a separate variable for bread crumbs, and Ninten has not used them yet to set the variable, the crumbs that Pippi hands back to him lead to the default location on the map. The glitch can be canceled by using [[Bread]] in certain locations, which can be used to skip a large section of the game. If the player moves too far in any direction, the game will create large amounts of glitched blocks that Ninten cannot pass through.
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The second and more difficult method involves using restore points added in the [[Virtual Console]] release: it is possible for the R7038XX to miss EVE resulting in her not taking damage for one turn. Ideally the player should save a restore point each time the R7038XX misses EVE, and reload it should the attack hit her. If the player manages to prevent EVE from taking damage five{{fact}}  times for 255 turns, the battle will end with her surviving.
The second and more difficult method involves using restore points added in the [[Virtual Console]] release: it is possible for the R7038XX to miss EVE resulting in her not taking damage for one turn. Ideally the player should save a restore point each time the R7038XX misses EVE, and reload it should the attack hit her. If the player manages to prevent EVE from taking damage five{{fact}}  times for 255 turns, the battle will end with her surviving.


When done successfully, the party the player can walk anywhere in the game with EVE in their party. Walking in certain locations with EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in (sans [[Mt. Itoi]]). Using any form of teleportation (including the Onix Hook) will cause EVE to disappear. The only ways to bring EVE to the final battle in the English version requires the player to collect the remaining two melodies, then warp to {{ebb|Magicant}} using the GGF's Diary instead (unlike the Japanese Famicom version where the player will instantly warp to Magicant upon collecting the 7th melody).
When done successfully, the party the player can walk anywhere in the game with EVE in their party. Walking in certain locations with EVE causes her to take the appearance of a stack of 3 NPCs that appear in the area she is currently in (sans [[Mt. Itoi]]). Using any form of teleportation (including the Onyx Hook) will cause EVE to disappear. The only ways to bring EVE to the final battle in the English version requires the player to collect the remaining two melodies, then warp to {{ebb|Magicant}} using the GGF's Diary instead (unlike the Japanese Famicom version where the player will instantly warp to Magicant upon collecting the 7th melody).


==In [[EarthBound]]==
==In [[EarthBound]]==
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===Walk Through Walls/Staircase Glitch===
===Walk Through Walls/Staircase Glitch===
In EarthBound, when a player is at low {{HP|HP}} on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref>
In EarthBound, when a player is at low {{HP|HP}} on the overworld from poisoning, they receive a message warning them that a character is low on health. If this message is shown when stepping onto or off of a staircase, the player can walk through all walls. Ness's party's movement direction is fixed at the direction in which the message appeared. To fix the glitch, the player must walk to the bottom of another staircase. This was fixed in the Mother 1+2 version of the game. <ref>[http://earthboundcentral.com/2009/02/eb-walk-through-stairs-glitch/ EarthBound Central: EB Walk Through Stairs Glitch]</ref>
===Cliff Glitch===
===Skip Sandwich Glitch===
{{Main|Cliff glitch}}
{{Main|Skip sandwich glitch}}
===[[Threed]] Tent Bug===
===[[Threed]] Tent Bug===
{{Main|Check Area Glitch}}
{{Main|Check Area Glitch}}
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This glitch was fixed in the Mother 1+2 version of the game.
This glitch was fixed in the Mother 1+2 version of the game.
===Stat overflow glitch===
In ''EarthBound'' each individual [[stat]] except [[HP]] and [[PP]] is stored in one byte, as a result the maximum a stat can be is 255 as that is the highest number that can be held in one byte. For a [[party member]]'s Offense and Defense, the stat simply caps at 255 due to a failsafe measure as with the use of weapons and armor it is possible to exceed 255 in those stats before reaching level 99. However, the remaining five stats (Guts, Speed, Vitality, IQ and Luck) do not have this failsafe measure: if they were to exceed 255, the stat will overflow to 1 upon reaching 256 and start from there: for instance, if a character's [[Speed]] is 255 and a level up causes the stat to increase by 3, the character's Speed stat will overflow and be reset to 3. This is not possible during normal gameplay, as even at level 99 it is impossible to have any of the affected stats to exceed 255, however if the condiments glitch is used enough times with the Rock Candy it can be possible for this to happen.
Unlike party members, enemies do not have a failsafe that prevents their Offense and Defense from exceeding 255. This affects the [[Soul Consuming Flame]], which was intended to have a Defense stat of 262, however because it exceeds 255 it instead overflows to 6 Defense.


===[[Shattered Man]] and [[Runaway Five]] Glitch===
===[[Shattered Man]] and [[Runaway Five]] Glitch===